Page 1 of 1

3 suggestions

PostPosted: Sun Jan 28, 2007 6:53 pm
by wbar
I have three suggestions.
1.) if you read the RISK manual, it talks about "secret armies" If think cc should have this feature.

2.) i think that when creating a game, there should be a feature where you can type in a description type thing like "rt game only!" so that people joining would know that this is going to be an rt game. Of course this feature could be used to explain other things like "clan war".

3.) Add two text boxes to the top of the "join a game" page. One says "game number" and the other says "with player". I realize that these are already in the gamefinder, but these would be very convenient to have at the top of the join a game page.

PostPosted: Sun Jan 28, 2007 7:06 pm
by wicked
1.) not enough info presented to understand what you're talking about
2.) already suggested
3.) not needed - there's gamefinder, which you can join a game from. the join page is cluttered/long enough.

PostPosted: Sun Jan 28, 2007 7:35 pm
by wbar
secret armies = armies you have but do not place on the board. Also, i know this has probby been suggested, but why not have 2 player games? is there any particular reason?

PostPosted: Sun Jan 28, 2007 7:53 pm
by Russianfire8371
wbar wrote:secret armies = armies you have but do not place on the board. Also, i know this has probby been suggested, but why not have 2 player games? is there any particular reason?


There's something known as a search button, and another thing known as Lack's To-Do list.

yes its been suggested before

PostPosted: Sun Jan 28, 2007 8:06 pm
by yeti_c
wbar wrote:secret armies = armies you have but do not place on the board. Also, i know this has probby been suggested, but why not have 2 player games? is there any particular reason?


Risk the board game has a weird interpretation of 2 player games where you have a Neutral army who reinforces himself but never attacks.

Each player chooses alternatively where the neutral reinforces too (in an effort to annoy the enemy!)

The similar approach here would be large amounts of Neutral armies.

C.

PostPosted: Mon Jan 29, 2007 4:18 pm
by wbar
yeti_c wrote:
wbar wrote:secret armies = armies you have but do not place on the board. Also, i know this has probby been suggested, but why not have 2 player games? is there any particular reason?


Risk the board game has a weird interpretation of 2 player games where you have a Neutral army who reinforces himself but never attacks.

Each player chooses alternatively where the neutral reinforces too (in an effort to annoy the enemy!)

The similar approach here would be large amounts of Neutral armies.

C.

ahhhh... ty

PostPosted: Mon Jan 29, 2007 4:19 pm
by wbar
Russianfire8371 wrote:
wbar wrote:secret armies = armies you have but do not place on the board. Also, i know this has probby been suggested, but why not have 2 player games? is there any particular reason?


There's something known as a search button, and another thing known as Lack's To-Do list.

yes its been suggested before

right-o, you don't have to be sarcastic. I believe I made it clear that I knew this must have been suggested, however I wanted a clear explanation of WHY.

PostPosted: Mon Jan 29, 2007 4:21 pm
by wbar
OK, a more clear explanation of secret armies, since still noone seems to understand.
Every turn, you get your armies. You may place them, or secretly stash some of them in a "bank" to be placed later. this "bank" is your secret armies.