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Partial fog

PostPosted: Sat Nov 06, 2010 10:09 am
by nebsmith
I'm currently playing a sunny Oasis game and someone suugested that it would be interesting to play it with fog but with the 3 central oasis territories visible to everyone.

I thought it might be an intresting variation to have the option of playing fog of war on the objective maps but with the objective territories sunny.

Does anyone else think this is worth trying out ?

Re: Partial fog

PostPosted: Sat Nov 06, 2010 11:31 am
by rdsrds2120
Not really, unless you offer solutions to the following:

1) Who would decide which territs for which maps would be visible or not?
2) Would this have to be a complete other game option? It seems that it would just be not worth the work put into it.

Re: Partial fog

PostPosted: Sat Nov 06, 2010 6:31 pm
by nebsmith
1)the visible territories would be those needed to win the game on any map with specific objectives.

2) and yes, it would be a complete other game option.

as to how much work it would be, I've no idea, I assumed it wouldn't be particularly difficult. In which case it would be down to whether there was much interest in the idea.

edit I've just seen the "approaching fog/fading fog" suggetion, anyone reading this thread should take a look at that. A much better idea.

Re: Partial fog

PostPosted: Sun Nov 07, 2010 2:42 am
by greenoaks
nebsmith wrote:1)the visible territories would be those needed to win the game on any map with specific objectives.

2) and yes, it would be a complete other game option.

as to how much work it would be, I've no idea, I assumed it wouldn't be particularly difficult. In which case it would be down to whether there was much interest in the idea.

edit I've just seen the "approaching fog/fading fog" suggetion, anyone reading this thread should take a look at that. A much better idea.

there's no interest from me in it

if you come up with something that would apply to the vast majority of maps you'd have a hard time getting it implemented and this option is useless on most maps

however, i do like that your thinking of alternate game styles

Re: Partial fog

PostPosted: Wed Nov 10, 2010 4:39 pm
by rdsrds2120
nebsmith wrote:1)the visible territories would be those needed to win the game on any map with specific objectives.

2) and yes, it would be a complete other game option.

as to how much work it would be, I've no idea, I assumed it wouldn't be particularly difficult. In which case it would be down to whether there was much interest in the idea.

edit I've just seen the "approaching fog/fading fog" suggetion, anyone reading this thread should take a look at that. A much better idea.


Added link for people that read this.