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Divide kicked players terrs and cards among all players

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Divide kicked players terrs and cards among all players

Postby stahrgazer on Sun Jun 06, 2010 9:35 am

Concise description:
  • When a player is kicked for missing 3 turns in a row, have his terrs divided equally at random among all remaining players; not just players on his team.

Specifics/Details:
  • Currently, the system is set up to reward deadbeating as a tactic in team games.
    If a player is kicked for missing turns, his terrs are given to his next teammate, increasing that player's terrcount and armies to the extend that it is almost impossible for the opposing team to overcome.
    That teammate also gets the deadbeat mate's cards.
  • This was a change from everything going neutral to make team games more fair to the remaining players, but it goes too far the opposite way; it now slants the game too much toward the deadbeater's team, which means some are using 'miss your turns so I can get your terrs and cards" as a tactic.
  • Instead, if a player deadbeats, have his terrs and cards divided among all the players, both teammates and opponents, starting with his next teammate.
  • If he had only 1 card, that single card goes to the first remaining teammate, but if he had 2 cards, one would go to that teammate, one to the next opponent).
  • Terrs get divided similarly; one terr to a teammate, next terr to opponent; third terr to teammate, 4th to opponent, and so forth.

How this will benefit the site and/or other comments:
  • Increase fairness
  • Discourage deadbeating
  • Discourage using a rules violation as a win tactic
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Re: Divide kicked players terrs and cards among all players

Postby -=- Tanarri -=- on Sun Jun 06, 2010 11:14 am

The system is not set up to reward deadbeating in team games. Three turns of reinforcements, losing potentially 3 troops per turn, and one card per turn is just not worth the gain you get from getting your teammates cards and territories. Anyone using the 'miss your turns so I can get your terrs and cards' as a tactic is an outright noob and deserves to lose the game. If you lose against a team that uses that tactic, the plain simple truth is that you were doing to lose the game anyway.

The only modification I can think of that would be fair to the current system, if you were to want to slant it against the deadbeaters team, would be to divide their cards and territories amongst all their remaining teammates. This wouldn't make a difference in doubles, but triples and quads it would.
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Re: Divide kicked players terrs and cards among all players

Postby stahrgazer on Sun Jun 06, 2010 3:15 pm

-=- Tanarri -=- wrote: If you lose against a team that uses that tactic, the plain simple truth is that you were doing to lose the game anyway.

Not true. Each player might have 11 terrs, getting 3 deploys. Suddenly one guy has 22 terrs, more than doubling his deploys (to 7)... plus cards. It can make a huge difference on some maps. I'm not the only one who's seen it.

-=- Tanarri -=- wrote:The only modification I can think of that would be fair to the current system, if you were to want to slant it against the deadbeaters team, would be to divide their cards and territories amongst all their remaining teammates. This wouldn't make a difference in doubles, but triples and quads it would.


A modification that's fair to both teams, and is a balance between the old and the new way, is the one I suggested, where terrs and cards get equally divided among all the players.
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Re: Divide kicked players terrs and cards among all players

Postby TheForgivenOne on Sun Jun 06, 2010 8:29 pm

um, i just played 2 Dubs matches, where 1 player on the other team got kicked out. I won both of them. But again, in dubs matches, if you play it so that it's split evenly, that means HE loses territories. Which is quite unfair. He is still getting punished when his partner gets kicked out. He may get more cards at the time, but he gets to cash them less then your team.

For example. He cashes at 15 troops. Well, you got cashes at 10, 12, now at 20 and 25.
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Re: Divide kicked players terrs and cards among all players

Postby stahrgazer on Mon Jun 07, 2010 6:08 pm

TheForgivenOne wrote:um, i just played 2 Dubs matches, where 1 player on the other team got kicked out. I won both of them. But again, in dubs matches, if you play it so that it's split evenly, that means HE loses territories. Which is quite unfair. He is still getting punished when his partner gets kicked out. He may get more cards at the time, but he gets to cash them less then your team.

For example. He cashes at 15 troops. Well, you got cashes at 10, 12, now at 20 and 25.


And I've won despite another player getting kicked on the opposite team. That doesn't change the sudden doubling of terrs (dubs), or third extra (trips) or half again extra (quads) with the current system, that can greatly affect the game in a manner that's unfair to the opposing team who didn't have a deadbeat teammate.
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Re: Divide kicked players terrs and cards among all players

Postby TheForgivenOne on Mon Jun 07, 2010 6:54 pm

But you are still punishing that partner/team if their partner is kicked out. You get more territories for no reason, except for getting lucky and having a deadbeat on their team. And what happens if they happen to have a big 20 stack? Who gets it? If you're team gets it, then that DRASTICALLY eliminates any chance of the other team winning, since they are getting less turns than you
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Re: Divide kicked players terrs and cards among all players

Postby army of nobunaga on Mon Jun 07, 2010 8:34 pm

this is one of those things that has been suggested a ton of times and makes sense... there was a thread not too long ago that had a great idea and like 4 pages of ppl loved it. I forget the author.
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Re: Divide kicked players terrs and cards among all players

Postby D-wreck on Fri Jun 11, 2010 2:52 pm

I agree with you entirely Stahrgazer. I hope your suggestion isn't lost in vain...
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Re: Divide kicked players terrs and cards among all players

Postby jefjef on Fri Jun 11, 2010 6:13 pm

This is fine. But game kicks should always go neutral.

People bitch about "why punish the innocent team mates". Well many times it is used as a strategy. Many times the "innocent" teammate was a multi owner who got caught, multis kicked, and still rewarded with terts - troops and cards.

They should go neutral.
This post was made by jefjef who should be on your ignore list.
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