Rebellious Territories

Add a game type called "Rebellious Territories" (or something to that affect)
Specifics:
This will improve the following aspects of the site:
- It improves the site by offering another variable to the game and much more strategy.
Specifics:
- When rebellious territories are turned on the game starts the same way it normally does. The territories a player starts with are considered that players "home territories" meaning the locals of those territories support that player and are friendly towards that player. A player doesn't have to do anything to keep their home territory unless it is attacked by an opponent of course.
However, when you take another players territory, that territory is not one of your home territories. So with rebellious territories it will tell you as a player how many armies you must keep on that territory to keep them from rebelling. If, at the beginning of a players turn, he has less armies on a rebellious territory than is required to keep down a rebellion, then there is a chance (maybe 25-50%) that the territory will rebel. If the territory rebels it will be announced in the game log and that territory will automatically return to a 3 for the player who it is a "home territory" for.
The number of armies needed to keep a rebellion down for each territory should vary at random for each territory from either 2, 3 or 4. The number should stay constant throughout a single game but should change from game to game just like the drop. There should be a way to identify which territories are home territories for which players.
This would change strategy greatly because when a player goes on a run of attacks they now have to think about leaving armies behind to keep down rebellions in their path. It also effects strategies because instead of attacking territories and conquering them they always have the option of just tapping down their home territories that are owned by opponents and hope for a rebellion so they pick up extra armies.
This will improve the following aspects of the site:
- Adds an extremely fun game variance that I think would attract a VERY large number of players. I have played a game variance like this in the past and IMO it is the most fun game type I have ever played. It has gotten to the point for me where standard games are too dull, boring, and repetitive but a game variation like this would bring in much more excitement and strategy. I have never tried something like this with teams but I can see how it could grow in popularity also. I welcome any feedback.