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Nuclear Spoils

PostPosted: Sun Sep 12, 2010 1:08 pm
by Super Nova
Concise description:
  • Here's my idea; currently, when you cash in nuclear spoils, each territory cashed in gets nuked and reduced to one neutral. Let's instead call this something like land mine, or Alien Abduction :D spoils. The new nuclear spoils would work like this:

Specifics/Details:
  • Their would be no need for terits to be named on the spoils, only the color. When ever you cash in, you destroy 9999 troops on any one territory you choose, but always leaving one army alive.

How this will benefit the site and/or other comments:
  • This will introduce a whole new strategy, since just clogging up your borders with massive amounts of troops won't work anymore. Players will have to have large amounts of troops even in areas that are not directly in danger, in order to keep other players from nuking their primary defense and just marching in and taking over the entire region.

Sound good?

Re: Nuclear Spoils

PostPosted: Sun Sep 12, 2010 1:17 pm
by TheForgivenOne
This idea has huge problems, this would in essence create a TON of stalemate games, because players are afraid of having their stacks hit. Plus, in Freestyle, this would cause another huge reason to stalemate, as people would be afraid of trying to create a frontal attack because as soon as they start moving, their stack would be hit.

Re: Nuclear Spoils

PostPosted: Sun Sep 12, 2010 1:30 pm
by Super Nova
TheForgivenOne wrote:This idea has huge problems, this would in essence create a TON of stalemate games, because players are afraid of having their stacks hit. Plus, in Freestyle, this would cause another huge reason to stalemate, as people would be afraid of trying to create a frontal attack because as soon as they start moving, their stack would be hit.


True, players won't want their stacks hit, but after they have five spoils they have to cash in. The strategy would be to time cashing spoils in with moving in troops. The only scenario I can see that would result in a stalemate for this, is that two players each own halve of the board, and just keep on stacking up troops for turn after turn. This could still be overcome by careful timing of spoils, in order to get a large group in without it getting nuked next turn. As for freestyle, I don't think it would cause stalemates, players would just have to make sure they have multiple, smaller stacks. And yes, more than one player may nuke someone, but they won't always be able to do that, since all the other players would then be able to move freely without worrying about someone dropping a nuke on them.

Re: Nuclear Spoils

PostPosted: Sun Sep 12, 2010 7:26 pm
by blakebowling
What if instead of destroying a set number it destroyed say half or one third of the troops on that territory.

Re: Nuclear Spoils

PostPosted: Sun Sep 12, 2010 7:55 pm
by Super Nova
It would lessen the strategy change, but it would also help eliminate the possibility of a stalemate.