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1756254877 Conquer Club • View topic - Individual Time Extension in Speed Games
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Individual Time Extension in Speed Games

PostPosted: Fri Oct 30, 2009 10:47 pm
by Pokerastin8r
Suggestion: Allow for an individual to have the ability to extend their time by one, two, or three minutes in a speed game.


Specifics:
  • Allow user to extend their turn for a maximum of 3 minutes across a speed game. The user may extend their time for 3 minutes all in 1 turn, or a MINIMUM 1 minute for a Maximum 3 turns, or 1 minute for 1 turn and 2 minutes for a later turn, etc, whatever is appropriate.
  • It is not easily abused because a user cannot extend his turns by several minutes every single turn. The user has extended time that he/she may use when required. Other players probably won't be annoyed, especially if this privelege is used logically (as explained below).

This will improve the following aspects of the site:
  • During the critical points in speed games, it allows the users who have a winning position to execute what may be a tedious turn that requires several minutes to execute. This is most common (from my experience) in the escalating world 2.1 games where it is such a huge map that it is difficult to take over the entire map in 4-5 minutes; this is a situation that occurs alot for that map in particular.
  • Allows for 'forgiveness' for those who need to leave the game for a few minutes.
  • E.G. User may get disconnected for 4 minutes on a critical turn and be able to extend turn for 3 minutes so he can execute a plan rather than rush a turn.

I hope this is approved. It can't do harm and does a great deal of benefit. Those who get disconnected alot would be more comfortable playing speed games.

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EXAMPLE:

Combined with being new to speed games, my slow connection has cost me 1 game where I had the win but didn't quite eliminate the opponent to get his cards (thus next player in line did and stole). In a second game today it again happened on world 2.1. I got the critical player down to 7 territories, AND, couldn't end in time to get a card. If I had an extension of 1 or more comfortably 2 minutes, I probably could have won right there. Instead I had to play a (very fun) endgame where I had to get kind of lucky to win! It was frustrating. I was forced to plan my whole turn during his move, and go as fast as physically possible for me (look at the log in the first game!) and I STILL just barely finished in time.


Here's the 2 games in reference. http://www.conquerclub.com/game.php?game=5844233 (eventually won but had to go really fast)

http://www.conquerclub.com/game.php?game=5756281 (cost me the game, gave on deck player a steal)

Re: Individual Time Extension in Speed Games

PostPosted: Sat Oct 31, 2009 12:13 am
by ender516
An interesting idea, but if you have lost your connection, how do you tell the site to extend your turn?

Re: Individual Time Extension in Speed Games

PostPosted: Sat Oct 31, 2009 2:08 am
by Pokerastin8r
ender516 wrote:An interesting idea, but if you have lost your connection, how do you tell the site to extend your turn?


Well you can't, but usually it takes less than 2 minutes to reconnect so most of the time you'll be able to get enough connection to return and hit the time.

Re: Individual Time Extension in Speed Games

PostPosted: Sat Oct 31, 2009 3:55 am
by lord voldemort
nah bad idea. It would be unfair in escalating games going for the kill and what not. There is already plenty of time to take turns in 5 min speed games.
A better idea that has already been suggested is varying time limits 2 mins, 5 mins and a longer say 10-15 mins

Re: Individual Time Extension in Speed Games

PostPosted: Sat Oct 31, 2009 11:10 am
by Pokerastin8r
lord voldemort wrote:nah bad idea. It would be unfair in escalating games going for the kill and what not. There is already plenty of time to take turns in 5 min speed games.
A better idea that has already been suggested is varying time limits 2 mins, 5 mins and a longer say 10-15 mins



But I don't think a game should be lost just because you were too slow to finish your turn. How bad is it to win a game from TIME? Unheard of.

Re: Individual Time Extension in Speed Games

PostPosted: Sat Oct 31, 2009 11:46 am
by Darwins_Bane
Pokerastin8r wrote:
lord voldemort wrote:nah bad idea. It would be unfair in escalating games going for the kill and what not. There is already plenty of time to take turns in 5 min speed games.
A better idea that has already been suggested is varying time limits 2 mins, 5 mins and a longer say 10-15 mins



But I don't think a game should be lost just because you were too slow to finish your turn. How bad is it to win a game from TIME? Unheard of.

If you are having trouble conquering 114 territs in less than 3 mins, you should invest in clickable maps.

Re: Individual Time Extension in Speed Games

PostPosted: Sat Oct 31, 2009 12:13 pm
by BoganGod
I think this is a bad idea, if you are having time issues go faster. One strategy is to spread oneself out with a lot of territories especially in fog, to make it hard for an opponent to eliminate you. I think this idea would detract from game play and be unnecessary fluffing around.

Re: Individual Time Extension in Speed Games

PostPosted: Sat Oct 31, 2009 10:33 pm
by ender516
Pokerastin8r wrote:
ender516 wrote:An interesting idea, but if you have lost your connection, how do you tell the site to extend your turn?


Well you can't, but usually it takes less than 2 minutes to reconnect so most of the time you'll be able to get enough connection to return and hit the time.

Yes, "usually", but I almost lost an Extreme Global Warning game a few days ago because I lost my connection during reinforcements and couldn't get back on for half an hour! I just managed to end my turn and get spoils, but those 17 troops in Madagascar should have been surrounding North America. Luckily, my luck returned and I cashed a set in time to take the map. All of this, I suppose, may not directly relate to the topic at hand, but my point is you cannot rely on an extension if you have lost your link. A two minute interruption in a five minute turn will be fatal 40% of the time.