- When a player is kicked for missing 3 turns in a row, have his terrs divided equally at random among all remaining players; not just players on his team.
Specifics/Details:
- Currently, the system is set up to reward deadbeating as a tactic in team games.
If a player is kicked for missing turns, his terrs are given to his next teammate, increasing that player's terrcount and armies to the extend that it is almost impossible for the opposing team to overcome.
That teammate also gets the deadbeat mate's cards. - This was a change from everything going neutral to make team games more fair to the remaining players, but it goes too far the opposite way; it now slants the game too much toward the deadbeater's team, which means some are using 'miss your turns so I can get your terrs and cards" as a tactic.
- Instead, if a player deadbeats, have his terrs and cards divided among all the players, both teammates and opponents, starting with his next teammate.
- If he had only 1 card, that single card goes to the first remaining teammate, but if he had 2 cards, one would go to that teammate, one to the next opponent).
- Terrs get divided similarly; one terr to a teammate, next terr to opponent; third terr to teammate, 4th to opponent, and so forth.
How this will benefit the site and/or other comments:
- Increase fairness
- Discourage deadbeating
- Discourage using a rules violation as a win tactic