ESCALATION -- Make going last less disadvantageous


The first player gets no additional armies during their first turn.
The second player gets one additional army during their first turn.
The third player gets two additional armies during their first turn....
....and so on, until all players have taken their first turns and the game has been incremented to the next round. On subsequent turns after this, there are no additional armies handed out thusly.
~OR~
At the beginning of your turn, you get an extra number of armies to deploy equal to the current value of the Army Increment.
At the beginning of the game, the Army Increment is set to zero, and is increased by one at the end of each turn.
Thusly, in the third round of a six-player game with nobody eliminated or missing turns, the sixth player would place 17 additional armies thanks to the Army Increment, plus however many they would get for territories and continents.
Huh, maybe that needs to be nerfed....how about this instead?

Uh, maybe none of these are good ideas after all....
