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Bug/Suggestion : 3 player assassins are obvious!!

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Bug/Suggestion : 3 player assassins are obvious!!

Postby yeti_c on Wed Feb 21, 2007 5:50 am

In a 3 player Assassin game it's obvious who is set out to kill you and vice versa...

My suggestion would be to disable 3 player games for this amount of players.

C.

PS Here's the logic...

Player A is Targetting Player B.
Thus Player B must be targetting Player C
and Player C must be targetting Player A
Why?
If Player B was targetting Player A then Player C would be targetting themselves.
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Postby max is gr8 on Wed Feb 21, 2007 11:55 am

It is basically like open paranoia on WAW
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Re: Bug/Suggestion : 3 player assassins are obvious!!

Postby yowzer14 on Wed Feb 21, 2007 1:16 pm

yeti_c wrote:In a 3 player Assassin game it's obvious who is set out to kill you and vice versa...

My suggestion would be to disable 3 player games for this amount of players.

C.

PS Here's the logic...

Player A is Targetting Player B.
Thus Player B must be targetting Player C
and Player C must be targetting Player A
Why?
If Player B was targetting Player A then Player C would be targetting themselves.


Unless Player A is attacking B for continent bonus.
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Postby JAndersen on Wed Feb 21, 2007 1:39 pm

Well, you always know who your target is, no matter who you attack - and thus you know everybodys targets in a 3-player scenario.
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Postby shaddowfire on Wed Feb 21, 2007 1:50 pm

I think that just adds to it, if you know who's trying to kill you, then you know who to trust.

Another weird thing I though of for this new game type. Because of the rules, when one player dies the game is over, even if the person who had that player didn't eliminate them. I was thinking that it would add a new element if every player could fortify armies to every player. So when a player was getting weak people who weren't trying to kill him could help save the player, and the game.
Blades will bleed. Shields will shatter. But as the light fades, will the hero rise again or will darkness reign?

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Postby yeti_c on Wed Feb 21, 2007 2:47 pm

shaddowfire wrote:I think that just adds to it, if you know who's trying to kill you, then you know who to trust.

Another weird thing I though of for this new game type. Because of the rules, when one player dies the game is over, even if the person who had that player didn't eliminate them. I was thinking that it would add a new element if every player could fortify armies to every player. So when a player was getting weak people who weren't trying to kill him could help save the player, and the game.


Now that, sir, is an awesome suggestion!!

Could make for some longuns tho!!!

C.
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