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yellow cards

Posted:
Mon Feb 19, 2007 1:16 am
by Unit_2
hey guys, i think we need some more cards in games, i think it would be cool to add yellow card to the game. its just a minor suggestion but i think it would be cool, tell me what you think!
Thanks,
Unit_2

Posted:
Mon Feb 19, 2007 1:28 am
by sully800
How would the bonuses work with the additional card?
I don't think this will be popular since it goes against one of the fundamental aspects of risk, but if you find a way to make it work it might be feasible.

Posted:
Mon Feb 19, 2007 1:35 am
by Unit_2
well everything would stay the same but just add the collor yellow in with green, blue and red. and sully this is conquer club, not risk, its much better then risk in all ways. risk is boring and takes forever to play we'll conquer club is fun, and you don't have to take 3, 4 or even 5 hours to play a game when you can just plat a RT on the computer with other people.

Posted:
Mon Feb 19, 2007 1:57 am
by AK_iceman
This is a dumb idea. We already have wild cards on the to-do list, which actually makes sense, but throwing another random color in just for the hell of it..... no.

Posted:
Mon Feb 19, 2007 2:21 am
by Unit_2
close this fourm please

Posted:
Mon Feb 19, 2007 6:04 am
by DiM
yellow cards could be nukes
nukes bomb a random tile or the one written on the card and all troops die and tile becomes irradiated.
irradiated tile is not considered part of a continent and everyone that passes it halves his army (rounded down)

Posted:
Mon Feb 19, 2007 6:23 am
by Kahless
I think we should only have yellow cards if Arsenal are playing


Posted:
Mon Feb 19, 2007 8:25 am
by ZawBanjito
Unit_2 wrote:risk is boring and takes forever to play we'll conquer club is fun, and you don't have to take 3, 4 or even 5 hours to play a game when you can just plat a RT on the computer with other people.
I've read this a half dozen times now and it still makes no sense at all. What's the difference?

Posted:
Mon Feb 19, 2007 10:16 am
by Aegnor
Maybe you can get special cards that upon handing them in, will cause special effects such as: swapping all cards between the players (player 2 gets the cards from player 1, player 3 gets the cards from player 2, etc). or cards that lets you "steal" cards from other players. and of course everyone can suggest other nutty effects. Just a thought.

Posted:
Mon Feb 19, 2007 10:29 am
by spiesr
Aegnor wrote:Maybe you can get special cards that upon handing them in, will cause special effects such as: swapping all cards between the players (player 2 gets the cards from player 1, player 3 gets the cards from player 2, etc). or cards that lets you "steal" cards from other players. and of course everyone can suggest other nutty effects. Just a thought.
BAD IDEA

Posted:
Mon Feb 19, 2007 10:36 am
by yeti_c
Unit_2 wrote:risk is boring
I call for the BAN HAMMER!!
C.

Posted:
Mon Feb 19, 2007 10:53 am
by boberz
NO! NO! NO! NO! NO! NO! NO! NO!
this is primarily a website to play risk which is why the classic map is one of the most played maps. Risk does not have yellow cards. Rel risk is better simply because you can see your armies building up more easily and its fun to move the little soldiers.

Posted:
Mon Feb 19, 2007 11:00 am
by vic
brilliant!!!!!
DiM wrote:yellow cards could be nukes

nukes bomb a random tile or the one written on the card and all troops die and tile becomes irradiated.
irradiated tile is not considered part of a continent and everyone that passes it halves his army (rounded down)

Posted:
Mon Feb 19, 2007 11:59 am
by RobinJ
Although I don't like moving further away from actual RISK. Still, this could be an interesting option.
ZawBanjito wrote:Unit_2 wrote:risk is boring and takes forever to play we'll conquer club is fun, and you don't have to take 3, 4 or even 5 hours to play a game when you can just plat a RT on the computer with other people.
I've read this a half dozen times now and it still makes no sense at all. What's the difference?
That is exactly what I think too - there is very little difference between this site and real risk, except that we've got a hell of a lot of really cool maps compared to just the Classic map of ordinary risk

Posted:
Mon Feb 19, 2007 12:18 pm
by Dr. Jim
Cards have one of four things on them.
A cannon, a cavalry, or an infantryman, or all three.
This is done on the internet as blue, green, and red (there isn't a wild yet).
That's why there are three colors. They represent one of the three types of cards in the game your playing. RISK.
That aside: All computer versions of risk will seem faster as the dice rolls are automatic, not manually done, and counting armies is automatic as well.
That aside, this takes days or weeks, not hours.