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1756231350 Conquer Club • View topic - Should turn neutral if impossible to attack.
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Should turn neutral if impossible to attack.

PostPosted: Sat Jan 09, 2010 9:30 am
by devilishd
Concise description:
  • A player should automatically turn neutral or have the option to quit a game if it is impossible for them to make attacks anymore

Specifics:
  • See Game http://www.conquerclub.com/game.php?game=5893392
  • Olafsson and I are caught in squares that can be attacked but cannot attack; each round we get reinforcements but then have buttons that say "You cannot attack" "You cannot reinforce"
  • The other players have to wait for us to just reinforce each turn or we could suffer the karma and let 2 turns pass and drop out
  • Great suggestion from Stavros.Maginty -- we should auto turn to neutral (there's nothing we can do to get back into the game) or give us the option to resign with no detriment

This will improve the following aspects of the site:
  • Elimates a frustrating useless activity for those caught in dead end squares
  • Speeds up the game for the continuing players

Re: Should turn neutral if impossible to attack.

PostPosted: Sat Jan 09, 2010 9:46 am
by AAFitz
well, technically, if everyone else deadbeated, youd still win

still probably a good suggestion though.

Re: Should turn neutral if impossible to attack.

PostPosted: Mon Jan 11, 2010 1:43 pm
by yeti_c
Doesn't work for Team games - those 3 troops every round might mean the difference between winning of losing.

C>

Re: Should turn neutral if impossible to attack.

PostPosted: Mon Jan 11, 2010 2:01 pm
by max is gr8
IS teamtrapped IF yes:
<insertplayer> has been eliminated for becoming trapped.

And you can make it so the three units are autodeployed in other types excluding team games.

Teamtrapped denotes that the whole team has no attacking borders.
I suppose the thing you've got to argue is whether lack should make this a fix for a few maps or make the XML change for maps to allow Auto-Loss conditions

Re: Should turn neutral if impossible to attack.

PostPosted: Mon Jan 11, 2010 6:15 pm
by 72o
Who would get the points in a terminator game?

Re: Should turn neutral if impossible to attack.

PostPosted: Mon Jan 11, 2010 6:19 pm
by parker4s
The winner of the game is my guess.. kinda like if someone deadbeats in a terminator.

Re: Should turn neutral if impossible to attack.

PostPosted: Mon Jan 11, 2010 6:42 pm
by frankiebee
Would cause problems in an Assassin game to.
You almost eliminate somebody except for 1 territory, next turn, victory is yours for sure, and then...
The player gets kicked because he's trapped... :evil:

Re: Should turn neutral if impossible to attack.

PostPosted: Mon Jan 11, 2010 6:50 pm
by sully800
And also tournaments often award points for eliminating players in a certain order. Having a trapped player count as eliminated would ruin some strategy.

I think the better way to handle things would be to autodeploy the troops if there is only one possible move. In a team game you have a choice of where to deploy so you would still take your turn normally. But in a standard game if your only move is to deploy onto the trapped territory and then end the round, the computer could do that automatically. This would speed up the game for everyone else and and the headache for the trapped player.

Then again, it would also eliminate any chance of the trapped player dead beating which gives a big advantage in long build games, so this is probably not a good suggestion either.

Re: Should turn neutral if impossible to attack.

PostPosted: Mon Jan 11, 2010 11:49 pm
by Mr_Adams
What of bombardment possibilities? would the computer take over automatically? if you make an agreement in chat and then get stuck a bombard only terr, you can still uphold your end of an agreement by bombarding. If the computer justs drops and ends for you, you are SOL. +, in a game with nuc spoils, bombardment could actualy let you actively pusue victory (on occasion). not a good idea in this rough form. would need alot of bugs worked out.

Re: Should turn neutral if impossible to attack.

PostPosted: Tue Jan 12, 2010 3:22 pm
by max is gr8
Then again, it would also eliminate any chance of the trapped player dead beating which gives a big advantage in long build games, so this is probably not a good suggestion either.


Or you make it so they are effectively dead and cannot win but their moves are automated. As a freemium I wouldn't sit there playing turns I'd choose to deadbeat so maybe for all gamewise purposes you are eliminated except in Assassin and Teams? (in terminators your remaining neutrals can be eliminated)