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1756270233 Conquer Club • View topic - freemium plus
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freemium plus

PostPosted: Wed Jan 13, 2010 10:06 am
by vodean
Concise description:
  • partial premium-partial price, partial benefits

Specifics:
  • 12 dollars a year for 25-30 games, and the other benefits
  • 6 dollars a year for 15 games, and some of the other benefits

This will improve the following aspects of the site:
  • more people would buy premium
  • people like me who want to make sure they dont end up with too many games, would have an option, rather than being freemium. i am going to have to let mine expire :( i like being golden, but i just cant be mature enough to limit my games.

Re: Partial premium

PostPosted: Wed Jan 13, 2010 10:19 am
by Doc_Brown
I could definitely go for this. I could swing $5-6 per year, and probably would, just to up my game limit to 10. However, it's a question of economics for the site. If lack gains an extra 500 people that are currently freemium and switch to "freemium plus" (or whatever you want to call it), that's an extra $2500 per year. On the other hand, if 125 people that are currently premium decided that all they wanted was a slightly higher game limit and decided to switch from premium to "freemium plus," the site loses $2500 per year from what it was getting. It might be worth putting up a poll to get an idea how many freemiums and premiums would pick this option to make sure it is economically beneficial to the site.

Re: Partial premium

PostPosted: Wed Jan 13, 2010 12:18 pm
by drunkmonkey
Seems like a huge loss for CC. I'd drop down to the $12 account, as I try not to go much over 20 games. I imagine the majority of premium users would do the same. And let's be honest, most people who can't justify $25 a year aren't going to pay $12 either.

Re: Partial premium

PostPosted: Wed Jan 13, 2010 1:10 pm
by jefjef
Something like this would not necessarily equate to a loss for CC if only the 25$ premiums had speed game access. It's one of the reasons many buy premium.

Re: Partial premium

PostPosted: Thu Jan 14, 2010 12:18 pm
by vodean
jefjef wrote:Something like this would not necessarily equate to a loss for CC if only the 25$ premiums had speed game access. It's one of the reasons many buy premium.

thats a good point. this could work. we just need to decide where to put limits and tweaks, to maximize everyone's benefit.

Re: freemium plus

PostPosted: Fri Jan 15, 2010 12:11 pm
by JCKing
Yes very good idea. Though here's how I'd do it. I'd just double the amount of games people can play according to the amount they play.
So $12=24 games available to play.
and $6=12 games one can play.
Or they could do it where $6 doubles the games from 4 to 8.
Then for 12 you'd add another 4-6 or something.

Re: freemium plus

PostPosted: Fri Jan 15, 2010 12:21 pm
by vodean
statistically speaking so far, CC would break even.

Re: freemium plus

PostPosted: Fri Jan 15, 2010 2:18 pm
by Doc_Brown
I think what I'd do is only offer one additional membership level instead of two. It would cost $5 and would allow one to join up to 8 games at a time. It could also allow one to play 1 speed game every 3 months. Here are the benefits as I see them:
  • This is restrictive enough that very few current premium members would be willing to drop down to this tier. I suspect that a $12 option with the ability to play 20+ games at a time would be sufficiently good for a number of people to drop full premium.
  • It doubles the number of games a freemium player can join at a time, and for a very cheap price, so I think it would be very tempting for a lot of them.
  • It gives freemiums a taste of speed games, which might be enough to tempt them to become full premium members.
  • Since it's only one additional membership tier, it wouldn't require the introduction of multiple new rank colorations. I suspect you could just leave them in the current silver and call it "freemium plus."

Re: freemium plus

PostPosted: Sat Jan 16, 2010 7:30 am
by vodean
how about, at check-out, when you are buying premium, there are 2 options for sub-pages, like in the UCP. one(default) is full premium. the other is partial premium, where it is a dollar for 5 additional games (the first dollar counting as six), plus one dollar. then 5 dollars for speed game capabilities, 50 cents for private games, 50 cents for invitations. GOLDEN rank -free with purchase.

Re: freemium plus

PostPosted: Tue Jan 19, 2010 12:12 pm
by vodean
even if CC would lose sooome money, perhaps options could be added so that to get those options, you have to do the bit-by-bit option.

Re: freemium plus

PostPosted: Tue Jan 19, 2010 12:22 pm
by AndyDufresne
I think the current system of limited Freemiums, and Full Premiums is probably the most cost effective---'tis why Lack has stuck with it thus far!


--Andy

Re: freemium plus

PostPosted: Tue Jan 19, 2010 12:42 pm
by vodean
AndyDufresne wrote:I think the current system of limited Freemiums, and Full Premiums is probably the most cost effective---'tis why Lack has stuck with it thus far!


--Andy

maybe higher prices for each option, or partial premium would up profits.

Re: freemium plus

PostPosted: Thu Jan 21, 2010 1:42 pm
by vodean
maybe some loss. try doubling all the prices i mentioned before.