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Freestyle Game Type

PostPosted: Sat Sep 11, 2010 6:15 pm
by blakebowling
Concise description:
  • Freestyle GamePlay - Take any phase of your turn at any time

Specifics/Details:
  • A new game type that will allow you to do anything at any time during your turn. Deploy some troops, then assault, move or deploy some more, trade in some cards, and then assault again.
  • Basically there are no 'phases' as there are now, and you can do anything in any order.

How this will benefit the site and/or other comments:
  • Giving a new alternative of how to play the game

Re: Freestyle Game Type

PostPosted: Sun Sep 12, 2010 2:17 pm
by RedRing
You have to add more strict confinements, even if this was possible, it would have to be in a speed game type.

The problem is.... when does the turn end?


Edit: For instance ..... from the way I'm reading it, which may be wrong. If I'm the first person to play the game, I can just keep playing and eliminating people until someone shows up. When exactly does the turn end?

Re: Freestyle Game Type

PostPosted: Sun Sep 12, 2010 7:22 pm
by blakebowling
RedRing wrote:You have to add more strict confinements, even if this was possible, it would have to be in a speed game type.

The problem is.... when does the turn end?


Edit: For instance ..... from the way I'm reading it, which may be wrong. If I'm the first person to play the game, I can just keep playing and eliminating people until someone shows up. When exactly does the turn end?

You have a limited number of troops that you can deploy as usual, all of that stays the same, however you can deploy some of your troops and then attack, and move and deploy more if you wish. You still have restrictions on how many you have, your just not forced to take your turn in a linear order. And the turn could be ended at any time or when the time expires.

Re: Freestyle Game Type

PostPosted: Sun Sep 12, 2010 7:26 pm
by the.killing.44
I like the name.

Re: Freestyle Game Type

PostPosted: Sun Sep 12, 2010 8:23 pm
by rdsrds2120
That would be incredibly dynamic, and RedRing - the time limit of games would still apply as normal I would suspect.