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Colors

PostPosted: Wed Oct 20, 2010 5:44 am
by Victor Sullivan
Alright, here's the real deal (wanted to get my suggestion out there at least, then post the form):
Concise description:
  • Have available for use in the forums the colors that are used for the players in games.

Specifics/Details:
  • Pretty much the "concise" description.

How this will benefit the site and/or other comments:
  • Able to quote people from game chats that include their army color for their name.
  • Able to actually use yellow, because it is currently almost unreadable: yellow
  • I know this is a minor suggestion, but I think it has its importance.
show: original post

Re: Colors

PostPosted: Wed Oct 20, 2010 5:41 pm
by Victor Sullivan
Okay, I have a form now :)

Re: Colors

PostPosted: Wed Oct 20, 2010 7:12 pm
by Darwins_Bane
This would be so ridiculous to code. I'm premium, and i currently have 27 active games. I may have the same colour in 10, how would i keep track of them all. Besides, a player is represented by their name, not their colour for that very reason.

Re: Colors

PostPosted: Wed Oct 20, 2010 7:23 pm
by ender516
You can make your forum text different colours:

Player 1 - #FF0000
Player 2 - #009a04
Player 3 - #0000FF
Player 4 - #FFFF00
Player 5 - #FF00FF
Player 6 - #00FFFF
Player 7 - #FF9922
Player 8 - #7F7F7F


However, I did this by editing the hex colour number in the BBCode that I got by selecting a font colour from the palette, and making it all bold, because the regular text is pretty weak. (I got the colour codes from the XML tool.) It would be nice if the colour palette had these colours laid out as special buttons.

You can also use the obvious colour names instead of the hex codes (I think they are the standard HTML names for colours) and apart from green being a little different, they look just about right:

Player 1 - red
Player 2 - green
Player 3 - blue
Player 4 - yellow
Player 5 - magenta
Player 6 - cyan
Player 7 - orange
Player 8 - grey

Re: Colors

PostPosted: Wed Oct 20, 2010 9:31 pm
by Victor Sullivan
See, but cyan and yellow are much darker in game. Let me see if I can get a screenshot to compare...

Re: Colors

PostPosted: Thu Oct 21, 2010 12:29 pm
by ender516
Victor Sullivan wrote:See, but cyan and yellow are much darker in game. Let me see if I can get a screenshot to compare...

Well, I just assumed that the defaults for the XML tool would be the colours used in the game. Looking at BOB's source code, I see some instances of using muted yellow and cyan:


Player 1 - #FF0000
Player 2 - #009a04
Player 3 - #0000FF
Player 4 - #CCCC00
Player 5 - #FF00FF
Player 6 - #00CCCC
Player 7 - #FF9922
Player 8 - #7F7F7F


The point is, the colours can be done, but an extra set of colour buttons, say, at the bottom of the "Font colour" palette, would be nice.

Re: Colors

PostPosted: Thu Oct 21, 2010 4:43 pm
by blakebowling
I know it is possible, somehow, to add colors to the palette, but I'm not exactly sure how. I'll look into this.

Re: Colors

PostPosted: Thu Oct 21, 2010 7:49 pm
by Victor Sullivan
ender516 wrote:
Victor Sullivan wrote:See, but cyan and yellow are much darker in game. Let me see if I can get a screenshot to compare...

Well, I just assumed that the defaults for the XML tool would be the colours used in the game. Looking at BOB's source code, I see some instances of using muted yellow and cyan:


Player 1 - #FF0000
Player 2 - #009a04
Player 3 - #0000FF
Player 4 - #CCCC00
Player 5 - #FF00FF
Player 6 - #00CCCC
Player 7 - #FF9922
Player 8 - #7F7F7F


The point is, the colours can be done, but an extra set of colour buttons, say, at the bottom of the "Font colour" palette, would be nice.

Yes! That would be fantastic. Especially if those colors have a special place below the standard set of colors in the palette.