Page 1 of 1
Team Victory

Posted:
Sat Jan 02, 2010 12:43 pm
by Industrial Helix
Forgive me if this is already possible, but I don't believe it is.
Concise description:
Objective based maps can be won by the team, not just a player.
Specifics:
Objective based maps can be won by the team, not just a player. For example, Peloponnesian War requires the shields to gain victory and instead of one player having to secure all the shields in a team game, if the team secures all the shields then they achieve victory.
This will improve the following aspects of the site:
Make objective based maps more interesting in team games.
It will add a different level of strategy to some of the maps.
It will make team games more interesting.
It will introduce a stronger concept of allies and team goal setting to games.
It will probably be fun.
Re: Team Victory

Posted:
Sat Jan 02, 2010 1:45 pm
by jefjef
It would make the Luck of the drop even more important. Sorry IH. Enough luck influences the game as it is.
Not in favor.
Re: Team Victory

Posted:
Sat Jan 02, 2010 4:34 pm
by max is gr8
as an XML addition I could see it being quite favourable.
E.g. in certain maps you need to hold X1, X2 and X3 individually or as a team you can aim for X1,X2,X3 as well as Y1 and 2
Re: Team Victory

Posted:
Sat Jan 02, 2010 5:28 pm
by darth emperor
I agree because is the normal...its difficult for a team to make it JUST ONE have all... the example of peloponesian maps this is map is very big...so in a quadruples if i want to hold all... i have to do all the complete round?? when my partner is just near...like that its always easier to kill the opponents...
Re: Team Victory

Posted:
Sat Jan 02, 2010 5:38 pm
by Industrial Helix
jefjef wrote:It would make the Luck of the drop even more important. Sorry IH. Enough luck influences the game as it is.
Not in favor.
Ok, I hear you on this. But on second thought, is a team game it any more reliant on luck than an objective map two-player game?
Re: Team Victory

Posted:
Sun Jan 03, 2010 10:50 am
by spiesr
Besides, don't most objective maps have the objectives start neutral or as the only starting spaces on the board? So it's not like this would really lead to one team starting with them all or anything...
One thing to watch out for would be that this decreases the total amount of time the the objective would have to be held. If one player on a team get's it then instead of having to hold it until the beginning of their next turn, they only have to hold it until the beginning of their partner's turn...
Re: Team Victory

Posted:
Sun Jan 03, 2010 2:39 pm
by Industrial Helix
I thought that the player had to hold the the objective for the total of a complete round, so hence everyone's turn. I would imagine that victory would be attained once the last player to secure the objective starts his next round.
For example, Europe 1914, Team 2 occupies Paris, London and Rome for most of the game... then player 3 on Team 2 Occupies St. Petersburg. The victory conditions would be activated once player 3 begins his turn next round.
Re: Team Victory

Posted:
Sun Jan 03, 2010 4:19 pm
by darth emperor
Industrial Helix wrote:I thought that the player had to hold the the objective for the total of a complete round, so hence everyone's turn. I would imagine that victory would be attained once the last player to secure the objective starts his next round.
For example, Europe 1914, Team 2 occupies Paris, London and Rome for most of the game... then player 3 on Team 2 Occupies St. Petersburg. The victory conditions would be activated once player 3 begins his turn next round.
yes this would be the logical...till all the players have started their turn securing it...
Re: Team Victory

Posted:
Mon Jan 04, 2010 11:19 am
by Industrial Helix
So what happens next? Does a mod have to post and say whether its approved, pending more discussion, ect?
Re: Team Victory

Posted:
Mon Jan 04, 2010 2:48 pm
by Forza AZ
Industrial Helix wrote:For example, Europe 1914, Team 2 occupies Paris, London and Rome for most of the game... then player 3 on Team 2 Occupies St. Petersburg. The victory conditions would be activated once player 3 begins his turn next round.
This might be rather diffucult to code for.
Right now, at the start of a turn it is just checked if the player has an objective. But in what you propose this is not enough since also has to be checked how many "parts of a turn" this objective is held already.
Re: Team Victory

Posted:
Sun Jan 10, 2010 7:20 pm
by Industrial Helix
So is there any interest in this? I think it would be a great addition to team games and certainly make them feel more like team games.
Re: Team Victory

Posted:
Sun Jan 10, 2010 7:40 pm
by jefjef
Industrial Helix wrote:So is there any interest in this? I think it would be a great addition to team games and certainly make them feel more like team games.
Team play is
very necessary to win via objectives IH. More so than just eliminating opponents.
Re: Team Victory

Posted:
Sun Jan 10, 2010 8:44 pm
by Ninja Champion
I like it, but sounds hard to code in. Would make perfect sense if possible though