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maximum No. of armies in one territory

PostPosted: Sat Jan 27, 2007 11:44 am
by kcoenich
* Suggestion Idea: Set a maximum number of 12 or 18 armies in one single territory

* Specifics: You could only have 12 or 18 armies in brazil, for example

* Why it is needed: longer games, more difficult to win, games would be more even and more challenging to the players

* Priority** (1-5): Priority: 4

PostPosted: Sat Jan 27, 2007 4:27 pm
by nyg5680
nice job on using the correct form but than that would kinda elimnate the point of escalating cards

PostPosted: Sat Jan 27, 2007 6:36 pm
by kcoenich
in that case you loose the armies. Supose, you have only one country and exchange your cards, you put the armies to get to the maximum, and if you still have armies to put... I´m sorry. Like I said, its more challenging.

PostPosted: Sat Jan 27, 2007 10:45 pm
by Herakilla
One: this would have to be an option

Two: im sorry but i wouldnt play it

PostPosted: Sun Jan 28, 2007 5:58 am
by Wisse
won't work
if you have 1 country and you cash in a set of 20+ where would you put them?

PostPosted: Sun Jan 28, 2007 8:37 am
by nyg5680
thats just pointless because ur just loosin armies

PostPosted: Sun Jan 28, 2007 6:42 pm
by Kantankerous
just because some armies slip into the void does not make it pointless. It means exactly what kcoenich said it would mean: longer more difficult games. It would take strategy to utilize all of your armies, and it would make escalating more difficult.

PostPosted: Sun Jan 28, 2007 6:52 pm
by maniacmath17
I guess it's a plausible option, but I have a feeling there would be a lot of 3 person games that just end up with everyone having maxed out their territories and no one would be foolish enough to attack one of their max countries vs someone else's max.

PostPosted: Sun Jan 28, 2007 7:26 pm
by reverend_kyle
Bad Idea, I like running my 500 guys in to your 300 guys to end the game

PostPosted: Sun Jan 28, 2007 8:06 pm
by spiesr
As I said in the other thread this won't work because your could hide in Autralia for like 20+ rounds before they finally got lucky and killed you...

PostPosted: Sun Jan 28, 2007 8:43 pm
by kcoenich
but I have a feeling there would be a lot of 3 person games that just end up with everyone having maxed out their territories and no one would be foolish enough to attack one of their max countries vs someone else's max.


this whole website is based in RISK right? if you have to take over a maxed out countrie to win, well take the risk and win fair and square, don´t wait until you have like 10 more armies than your opponent. If you don´t take that risk, you better loose.

PostPosted: Mon Jan 29, 2007 12:07 am
by Sargentgeneral
not a good idea. some games go for months, so why would you want to prolong those games?

PostPosted: Mon Jan 29, 2007 12:54 am
by Jehan
its not as bad as people are saying, it means people have to be more aggressive in eliminating people early before it turns into dice wars. this is straight out of the advanced rules of risk. It means people have to rely more on position. It would have to be an option and it would be a good one when the no cards option is selected, or even the flat rate option, probably would work on escalating.

PostPosted: Mon Jan 29, 2007 12:56 am
by Jamie
We have a winner, congrats for having the most retarded suggestion EVER.

PostPosted: Mon Jan 29, 2007 1:01 am
by Jehan
so your calling the rules of risk retarded?

PostPosted: Mon Jan 29, 2007 1:47 am
by maniacmath17
kcoenich wrote:
but I have a feeling there would be a lot of 3 person games that just end up with everyone having maxed out their territories and no one would be foolish enough to attack one of their max countries vs someone else's max.


this whole website is based in RISK right? if you have to take over a maxed out countrie to win, well take the risk and win fair and square, don´t wait until you have like 10 more armies than your opponent. If you don´t take that risk, you better loose.


sure you could take the risk, but no smart player would do it since it would only result in benefiting the 3rd person.

PostPosted: Mon Jan 29, 2007 3:20 am
by Jamie
Jehan wrote:so your calling the rules of risk retarded?



There is no rule in Risk saying that you can only put a limited number of men on each country. It is listed along with a few dozen other options on the back of the rules. It is not actually a rule. After you read the rules, you flip them over and it says other ways you can play risk. Most of what they list there is completely retarded, and is why they weren't included in the rules. Those "options" are among the rejects the game makers had when designing the game. Most people who play monopoly think it's a rule to place a $500 bill in the middle of the board for free parking, along with all the fines. I won't play that way, and they are often shocked when I whip out the rules, and that isn't in there. Monopoly like risk list that though among options for the game. They are called house rules. Your "suggestion" is nothing more than a house rule in risk, to be followed only if all the other players agree.

PostPosted: Mon Jan 29, 2007 6:11 am
by gavin_sidhu
this so wouldnt work in world 2.0.

PostPosted: Mon Jan 29, 2007 10:27 am
by santon836
better put it to a max placement on one country.
Something like:

I have two countrys, a max placement of 10, and 30 armies.
10 armies on one country, 10 on the other, 10 go to waste.

The total of armies wouldn't be affected.

PostPosted: Mon Jan 29, 2007 12:08 pm
by Sargentgeneral
This is not risk, this is superior! CONQUERCLUB BABY! We do what we want!

PostPosted: Mon Jan 29, 2007 4:23 pm
by kcoenich
The whole idea of this is to get more fair victories on the games... Like I said before, I play this kind on games on the board game, if you win, you really feel like you won the game, you don´t feel like you won just because you got lucky with a 45 armies trade set...

works good at other Risk sites

PostPosted: Tue Jan 30, 2007 2:29 am
by sashab
this option works great at Grand Strategy:

http://www.denizengames.com

if you don't like the games with the man per country limit, then don't join them!

PostPosted: Wed Jan 31, 2007 4:11 pm
by kcoenich
thats right...

PostPosted: Fri Feb 02, 2007 10:21 am
by kcoenich
so.... Whats the veredict on this one?? I´m ok by putting it on an optional feature, obviously I prefer the permanent limit. What you say??

PostPosted: Fri Feb 02, 2007 5:00 pm
by Sargentgeneral
The whole idea of this is to get more fair victories on the games... Like I said before, I play this kind on games on the board game, if you win, you really feel like you won the game, you don´t feel like you won just because you got lucky with a 45 armies trade set...


ok, when i win a game, i dont sit back and think to myself "i really feel warm inside because i won a game where everyone fought hard." The best kind of wins are the lucky ones because you usually are amazed that you got that lucky, but still pumped because you won.

Another thing is that who really cares how the hell you win a game. there is no stat showing it, so why does it even matter. as far as im concerned, any kind of win is still a check mark in the W column.