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Haphazard spoils

PostPosted: Mon Oct 11, 2010 12:18 am
by greenoaks
Haphazard Spoils


Concise description:
Cashing a set a spoils gets you 4/6/8/10 troops

Specifics/Details:
The troops received are not linked to the colour of the cards. It is a randomly selected amount of 4, 6, 8 or 10 troops.

How this will benefit the site and/or other comments:
It will add another element to gameplay.

This would likely appeal to those who play Flat Rate games but are wanting to mix things up a bit as you will not be assured of the troops you receive like you are with Flat Rate spoils.

Re: Haphazard spoils

PostPosted: Mon Oct 11, 2010 12:24 am
by Army of GOD
You know how much it'd suck to have to wait til 5 card to get 4 troops when someone else gets 10 in 3 cards?

Never would I play this.

Re: Haphazard spoils

PostPosted: Mon Oct 11, 2010 12:40 am
by greenoaks
Army of GOD wrote:You know how much it'd suck to have to wait til 5 card to get 4 troops when someone else gets 10 in 3 cards?

Never would I play this.

that already happens in Flat Rate games if the 5th spoil gave you a red set and your opponent got a rainbow set after 3.

edit: typo

Re: Haphazard spoils

PostPosted: Mon Oct 11, 2010 2:01 am
by DaveH
I like the concept as it adds another level of uncertainty to games.

Dave

Re: Haphazard spoils

PostPosted: Mon Oct 11, 2010 11:18 am
by Darwins_Bane
i feel that this is basically flat rate. seeing as the colours are random, we don't know if we'll get a red, blue, green, or multicoloured set.

Re: Haphazard spoils

PostPosted: Mon Oct 11, 2010 11:24 am
by Woodruff
greenoaks wrote:Haphazard Spoils


Concise description:
Cashing a set a spoils gets you 4/6/8/10 troops

Specifics/Details:
The troops received are not linked to the colour of the cards. It is a randomly selected amount of 4, 6, 8 or 10 troops.

How this will benefit the site and/or other comments:
It will add another element to gameplay.

This would likely appeal to those who play Flat Rate games but are wanting to mix things up a bit as you will not be assured of the troops you receive like you are with Flat Rate spoils.


This is an anti-strategic idea. In other words, this suggestion does not add a strategic element in any way. Even nuclear spoils, crappy as that idea is, has a strategic idea. This is just randomized luck added on top of what we already have in the way of randomized luck.

Re: Haphazard spoils

PostPosted: Wed Oct 13, 2010 3:05 pm
by RedFlyingGolf
i like it

Re: Haphazard spoils

PostPosted: Wed Oct 13, 2010 3:55 pm
by Victor Sullivan
Not a fan, myself. Would rather have all sets the same value. *cough viewtopic.php?f=4&t=124889 cough*

Re: Haphazard spoils

PostPosted: Wed Oct 13, 2010 5:26 pm
by TheForgivenOne
Victor Sullivan wrote:Not a fan, myself. Would rather have all sets the same value. *cough viewtopic.php?f=4&t=124889 cough*


There is no reason to bring up your thread. Do not try to make this thread about you.

Re: Haphazard spoils

PostPosted: Thu Oct 21, 2010 5:59 pm
by jrh_cardinal
Flat rate is already too much about luck, this just worsens the problem