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turn card capture off

Posted:
Fri Feb 02, 2007 6:44 pm
by Nous-irons
I know that in some variants of risk, there's the ability to choose whether cards can be captured by eliminating players or not.
I think this feature would be interesting, given that the strategies and style of an escalating + noncapture game would change considerably.

Posted:
Fri Feb 02, 2007 8:33 pm
by spiesr
Do we really need this goofy option???

Posted:
Sat Feb 03, 2007 12:09 pm
by Evil Semp
spiesr wrote:Do we really need this goofy option???
Why is it goofy? Because you don't like? I have seen suggestions that I think are alot more goofy than this one.
If you don't like it state your opinion and maybe explain why you think it is goofy.

Posted:
Sat Feb 03, 2007 12:52 pm
by gerry22
i like this idea, as he said it would make an escalating game very different.

Posted:
Sun Feb 04, 2007 2:12 am
by gavin_sidhu
it would remove any want to kill another player which would make games go so much slower.

Posted:
Sun Feb 04, 2007 2:26 am
by LetGodSortThem
Bet it makes those games empty...may as well play no card game and really stretch it out...
What Next? only capture half the cards? Sorry but I think that there are enough "card" variations for me...I can just see it "Hey how about no maximum card limit"...
Just my opinion...Don't see the point...

Posted:
Sun Feb 04, 2007 4:04 am
by tals
Agreed the eiminating a player to take their cards and the timing is one of the tactical aspects of risk.