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1756270328 Conquer Club • View topic - New Game Style
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New Game Style

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Re: New Game Style

Postby wolfpack0530 on Mon May 25, 2009 5:49 pm

Bruceswar wrote:
gimil wrote:The aspect of luck as to wether or not your opponent guesses lucky will really piss people off quickly. Unless you got to pick where you placed your own flag. But this is then opened up to abuse :-k



So instead of 1 home base make it 2. Still keep them hidden from others though. If both were to die.. then well you are not lucky at all. Sans doodle earth, this would work on nearly every map.



I think it would be better to just make the home base near impossible to kill in round one. Either surround it with friendly terts to start with, or start the castle with 10 armies or more. If this were the case, then the only way to lose in round 1 would be if someone attacked with his castle armies right away. To avoid this, the programmers would somehow have to make it where two opposing players' castles were never neighboring terts.

Another Idea is that nobody declares their castle until they start their first turn. So if you are first to act, there are technically no castles other than yours. Once you start your turn and pick your castle, it gets a 5 autodeploy plus your regular armies. The next player examines the board and chooses his castle at the beginning of his turn. Of course, this is a bit unbalanced and the person going last could probably choose a castle near sombody who has already taken his turn and kill the castle right away.

But i think some of these ideas could work if there were some safeguards in place. Definately try to keep the castles as hidden as possible.
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