1756304296
1756304296 Conquer Club • View topic - Here's a Suggestion GET RID OF THE RANDOM INTENSITY LEVEL
Conquer Club

Here's a Suggestion GET RID OF THE RANDOM INTENSITY LEVEL

Suggestions that have been archived.

Moderator: Community Team

Here's a Suggestion GET RID OF THE RANDOM INTENSITY LEVEL

Postby Kid Moe on Sun Feb 28, 2010 9:09 pm

So, I was just playing another wonderful game here on CC and was on the verge of running the table when the same old nonsense problem happened again.....my dice died. Again, I became extremely furious that I was going to lose another one of hundreds of games that I've lost, not because of strategy, but because of the dice. I then started looking around the site and soon realized that maybe it was not the dice when I came upon this in the instructions section......

II. Assaulting Your Enemies

You may now assault any opponent's region from one of yours, as long as both regions are adjacent and your assaulting region has a minimum of two troops. This part is optional in that you may choose not to assault anyone.

Each time combat is initiated, the game engine will generate a random intensity level for each troop involved. The outcome is determined by the intensity of the assaulting troops versus the intensity of the repelling troops. There are 6 possible intensity levels that may be assigned, listed here from weakest to strongest:

1. Pathetic
2. Sad
3. Decent
4. Strong
5. Awesome
6. Heroic

The more troops involved on either side, the better the chances that side has of winning. But not all troops in the regions are necessarily involved. To be more specific, the game engine will assigned a random intensity level for each assaulting troop, less 1 troop that stays behind, up to a maximum of 3 troops. Likewise, the game engine will assign a random intensity level for each repelling troop, up to a maximum of 2 troops.

The outcome of combat is determined by comparing the strongest intensity levels of either side. If the assault was stronger, then the repelling region loses a troop. If the repel was stronger or equal, than the assaulting region loses a troop. This process is repeated once more if other troops remain involved on both sides.


So could it be that in the last couple of months when I was a proud and fearless Brigadier on my way to General and beyond that my troops all of the sudden became pathetic going up against some Heroic troops? I must have rode the right wave of Heroic troops to make Brigadier then.

This is pretty sad....There is a small element of strategy involved and then I have to hold my breath and hope the "random intensity" of my troops is high........rarely is.

So to my understanding there is no random dice machine, they are on pre-fixed sheets that keep coming up and then re-setting when they reach the end AND there is a random intensity level that is randomly given to my troops and the troops I'm attacking?

This website is great. I mean I really USED to LOVE coming home and playing, my wife can attest to that, she's threatened to throw the computer out numerous times. Recently though, it's not fun anymore. I know I'm capable of being a lot higher rank then my current rank of captain that I've "randomly" fallen to and in my eyes there is no reason for that. There is nothing random about falling from Brig to Captain in 2 1/2 months......sad. I know there are a lot of people out there who share this sentiment. I would love for you to get rid of the random intensity level, the dice I can handle. Any feedback would be appreciated.

Kid Moe
Cook Kid Moe
 
Posts: 353
Joined: Sun Feb 10, 2008 2:15 pm
Location: Chicago, Illinois

Re: Here's a Suggestion GET RID OF THE RANDOM INTENSITY LEVEL

Postby tdans on Sun Feb 28, 2010 9:26 pm

i like it m8.. i didnt know about this
Lieutenant tdans
 
Posts: 1593
Joined: Thu Sep 11, 2008 11:49 am
Location: TX

Re: Here's a Suggestion GET RID OF THE RANDOM INTENSITY LEVEL

Postby AAFitz on Sun Feb 28, 2010 9:54 pm

Kid Moe wrote:So, I was just playing another wonderful game here on CC and was on the verge of running the table when the same old nonsense problem happened again.....my dice died. Again, I became extremely furious that I was going to lose another one of hundreds of games that I've lost, not because of strategy, but because of the dice. I then started looking around the site and soon realized that maybe it was not the dice when I came upon this in the instructions section......

II. Assaulting Your Enemies

You may now assault any opponent's region from one of yours, as long as both regions are adjacent and your assaulting region has a minimum of two troops. This part is optional in that you may choose not to assault anyone.

Each time combat is initiated, the game engine will generate a random intensity level for each troop involved. The outcome is determined by the intensity of the assaulting troops versus the intensity of the repelling troops. There are 6 possible intensity levels that may be assigned, listed here from weakest to strongest:

1. Pathetic
2. Sad
3. Decent
4. Strong
5. Awesome
6. Heroic

The more troops involved on either side, the better the chances that side has of winning. But not all troops in the regions are necessarily involved. To be more specific, the game engine will assigned a random intensity level for each assaulting troop, less 1 troop that stays behind, up to a maximum of 3 troops. Likewise, the game engine will assign a random intensity level for each repelling troop, up to a maximum of 2 troops.

The outcome of combat is determined by comparing the strongest intensity levels of either side. If the assault was stronger, then the repelling region loses a troop. If the repel was stronger or equal, than the assaulting region loses a troop. This process is repeated once more if other troops remain involved on both sides.


So could it be that in the last couple of months when I was a proud and fearless Brigadier on my way to General and beyond that my troops all of the sudden became pathetic going up against some Heroic troops? I must have rode the right wave of Heroic troops to make Brigadier then.

This is pretty sad....There is a small element of strategy involved and then I have to hold my breath and hope the "random intensity" of my troops is high........rarely is.

So to my understanding there is no random dice machine, they are on pre-fixed sheets that keep coming up and then re-setting when they reach the end AND there is a random intensity level that is randomly given to my troops and the troops I'm attacking?

This website is great. I mean I really USED to LOVE coming home and playing, my wife can attest to that, she's threatened to throw the computer out numerous times. Recently though, it's not fun anymore. I know I'm capable of being a lot higher rank then my current rank of captain that I've "randomly" fallen to and in my eyes there is no reason for that. There is nothing random about falling from Brig to Captain in 2 1/2 months......sad. I know there are a lot of people out there who share this sentiment. I would love for you to get rid of the random intensity level, the dice I can handle. Any feedback would be appreciated.

Kid Moe


If you lost all those games because of dice, doesnt that mean that someone else won them because of dice, and that you too, probably have also.

Im not knocking the idea, but the dice are responsible for a good part of the game...its a dice game. Without randominity...player one would almost always win...the dice allow for upsets, and while no strategy can remove all luck...it needs to deal with it.
I'm Spanking Monkey now....err...I mean I'm a Spanking Monkey now...that shoots milk
Too much. I know.
Sergeant 1st Class AAFitz
 
Posts: 7270
Joined: Sun Sep 17, 2006 9:47 am
Location: On top of the World 2.1

Re: Here's a Suggestion GET RID OF THE RANDOM INTENSITY LEVEL

Postby the.killing.44 on Sun Feb 28, 2010 10:01 pm

Dice = intensity cubes.
Numbers on die = random intensity level.

You basically just said, "I would love for you to get rid of the number 6; half a dozen I can handle."
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Here's a Suggestion GET RID OF THE RANDOM INTENSITY LEVEL

Postby tdans on Sun Feb 28, 2010 10:24 pm

the.killing.44 wrote:Dice = intensity cubes.
Numbers on die = random intensity level.

You basically just said, "I would love for you to get rid of the number 6; half a dozen I can handle."

exactly... except you got it backwards man..
"I would love for you to get rid of half a dozen; the number 6 I can handle."
Lieutenant tdans
 
Posts: 1593
Joined: Thu Sep 11, 2008 11:49 am
Location: TX

Re: Here's a Suggestion GET RID OF THE RANDOM INTENSITY LEVEL

Postby kennys777 on Fri Mar 05, 2010 4:31 am

...
Last edited by kennys777 on Sat Mar 06, 2010 12:20 am, edited 1 time in total.
User avatar
Sergeant kennys777
 
Posts: 976
Joined: Tue Dec 02, 2008 3:27 pm
Location: Chicago, IL

Re: Here's a Suggestion GET RID OF THE RANDOM INTENSITY LEVEL

Postby Streaker on Fri Mar 05, 2010 5:09 am

kennys777 wrote:Just posted something similar, but even the intensity is flawed, since this past week I lost 40 troops against 8, didn't take the terr. And about 10 minutes ago I went up against 3 with 21 and lost all without taking a troop, so even the intensity levels are flawed. I posted my question in Q and A section. I asked how come the dice are so unrealistic, and I would open my door for any admin that wants to come to my home and play Axis and Allies or Risk all night and day until they can prove the randomness of what I have seen in the past week. The percentage of losses is 5 to 1 this past week. I have lost a 1000 troops to around 200 in absolute chaotic dice, and the sad thing is that it has become a week long thing in the past few months. I ride high on good dice, then all of sudden I lose 600 points in 1 week. Just very unrealistic. Might have to follow your lead and quit!!! AltF4 anyone?


Do you really want to compare playing a home game to the 100.000's of rolls made here at CC EVERY day? When these amounts are rolled, the unlikely suddenly becomes possible.

Random still means that ANYTHING is possible, from break-even to losing nothing at all, to even losing 500 troops against 10.

By the way, have you met eddie? You'll like him.
Captain Streaker
 
Posts: 940
Joined: Sun Oct 05, 2008 10:05 am

Re: Here's a Suggestion GET RID OF THE RANDOM INTENSITY LEVEL

Postby iamkoolerthanu on Sat Mar 06, 2010 11:09 am

Streaker wrote:
kennys777 wrote:Just posted something similar, but even the intensity is flawed, since this past week I lost 40 troops against 8, didn't take the terr. And about 10 minutes ago I went up against 3 with 21 and lost all without taking a troop, so even the intensity levels are flawed. I posted my question in Q and A section. I asked how come the dice are so unrealistic, and I would open my door for any admin that wants to come to my home and play Axis and Allies or Risk all night and day until they can prove the randomness of what I have seen in the past week. The percentage of losses is 5 to 1 this past week. I have lost a 1000 troops to around 200 in absolute chaotic dice, and the sad thing is that it has become a week long thing in the past few months. I ride high on good dice, then all of sudden I lose 600 points in 1 week. Just very unrealistic. Might have to follow your lead and quit!!! AltF4 anyone?


Do you really want to compare playing a home game to the 100.000's of rolls made here at CC EVERY day? When these amounts are rolled, the unlikely suddenly becomes possible.

Random still means that ANYTHING is possible, from break-even to losing nothing at all, to even losing 500 troops against 10.

By the way, have you met eddie? You'll like him.


:D:D:D:D:D:D

But I agree, random does not mean impossible
User avatar
Corporal 1st Class iamkoolerthanu
 
Posts: 4119
Joined: Sun Dec 31, 2006 6:56 pm
Location: looking at my highest score: 2715, #170

Re: Here's a Suggestion GET RID OF THE RANDOM INTENSITY LEVEL

Postby mikenstein on Sun Mar 07, 2010 3:12 am

i'm pretty sure they just worded that section really confusingly. it makes it sound like there is more going on than just random numbers. for some reason they felt the need to label the numbers on the dice (i.e. 1 = pathetic...6 = heroic) instead of just explaining the battle system as simply as possible. they probably worded it that way for people completely new to risk, but it's unnecessarily wordy and confusing.
Sergeant mikenstein
 
Posts: 1
Joined: Thu Feb 11, 2010 4:48 pm
Location: ca

Re: Here's a Suggestion GET RID OF THE RANDOM INTENSITY LEVEL

Postby the crusher on Wed Mar 10, 2010 4:30 pm

not sure what the "intencity level" is but i do know i can throw real dice all night long an not lose as many throws as i have. it's not just once in a while it's all the time all my maps.i can't remember the last time i deployed 20 troops took 12 territories all 1's and only lost 3 if my remaining games don't get any better i'm definetly not renewing
User avatar
Corporal 1st Class the crusher
 
Posts: 12
Joined: Tue Jul 03, 2007 6:13 pm
Location: N.Y.

Re: Here's a Suggestion GET RID OF THE RANDOM INTENSITY LEVEL

Postby celamantia on Wed Mar 10, 2010 5:03 pm

mikenstein wrote:they probably worded it that way for people completely new to risk, but it's unnecessarily wordy and confusing.

I think the opposite is likely true, that it is described this way to make it sound LESS like Risk.

--Chris
Corporal celamantia
 
Posts: 4
Joined: Tue Mar 09, 2010 11:42 pm
Location: Augusta, GA, USA

Re: Here's a Suggestion GET RID OF THE RANDOM INTENSITY LEVEL

Postby 837204563 on Wed Mar 10, 2010 5:54 pm

I suggest that the rules simply read: 50% of the time the attacker loses 1 army, otherwise the defender loses one army. In large battles the overall probabilities are roughly the same. There are some changes with small numbers of troops. Currently in a 4v3 the attacker wins ~ 47% of the time. Under the new rules the attacker would win 50% of the time. In 3v2 the attacker normally wins 36% of the time, that becomes 50% as well, and this is the biggest change as far as I know. But there are also reversals the other way too. Normally in 4+v1 the defender can take out an average of .5 troops. In the new rules the defender will take out an average of 1 troop, doubling the power of undefended territories. The new rules are also statistically less likely to generate extreme outcomes where one side loses nearly everything while the other side loses nearly nothing. In my eyes these changes would be for the better. Also it would genuinely not be the rules from risk, unlike the current rules which are (and honestly, the current obfuscation of those rules would not fool the courts if Hasbro brought a lawsuit).
Corporal 837204563
 
Posts: 6
Joined: Mon Nov 16, 2009 11:07 pm


Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users