rathmaskalion wrote:I feel that both of your arguments could have very likely come up when the original assassin game was proposed... The point of starting a new game type is to incorporate a new type of strategy.
Not really, this would be extremely luck based. With a normal assassin game, everyone has an equal chance (Unless you play with someone who doesn't know it's Assassin). In yours, there really is no strategy.
rathmaskalion wrote:'Completely luck-based' - Much of this game is (as is the nature of any dice game). Additionally, with the current assassin games, you could run into someone who is a top-level player as your target while someone else has a complete noob as their target... I'd say that's a bit of luck in itself...
Again, not really. There is still a ton of strategy used to become a better player. There is a reason why there are players that remain cooks, and players who remain Majors.
rathmaskalion wrote:'You could have one spot left and then it switches' - again, this just calls for a different type of strategy...
How? Hope and pray you get the guy who is weakest and try to strike? To me that's REALLY luck based

Not strategy.
Also, you try to go for the kill, and leave just 1 tert, and the game changes target. BAM, someone has a super easy kill. How is that strategy/skill? It's all luck.