Play order determined by Troops Due (POLL! Please Vote)

Concise description:
In 1v1 games, if one person drops an advantage in "Troops Due," the other player automatically goes first.
Specifics/Details:
Anyone who has played 1v1 games has experienced what happens when one player drops a small bonus and gets to go first. Its not pretty, and unless a serious mistake is made that person almost always wins. This is both frustrating and an easy fix.
How this will benefit the site and/or other comments:
1v1 games are very popular in CC because they provide fast gameplay and unique strategy. However, many people refuse to play them because sometimes bad luck cripples you before your first turn. Conversely, playing a game where you easily walk all over an opponent is not very fun either.
Luck is an important part of CC, and I am by no means suggesting we remove luck from the game. However, there is a reason players start with an equal number of territories and mapmakers go through such pains to make their maps fair. Equal starts make for good games.
Edit: A second option has emerged, where this suggestion is implemented for multiplayer games as well. Here are the details:
In 1v1 games, if one person drops an advantage in "Troops Due," the other player automatically goes first.
Specifics/Details:
Anyone who has played 1v1 games has experienced what happens when one player drops a small bonus and gets to go first. Its not pretty, and unless a serious mistake is made that person almost always wins. This is both frustrating and an easy fix.
- When the game is initialized, the game engine looks at the "troops due" for both players. If it is greater for one player, then the other player goes first.
- If both players start with the same number of "troops due," then the current method of picking a player at random is used.
- This would only apply to 1v1 games, since dropping a bonus is less likely in multiplayer games and going first is not as big an advantage.
How this will benefit the site and/or other comments:
1v1 games are very popular in CC because they provide fast gameplay and unique strategy. However, many people refuse to play them because sometimes bad luck cripples you before your first turn. Conversely, playing a game where you easily walk all over an opponent is not very fun either.
Luck is an important part of CC, and I am by no means suggesting we remove luck from the game. However, there is a reason players start with an equal number of territories and mapmakers go through such pains to make their maps fair. Equal starts make for good games.
Edit: A second option has emerged, where this suggestion is implemented for multiplayer games as well. Here are the details: