NUCLEAR SPOILS - HOW IT SHOULD BE

Hi there
I’d like to see Nuclear spoils mean, you really do Nuke the living daylights out of your opponents. Collect a group of spoils, choose the cell to deploy your one bomb on and listen to them weep as their vast army is annihilated!
Interested – please read on……
The Way It Is Now
Sorry to say Nuclear spoils don't work like a Nuclear deployment at the moment where you’re restricted, even forced to deploy only on the territories you collect spoils for.
Because it’s so arbitrary it means you would have to be extremely lucky to have a spoil for a territory that had a lot of enemy troops because normally people only amass troops at frontiers. You can also be in the crazy position of having to bomb your own troops.
However, lots of people seem to like this level of chaos and it has been suggested the existing form of nuclear spoils should be re-named Meteor Spoils, to properly reflect their random nature.
The Way It Should Be
In my view it would be much more realistic to have one Nuke where you can target which cell you want to deploy the bomb on and it either:
- destroys/depletes the cell contents, or
- the cell contents and the contents of each neighbouring cell.
I realise the neighbouring cell contents idea might be a bit tricky to implement on some maps but I guess it's any cell there's a direct connection to. This could also have the effect of being indiscriminate in that it could affect your own troops if they happened to be next to the target cell but as the player deploying, you'd have to consider whether it was to your overall advantage.
Either option would allow you to deploy spoils strategically rather than have your fortunes determined mostly by luck.
You could also put back some differentiation between groups of spoils if you wanted to e.g:
- 3 reds reduces target cell contents by at least 4 (conventional weapons)
- 3 greens by at least 6 (chemical weapons)
- 3 blues by at least 8 (hydrogen bomb)
- one of each either reduce by at least 10 or total annihilation (nuclear bomb)
or maybe
- 3 reds reduces target cell only by 50%
- 3 greens reduces target and neighbouring cells by 50%
- 3 blues annihilates target cell only
- one of each annihilates target and neighbouring cells
Impact on Game Strategy
This would bring about a real change in strategic behaviour by discouraging players from concentrating all their troops into just a few cells because they would then run the real risk of losing most or all of their strike force.
Thanks for taking the trouble to read this far. What do you think?
If you've got a view please post a reply or, if you like the idea as suggested just vote. It's the only way it will get implemented!
Many thanks
PS. See article http://www.conquerclub.com/forum/viewtopic.php?f=4&t=109504 for a fuller explanation of the rationale for renaming to Meteor Spoils.
I’d like to see Nuclear spoils mean, you really do Nuke the living daylights out of your opponents. Collect a group of spoils, choose the cell to deploy your one bomb on and listen to them weep as their vast army is annihilated!
Interested – please read on……
The Way It Is Now
Sorry to say Nuclear spoils don't work like a Nuclear deployment at the moment where you’re restricted, even forced to deploy only on the territories you collect spoils for.
Because it’s so arbitrary it means you would have to be extremely lucky to have a spoil for a territory that had a lot of enemy troops because normally people only amass troops at frontiers. You can also be in the crazy position of having to bomb your own troops.
However, lots of people seem to like this level of chaos and it has been suggested the existing form of nuclear spoils should be re-named Meteor Spoils, to properly reflect their random nature.
The Way It Should Be
In my view it would be much more realistic to have one Nuke where you can target which cell you want to deploy the bomb on and it either:
- destroys/depletes the cell contents, or
- the cell contents and the contents of each neighbouring cell.
I realise the neighbouring cell contents idea might be a bit tricky to implement on some maps but I guess it's any cell there's a direct connection to. This could also have the effect of being indiscriminate in that it could affect your own troops if they happened to be next to the target cell but as the player deploying, you'd have to consider whether it was to your overall advantage.
Either option would allow you to deploy spoils strategically rather than have your fortunes determined mostly by luck.
You could also put back some differentiation between groups of spoils if you wanted to e.g:
- 3 reds reduces target cell contents by at least 4 (conventional weapons)
- 3 greens by at least 6 (chemical weapons)
- 3 blues by at least 8 (hydrogen bomb)
- one of each either reduce by at least 10 or total annihilation (nuclear bomb)
or maybe
- 3 reds reduces target cell only by 50%
- 3 greens reduces target and neighbouring cells by 50%
- 3 blues annihilates target cell only
- one of each annihilates target and neighbouring cells
Impact on Game Strategy
This would bring about a real change in strategic behaviour by discouraging players from concentrating all their troops into just a few cells because they would then run the real risk of losing most or all of their strike force.
Thanks for taking the trouble to read this far. What do you think?
If you've got a view please post a reply or, if you like the idea as suggested just vote. It's the only way it will get implemented!
Many thanks
PS. See article http://www.conquerclub.com/forum/viewtopic.php?f=4&t=109504 for a fuller explanation of the rationale for renaming to Meteor Spoils.