Conquer Club

Make some maps seasonal to help boost their use

Suggestions that have been archived.

Moderator: Community Team

Do you think barely played maps could benefit from being made Seasonal? (Open 2-3 times/yr)

Yes, without question.
2
20%
Yes, with some concerns about how this would function.
1
10%
No, without question.
1
10%
No, not based on converting existing maps, but I support hte creation of season maps.
6
60%
 
Total votes : 10

Re: Make some maps seasonal to help boost their use

Postby Queen_Herpes on Sat Jul 24, 2010 3:29 pm

TheForgivenOne wrote:
Queen_Herpes wrote:
TheForgivenOne wrote:If you make these seasonal maps, it isn't going to bring more attention to them, all it's going to do is narrow all the games played on it into 1 week. "OH wow, that map had well over 1000 games started on it in 1 week". Yeah, well, would it make a difference if it had 1000 started in 1 year span? Not really. It won't make them more desirable if people can only play them in one week. You are just narrowing how many were played in that 1 year, into 1 week. Then it's gone for another 358 days. Just because something is seasonal, does not make it enjoyable. Take Cutesy Club for instance.


Seasons does not mean "1 week." Could be 100 days if there was a "100 days war map." Could be 3 months if there was a "springtime" map. And, you're right, Cutesy club was not a great promotion from a desirability perspective. I'd be interested to see how it functioned as an internal marketing strategy.


Perhaps instead of someone being banned from the forums, the site turns into Cutesy Club :lol:

Anyways, the thing is, the only maps, beside Hallowed Hallows, that come off the top of my head, that would be seasonal, are the WW maps, and a ton of people love those maps.


It will take some time, but I'm certain I can find some that could "qualify."
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Make some maps seasonal to help boost their use

Postby jrh_cardinal on Sat Jul 24, 2010 3:49 pm

TheForgivenOne wrote:If you make these seasonal maps, it isn't going to bring more attention to them, all it's going to do is narrow all the games played on it into 1 week...You are just narrowing how many were played in that 1 year, into 1 week

=D>
Image
User avatar
Sergeant 1st Class jrh_cardinal
 
Posts: 2688
Joined: Sat May 16, 2009 7:15 pm

Re: Make some maps seasonal to help boost their use

Postby Queen_Herpes on Sat Jul 24, 2010 4:01 pm

jrh_cardinal wrote:
TheForgivenOne wrote:If you make these seasonal maps, it isn't going to bring more attention to them, all it's going to do is narrow all the games played on it into 1 week...You are just narrowing how many were played in that 1 year, into 1 week

=D>


seasonal does not equal one week. See previous posts.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Make some maps seasonal to help boost their use

Postby jrh_cardinal on Sat Jul 24, 2010 4:10 pm

yes, I saw your previous posts, but why? I mean, it's still the same idea. Take the World Cup Map, it was out for a month. I played it a good deal in the first couple days, then started a couple games the last day or two. In the middle I didn't play anything except the tournament (and an away clan war game). Point is, if it's seasonal for a short time (a week or so), that doesn't help the maps overall popularity, particularly since you CAN'T play it most of the time. If it's seasonal for a long time, that still doesn't help because if people don't like the map in general, they're not going to continue to play it for a month or more. Also, that still doesn't help because the map has a popularity of 0 when it's not in season.

I like the idea of a 'map of the week' since people may play that map during that week, like it, and continue to play it. If the map is seasonal, after that week/month/whatever, you can't keep playing it so for most of the year, the popularity plummets, to 0
Image
User avatar
Sergeant 1st Class jrh_cardinal
 
Posts: 2688
Joined: Sat May 16, 2009 7:15 pm

Re: Make some maps seasonal to help boost their use

Postby Queen_Herpes on Sat Jul 24, 2010 4:23 pm

jrh_cardinal wrote:yes, I saw your previous posts, but why? I mean, it's still the same idea. Take the World Cup Map, it was out for a month. I played it a good deal in the first couple days, then started a couple games the last day or two. In the middle I didn't play anything except the tournament (and an away clan war game). Point is, if it's seasonal for a short time (a week or so), that doesn't help the maps overall popularity, particularly since you CAN'T play it most of the time. If it's seasonal for a long time, that still doesn't help because if people don't like the map in general, they're not going to continue to play it for a month or more. Also, that still doesn't help because the map has a popularity of 0 when it's not in season.

I like the idea of a 'map of the week' since people may play that map during that week, like it, and continue to play it. If the map is seasonal, after that week/month/whatever, you can't keep playing it so for most of the year, the popularity plummets, to 0


For some maps, the popularity has an equivalency of zero because (outside of tournaments that require participation on every map on conquerclub) hardly anyone plays the map. So, if a map is played relatively 0 times (I mean, you really cannot count if it is played less than 300 times in a year, right?) it cannot hurt the map to put it into seasonal.

Your example of World Cup, I believe, helps to understand the concept of the seasonal map and how it would be played more often during those 3 months that it is "in season." You played it when it came out. The buzz created with the "newly opened" map was enough to generate some interest from you. For whatever reason, the map didn't interest you, but you played it when it came out, helping to boost the buzz and frenzy about the map. Then, when you heard it was going to get shelved, you jumped back into it to perhaps get some unique victories on the map, perhaps you realized you liked it, whatever. The buzz and frenzy were both boosted when the announcement came that it was to be shelved again. I think that this kind of "advertisement" of the map will help boost participation on some maps. Also, there were enough postings around the forums from people upset with its shelving and other postings just discussing the map, in general, as a result of it being shelved. Those posts helped generate some attention for the map as well.

Perhaps, as the site grows, if there are maps that are "seasonalized" they will get to a point where (with a new crop of players in 2 to 3 years) there might be enough players who want to play the map "all the time" and the map could move out of seasonal and into "always available."
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Make some maps seasonal to help boost their use

Postby jrh_cardinal on Sat Jul 24, 2010 7:35 pm

so you're talking about a minimum 2 year process of
1)putting the map in seasonal mode
2)having it's season come around at least twice and have hype around it
3)taking it out of seasonal

Is that really worth it? Besides, what are the least popular maps, and do they even have seasons? The only good example so far has been halloween hallows
Image
User avatar
Sergeant 1st Class jrh_cardinal
 
Posts: 2688
Joined: Sat May 16, 2009 7:15 pm

Re: Make some maps seasonal to help boost their use

Postby Queen_Herpes on Sat Jul 31, 2010 10:45 pm

jrh_cardinal wrote:so you're talking about a minimum 2 year process of
1)putting the map in seasonal mode
2)having it's season come around at least twice and have hype around it
3)taking it out of seasonal

Is that really worth it? Besides, what are the least popular maps, and do they even have seasons? The only good example so far has been halloween hallows


Short answer: YES.

Long Answer: Marketing is divided into outside and inside marketing. What do you do to get the people to your business...and what do you do to keep them there once they've arrived. Right now, not so many people rebuying premium, not so many NRs sticking around.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Make some maps seasonal to help boost their use

Postby TheForgivenOne on Sun Aug 01, 2010 1:30 am

Great marketing ploy according to Eric Cartman, make your business closed to everyone, and nobody is allowed in. Then open after a month.

Anyways, can you come up with a list of maps, that are currently being underused that, say, have under 10 games in Waiting to be joined? If that is too low, raise it to 15 games in waiting.
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Major TheForgivenOne
 
Posts: 5997
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME

Re: Make some maps seasonal to help boost their use

Postby Queen_Herpes on Sun Aug 01, 2010 11:26 am

TheForgivenOne wrote:Great marketing ploy according to Eric Cartman, make your business closed to everyone, and nobody is allowed in. Then open after a month.


[sarcasm]What a great example! Exactly what I am suggesting! I am clearly suggesting that we completely shut down the entire site for one month.[/sarcasm]

The effect can be seen with the World Cup Map. There was considerable inside marketing performed to encourage players to play the map. Then, there was additional buzz and interest generated when players realized the map was going away for who-knows-how-long.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Make some maps seasonal to help boost their use

Postby Queen_Herpes on Sun Aug 01, 2010 12:27 pm

St. Patrick's Day (Seasonal)
8942 games played on Saint Patrick's Day Map in total between three seasonal periods (one in 2009, the other two in 2010) covering a total of 15 days. (3/16/09-3/18/09) and (12/31/09-01/07/10) and (03/15/10-03/18/10).

Saint Patrick's Day Map was played (on average) 596 times each day it was open.

2010 World Cup (Seasonal)
7754 games played on 2010 World Cup Map in total in one seasonal period (2010 World Cup Competition) covering a total of 35 days. (06/10/2010-07/14/2010)

2010 World Cup was played (on average) 221 times each day it was open.


Halloween Hallows (Always Available)
7856 games played/started on Halloween Hallows in total since it was opened until today August 1, 2010. This covers a total of 650 days (10/28/08 through to 08/01/2010).

Halloween Hallows Map was played (on average) 12 times each day it was open.


I will come back to edit and add some stats for other maps.
Last edited by Queen_Herpes on Sun Aug 01, 2010 1:06 pm, edited 1 time in total.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Make some maps seasonal to help boost their use

Postby Woodruff on Sun Aug 01, 2010 1:05 pm

Queen_Herpes wrote:St. Patrick's Day (Seasonal)
8942 games played on Saint Patrick's Day Map in total between three seasonal periods (one in 2009, the other two in 2010) covering a total of 15 days. (3/16/09-3/18/09) and (12/31/09-01/07/10) and (03/15/10-03/18/10).

Saint Patrick's Day Map was played (on average) 596 times each day it was open.

Halloween Hallows (Always Available)
7856 games played/started on Halloween Hallows in total since it was opened until today August 1, 2010. This covers a total of 650 days (10/28/08 through to 08/01/2010).

Halloween Hallows Map was played (on average) 12 times each day it was open.


Your stats here suggest that TheForgivenOne was correct in saying that "the year's worth" of play simply gets jammed into the seasonal timeframe, due to the interest-generated. So it's not at all a "boost" to their use, it's simply a deflection and re-ordering of their use.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 5093
Joined: Sat Jan 05, 2008 9:15 am

Re: Make some maps seasonal to help boost their use

Postby Queen_Herpes on Sun Aug 01, 2010 1:12 pm

Woodruff wrote:
Queen_Herpes wrote:St. Patrick's Day (Seasonal)
8942 games played on Saint Patrick's Day Map in total between three seasonal periods (one in 2009, the other two in 2010) covering a total of 15 days. (3/16/09-3/18/09) and (12/31/09-01/07/10) and (03/15/10-03/18/10).

Saint Patrick's Day Map was played (on average) 596 times each day it was open.

Halloween Hallows (Always Available)
7856 games played/started on Halloween Hallows in total since it was opened until today August 1, 2010. This covers a total of 650 days (10/28/08 through to 08/01/2010).

Halloween Hallows Map was played (on average) 12 times each day it was open.


Your stats here suggest that TheForgivenOne was correct in saying that "the year's worth" of play simply gets jammed into the seasonal timeframe, due to the interest-generated. So it's not at all a "boost" to their use, it's simply a deflection and re-ordering of their use.


No, those stats (which have since been edited, but I will go with the ones you quoted) demonstrate that more play occured on the seasonal map compared to the always available map. Saint Patricks day was open for 635 fewer days and was played 1000 more times.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Make some maps seasonal to help boost their use

Postby drunkmonkey on Sun Aug 01, 2010 1:24 pm

So you want to take it away from those who enjoy it - for the sake of a possible 14% increase in total map usage? How much of that increase is freemiums who only played it because it was the only way for them to play speed games?
User avatar
Major drunkmonkey
 
Posts: 1704
Joined: Thu May 14, 2009 4:00 pm

Re: Make some maps seasonal to help boost their use

Postby Queen_Herpes on Sun Aug 01, 2010 2:13 pm

drunkmonkey wrote:So you want to take it away from those who enjoy it - for the sake of a possible 14% increase in total map usage? How much of that increase is freemiums who only played it because it was the only way for them to play speed games?


Exactly!!!!!!!

Marketing!!!!!!!!!!

Halloween Hallows also gets the free speed promotion for freemiums around Halloween, so it really is played a lot less....it needs some marketing boost!!!!
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Make some maps seasonal to help boost their use

Postby Woodruff on Sun Aug 01, 2010 3:14 pm

Queen_Herpes wrote:
drunkmonkey wrote:So you want to take it away from those who enjoy it - for the sake of a possible 14% increase in total map usage? How much of that increase is freemiums who only played it because it was the only way for them to play speed games?


Exactly!!!!!!!

Marketing!!!!!!!!!!

Halloween Hallows also gets the free speed promotion for freemiums around Halloween, so it really is played a lot less....it needs some marketing boost!!!!


Perhaps you overlooked the phrase "take it away from those who enjoy it"? Because in my view, this IS the key. If someone were to take my favorite-and-not-particularly-popular-other-than-KLOBBER map (Circus Maximus) and make it seasonal, it would make a HUGE dent in my enjoyment of the site.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 5093
Joined: Sat Jan 05, 2008 9:15 am

Re: Make some maps seasonal to help boost their use

Postby natty dread on Sun Aug 01, 2010 3:55 pm

QH, why do most of your suggestions seem to be about limiting the options for other players?
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Make some maps seasonal to help boost their use

Postby Queen_Herpes on Sun Aug 01, 2010 4:26 pm

Woodruff wrote:
Queen_Herpes wrote:
drunkmonkey wrote:So you want to take it away from those who enjoy it - for the sake of a possible 14% increase in total map usage? How much of that increase is freemiums who only played it because it was the only way for them to play speed games?


Exactly!!!!!!!

Marketing!!!!!!!!!!

Halloween Hallows also gets the free speed promotion for freemiums around Halloween, so it really is played a lot less....it needs some marketing boost!!!!


Perhaps you overlooked the phrase "take it away from those who enjoy it"? Because in my view, this IS the key. If someone were to take my favorite-and-not-particularly-popular-other-than-KLOBBER map (Circus Maximus) and make it seasonal, it would make a HUGE dent in my enjoyment of the site.


There are some issues (like the one you mentioned) with making a change to the site. I hate, hate, hate saying that "the ends justify the means" or that "what is good for the many outweighs the effects on the few" but I think both fit for this scenario.

Personally, I think the Saint Patrick's Day (SPD) map sucks. I don't like it very much, but I played it first to give it a shot and then to get my uniques. SPD was played more than Halloween Hallows (HH), which I like VERY MUCH. I start a lot of games on HH in speed, but I rarely get anyone to join the games before I logout. I don't often see HH out there in casual games, and I don't like to start casual games. I do look for games in HH and I find one perhaps once a month. Take out the tournament games, and I think I might be fairly high up on the list of members who have played HH in the most games. So, I would be taking away a map from myself if HH (which is highly unlikely) was taken out of 365 and put into seasonal. I do firmly believe that as a seasonal map, HH would get more gameplay.

I think, but I'm not certain, there are some other ghoulish holidays out there that fall on days of the year that do not coincide with Halloween. I know Dia de los Muertos falls on All Soul's Day (is that right?) which is one day after Halloween. I remember reading an article in either National Geographic or some other scientific magazine that mentioned a European Holiday (I say European, but I know it was a specific country) where people went out and dressed in scary outfits. I think, but again not sure, that holiday was somehow associated with Christmas or St. Nicholas Day or something. If enough "holidays" could be found that would see the use of HH as a seasonal map that has multiple seasons throughout the year, and, if it could be used for what I assume was the CC anniversary Holiday (at the beginning of 2010 that saw the use of SPD for one week from 12/31/09 until 01/07/10) then I think it could get more exposure throughout the year.

Absence makes the heart grow fonder...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Make some maps seasonal to help boost their use

Postby Woodruff on Sun Aug 01, 2010 7:10 pm

Queen_Herpes wrote:
Woodruff wrote:
Queen_Herpes wrote:
drunkmonkey wrote:So you want to take it away from those who enjoy it - for the sake of a possible 14% increase in total map usage? How much of that increase is freemiums who only played it because it was the only way for them to play speed games?


Exactly!!!!!!!
Marketing!!!!!!!!!!
Halloween Hallows also gets the free speed promotion for freemiums around Halloween, so it really is played a lot less....it needs some marketing boost!!!!


Perhaps you overlooked the phrase "take it away from those who enjoy it"? Because in my view, this IS the key. If someone were to take my favorite-and-not-particularly-popular-other-than-KLOBBER map (Circus Maximus) and make it seasonal, it would make a HUGE dent in my enjoyment of the site.


There are some issues (like the one you mentioned) with making a change to the site. I hate, hate, hate saying that "the ends justify the means" or that "what is good for the many outweighs the effects on the few" but I think both fit for this scenario.


I must disagree entirely in that "a map not being played very often" does ZERO damage to anyone. No damage at all. But taking away a map for most of the year...that absolutely does. So any "outweighing" is in the direction OPPOSITE of the one you are proposing.

Queen_Herpes wrote:Absence makes the heart grow fonder...


There's another saying..."Absence makes the heart go yonder"...I'd rather not see us losing players because their pet map goes away.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 5093
Joined: Sat Jan 05, 2008 9:15 am

Re: Make some maps seasonal to help boost their use

Postby Queen_Herpes on Sun Aug 01, 2010 10:33 pm

Woodruff wrote:
Queen_Herpes wrote:
Woodruff wrote:
Queen_Herpes wrote:
drunkmonkey wrote:So you want to take it away from those who enjoy it - for the sake of a possible 14% increase in total map usage? How much of that increase is freemiums who only played it because it was the only way for them to play speed games?


Exactly!!!!!!!
Marketing!!!!!!!!!!
Halloween Hallows also gets the free speed promotion for freemiums around Halloween, so it really is played a lot less....it needs some marketing boost!!!!


Perhaps you overlooked the phrase "take it away from those who enjoy it"? Because in my view, this IS the key. If someone were to take my favorite-and-not-particularly-popular-other-than-KLOBBER map (Circus Maximus) and make it seasonal, it would make a HUGE dent in my enjoyment of the site.


There are some issues (like the one you mentioned) with making a change to the site. I hate, hate, hate saying that "the ends justify the means" or that "what is good for the many outweighs the effects on the few" but I think both fit for this scenario.


I must disagree entirely in that "a map not being played very often" does ZERO damage to anyone. No damage at all. But taking away a map for most of the year...that absolutely does. So any "outweighing" is in the direction OPPOSITE of the one you are proposing.

Queen_Herpes wrote:Absence makes the heart grow fonder...


There's another saying..."Absence makes the heart go yonder"...I'd rather not see us losing players because their pet map goes away.


Find me a player who plays HH exclusively, or even regularly. I think I'm the only one.

Will it do damage to someone, somewhere? Perhaps. This is not the direct opposite of what I am proposing. What I am proposing could, theoretically, improve the likelihood that the map will get playtime.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Make some maps seasonal to help boost their use

Postby Woodruff on Sun Aug 01, 2010 11:45 pm

Queen_Herpes wrote:
Woodruff wrote:
Queen_Herpes wrote:
Woodruff wrote:Exactly!!!!!!!
Marketing!!!!!!!!!!
Halloween Hallows also gets the free speed promotion for freemiums around Halloween, so it really is played a lot less....it needs some marketing boost!!!!


Perhaps you overlooked the phrase "take it away from those who enjoy it"? Because in my view, this IS the key. If someone were to take my favorite-and-not-particularly-popular-other-than-KLOBBER map (Circus Maximus) and make it seasonal, it would make a HUGE dent in my enjoyment of the site.


There are some issues (like the one you mentioned) with making a change to the site. I hate, hate, hate saying that "the ends justify the means" or that "what is good for the many outweighs the effects on the few" but I think both fit for this scenario.


I must disagree entirely in that "a map not being played very often" does ZERO damage to anyone. No damage at all. But taking away a map for most of the year...that absolutely does. So any "outweighing" is in the direction OPPOSITE of the one you are proposing.

Queen_Herpes wrote:Absence makes the heart grow fonder...


There's another saying..."Absence makes the heart go yonder"...I'd rather not see us losing players because their pet map goes away.


Find me a player who plays HH exclusively, or even regularly. I think I'm the only one.[/quote]

So in order for a map to be a favorite, it must be played exclusively? I don't come near playing Circus Maximus exclusively, and to say that I play it "regularly" would be a huge stretch (for instance, I have no games on it at the moment), yet it is by FAR my favorite map - no other is even close.

Queen_Herpes wrote:Will it do damage to someone, somewhere? Perhaps. This is not the direct opposite of what I am proposing. What I am proposing could, theoretically, improve the likelihood that the map will get playtime.


So a THEORETICAL improvement (one which many of us do not believe will happen) at the cost of a DEFINITE damage? Good lord.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 5093
Joined: Sat Jan 05, 2008 9:15 am

Re: Make some maps seasonal to help boost their use

Postby Queen_Herpes on Sun Aug 01, 2010 11:56 pm

Woodruff wrote:
Queen_Herpes wrote:
Woodruff wrote:
Queen_Herpes wrote:
Woodruff wrote:Exactly!!!!!!!
Marketing!!!!!!!!!!
Halloween Hallows also gets the free speed promotion for freemiums around Halloween, so it really is played a lot less....it needs some marketing boost!!!!


Perhaps you overlooked the phrase "take it away from those who enjoy it"? Because in my view, this IS the key. If someone were to take my favorite-and-not-particularly-popular-other-than-KLOBBER map (Circus Maximus) and make it seasonal, it would make a HUGE dent in my enjoyment of the site.


There are some issues (like the one you mentioned) with making a change to the site. I hate, hate, hate saying that "the ends justify the means" or that "what is good for the many outweighs the effects on the few" but I think both fit for this scenario.


I must disagree entirely in that "a map not being played very often" does ZERO damage to anyone. No damage at all. But taking away a map for most of the year...that absolutely does. So any "outweighing" is in the direction OPPOSITE of the one you are proposing.

Queen_Herpes wrote:Absence makes the heart grow fonder...


There's another saying..."Absence makes the heart go yonder"...I'd rather not see us losing players because their pet map goes away.


Find me a player who plays HH exclusively, or even regularly. I think I'm the only one.


So in order for a map to be a favorite, it must be played exclusively? I don't come near playing Circus Maximus exclusively, and to say that I play it "regularly" would be a huge stretch (for instance, I have no games on it at the moment), yet it is by FAR my favorite map - no other is even close.

Queen_Herpes wrote:Will it do damage to someone, somewhere? Perhaps. This is not the direct opposite of what I am proposing. What I am proposing could, theoretically, improve the likelihood that the map will get playtime.


So a THEORETICAL improvement (one which many of us do not believe will happen) at the cost of a DEFINITE damage? Good lord.[/quote]

Every bit of change is theoretically an improvement until the change is actuated/deployed/made manifest. Upon manifestation, there may be damage, there may be good things. No one knows...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Make some maps seasonal to help boost their use

Postby Woodruff on Mon Aug 02, 2010 9:55 am

Queen_Herpes wrote:
Woodruff wrote:So a THEORETICAL improvement (one which many of us do not believe will happen) at the cost of a DEFINITE damage? Good lord.


Every bit of change is theoretically an improvement until the change is actuated/deployed/made manifest. Upon manifestation, there may be damage, there may be good things. No one knows...


This is disingenuous at best...I'd use the term dishonest myself. Sure, there are always the chances of "unintended consequences"...shit gets overlooked. But to attempt to make the case that we just can't know if it's going to be any good at all until we try it is...irrational, illogical and frankly not very sane. It makes no sense...if that were the case, then why would we bother trying to improve anything at all, if it's such a thorough coin-flip crapshoot? The fact of the matter is that we DO have a pretty good grasp of whether something will be a positive or a negative in advance. And this one clearly falls into that latter group, in my personal opinion.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 5093
Joined: Sat Jan 05, 2008 9:15 am

Re: Make some maps seasonal to help boost their use

Postby Queen_Herpes on Mon Aug 02, 2010 10:52 am

Woodruff wrote:
Queen_Herpes wrote:
Woodruff wrote:So a THEORETICAL improvement (one which many of us do not believe will happen) at the cost of a DEFINITE damage? Good lord.


Every bit of change is theoretically an improvement until the change is actuated/deployed/made manifest. Upon manifestation, there may be damage, there may be good things. No one knows...


This is disingenuous at best...I'd use the term dishonest myself. Sure, there are always the chances of "unintended consequences"...shit gets overlooked. But to attempt to make the case that we just can't know if it's going to be any good at all until we try it is...irrational, illogical and frankly not very sane. It makes no sense...if that were the case, then why would we bother trying to improve anything at all, if it's such a thorough coin-flip crapshoot? The fact of the matter is that we DO have a pretty good grasp of whether something will be a positive or a negative in advance. And this one clearly falls into that latter group, in my personal opinion.


Oh my goodness. Go back to my original comment about the fact that this is theoretically going to improve usage on certain maps. This is based on marketing practices which have proven effective in other situations, but, unknown if they have application in this particular environment. I could write about other situations where marketing of this type has been effective, but that would be a waste of time to write about them as the previous examples are sufficient. Creating an artificial lack of inventory (taking a map away and putting it into seasonal mode) will create buzz (it already has created buzz in this discussion) and an ensuing frenzy (members playing it obsessively) when the inventory is released (the map comes into season.)

Your opinion, my opinion, neither has value. What has value is the theory and evidence of success with this method in other applications. Anyone can guess and opine about what will happen, no one will know for certain. We do know that if HH was chosen, there would only be a short period of time from now until October that the map would be unplayable because it would be closed. Certainly, no one would play HH during the time that it was closed. We also know that free speed games are typically awarded to freemiums on HH around Halloween. Those fre speed games are part of the basis of the suggestion if HH were to be the map on which this concept was BETA'd. We know that freemiums have chosen to play the free speed games in the past. We also know there are enough medal hunters out there who would attempt to get their 5 uniques on HH when it is open again. Then there are the newer members who have never tried it before who would likely take the opportunity to play it while it is open. THEN we have the buzz and the frenzy created by the map. The fact that HH would also be in its "natural" season surrounding the holiday of Halloween would also add to the buzz, the interest, and the frenzy.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Make some maps seasonal to help boost their use

Postby TheForgivenOne on Mon Aug 02, 2010 7:54 pm

I am putting up a poll, to see what the masses think about this.
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Major TheForgivenOne
 
Posts: 5997
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME

Re: Make some maps seasonal to help boost their use

Postby Woodruff on Mon Aug 02, 2010 9:39 pm

Queen_Herpes wrote:
Woodruff wrote:
Queen_Herpes wrote:
Woodruff wrote:So a THEORETICAL improvement (one which many of us do not believe will happen) at the cost of a DEFINITE damage? Good lord.


Every bit of change is theoretically an improvement until the change is actuated/deployed/made manifest. Upon manifestation, there may be damage, there may be good things. No one knows...


This is disingenuous at best...I'd use the term dishonest myself. Sure, there are always the chances of "unintended consequences"...shit gets overlooked. But to attempt to make the case that we just can't know if it's going to be any good at all until we try it is...irrational, illogical and frankly not very sane. It makes no sense...if that were the case, then why would we bother trying to improve anything at all, if it's such a thorough coin-flip crapshoot? The fact of the matter is that we DO have a pretty good grasp of whether something will be a positive or a negative in advance. And this one clearly falls into that latter group, in my personal opinion.


Oh my goodness. Go back to my original comment about the fact that this is theoretically going to improve usage on certain maps.


That's precisely my point...I don't at all believe that it WILL improve usage on certain maps. I do believe it will make them "momentarily popular" but will not increase the play of it over the course of the year and, in fact, the statistics you gave above would appear to support my stance in that.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 5093
Joined: Sat Jan 05, 2008 9:15 am

Previous

Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users