- "Advanced Settings" box on Game Creation
- Allows players who know what they're doing to create more interesting, custom games
- Advanced Settings only become available to a premium player who has a certain number of games completed, and these games can only be joined by someone with that number completed
Specifics:
- "Round Speed" - Can be set between 1 minute and 48 hours. This lets avid speed gamers play lightning fast 1-on-1 and freestyle games without having to wait for a player who isn't paying attention, or waiting in dead time in freestyle for the end of the round.
- "Spoils Value" - Can be set to any particular number or rate of increase game creator chooses. So a player could set "all sets are worth 5", or choose a very low escalating rate like cards increase by 1 per turn starting from 1.
- When advanced settings is selected and the game is available for people to join, it will say, "Custom Game" like how games say "Speed Game" currently.
- Advanced Options can be an expandable box that's hidden unless it's selected. This keeps the "Start A Game" screen from being too cluttered or confusing. The option doesn't show up until the player has completed a certain amount of games - maybe 200 games completed, or 500 games completed.
This will improve the following aspects of the site:
- A lot more flexibility in the types of games created. Sometimes I just want to play one speed game, and it'd be nice to play with 90 second rounds with someone else who only wants one game. Likewise, freestyle often has lots of sitting around waiting for the end of the round.
- This can be used as a way to experiment with new setting types before making them live. Just like how maps start in Beta, having potential new settings start as Advanced Settings gives a testing ground where it'll only be used by advanced players, thus keeping the game balanced for new players while allowing experimentation and testing.
- In creating a website, you need to pay attention to usability and features. More features is a good thing, except things can get cluttered and become harder to use. Conquer Club currently does a great job of giving lots of play options while still being easy and intuitive to use. But after a significant number of games, players know the basic options and won't be confused. This way gets both the clean usability for beginners, and exciting advanced features for veteran players.
- More gameplay and options keeps veteran players more engaged, and likely helps get more premium membership signups and renewals, which means more revenues for a great site.
I'd be thrilled if something like this could happen - I think it'd strike a great blend of keeping the site clean, usable, and intuitive for new players, while giving veteran players more options and ability to customize their games. If the idea is interesting and I can be of help putting this into place, please let me know. All feedback very welcome - what do you think?