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Do not add time in speed game in certain circumstances

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Which system would be prefered?

The current system, just add 150 seconds upon elimination
1
11%
Game time in a speed game never exceeds 300 seconds
4
44%
Game time is not increased unless the clock is already under 150 seconds.
4
44%
 
Total votes : 9

Re: Do not add time in speed game in certain circumstances

Postby blakebowling on Mon Mar 28, 2011 4:16 pm

Darwins_Bane wrote:
blakebowling wrote:
Code: Select all
if (game_time > 300) game_time = 300;



Try this instead

Code: Select all
if (300-game_time)>=150) game_time = 300; else game_time=game_time + 150;

I think that is what Seb wanted. regardless. The complaint is that there is too much time currently. perhaps, Mr. adams could you make a poll that reflects some of the suggested modifications listed in this thread?

My code does exactly the same thing yours does. Except yours has extra unnecessary math.

The code for increasing game_time by 150 (or 2.5 minutes) is already there, mine simply makes sure that game_time is NEVER more than 300 (or 5 minutes).
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Re: Do not add time in speed game in certain circumstances

Postby Woodruff on Mon Mar 28, 2011 5:15 pm

stahrgazer wrote:
Woodruff wrote:
Metsfanmax wrote:I suppose I've never really considered that needing 5 minutes is actually necessary for strategizing your move. I can't imagine that this is true for any but the very largest maps. The extra time is just to make sure that you have time to make all the moves you actually need to make. Why top it off at 5 minutes? It's arbitrary to choose that.


I agree that it's arbitrary. But it would at least be consistent with the current arbitrarity of the situation.


No, it's not arbitrary to suggest that the time-remaining clock for a five-minute-turn speed game shouldn't exceed five minutes. So, you elim one opponent. Now you get five minutes to elim another; and five more minutes to elim a third.

It's more arbitrary to suggest that because you only took 2 minutes to elim one opponent, you should get 8 minutes to elim the next and if that only took 1 minute, then you get twelve minutes to elim. a third opponent.


You seem to believe you're disagreeing with me, when actually you didn't even address my point.
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Re: Do not add time in speed game in certain circumstances

Postby Metsfanmax on Mon Mar 28, 2011 5:55 pm

blakebowling wrote:
Darwins_Bane wrote:
blakebowling wrote:
Code: Select all
if (game_time > 300) game_time = 300;



Try this instead

Code: Select all
if (300-game_time)>=150) game_time = 300; else game_time=game_time + 150;

I think that is what Seb wanted. regardless. The complaint is that there is too much time currently. perhaps, Mr. adams could you make a poll that reflects some of the suggested modifications listed in this thread?

My code does exactly the same thing yours does. Except yours has extra unnecessary math.

The code for increasing game_time by 150 (or 2.5 minutes) is already there, mine simply makes sure that game_time is NEVER more than 300 (or 5 minutes).


No, Darwin's code does exactly what SirSebstar said. The idea is that if you have between 2:30 and 5:00, your time is reset to 5:00 upon an elimination. If you have less than 2:30 upon an elimination, 2:30 are added (giving you less than 5:00 remaining). Your code does not leave the possibility of having less than 5 minutes remaining immediately after an elimination.
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Re: Do not add time in speed game in certain circumstances

Postby Mr_Adams on Mon Mar 28, 2011 5:58 pm

It seems to me that the two codes would do the exact same thing, as stated, because the second code just repeats thing already in code.
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Re: Do not add time in speed game in certain circumstances

Postby blakebowling on Mon Mar 28, 2011 6:14 pm

Metsfanmax wrote:
blakebowling wrote:
Darwins_Bane wrote:
blakebowling wrote:
Code: Select all
if (game_time > 300) game_time = 300;



Try this instead

Code: Select all
if (300-game_time)>=150) game_time = 300; else game_time=game_time + 150;

I think that is what Seb wanted. regardless. The complaint is that there is too much time currently. perhaps, Mr. adams could you make a poll that reflects some of the suggested modifications listed in this thread?

My code does exactly the same thing yours does. Except yours has extra unnecessary math.

The code for increasing game_time by 150 (or 2.5 minutes) is already there, mine simply makes sure that game_time is NEVER more than 300 (or 5 minutes).


No, Darwin's code does exactly what SirSebstar said. The idea is that if you have between 2:30 and 5:00, your time is reset to 5:00 upon an elimination. If you have less than 2:30 upon an elimination, 2:30 are added (giving you less than 5:00 remaining). Your code does not leave the possibility of having less than 5 minutes remaining immediately after an elimination.

Yes. Darwin's code does what SirSebstar said. However mine does exactly the same thing.
Example 1:
Lets say there are 2:00 left on the game clock when someone is eliminated. The way the current system works, 2:30 would be added to the game clock.
So game_time starts out at 120, when the player elimination is triggered, 150 would be added to the time. Therefore game_time += 150 (120 + 150 = 270) so game_time is now set at 270. THEN, my line of code would be ran:
Code: Select all
if (game_time > 300) game_time = 300;

Since game_time is 270, which is less than 300, The value does not change.

Example 2:
Lets say there are 3:00 on the game clock when someone is eliminated. The way the current system works, 2:30 would be added to the game clock.

So game_time starts out at 180, when the player elimination is triggered, 150 would be added to the time. Therefore game_time +=150 (180 + 150 = 330) so game_time is now 330. THEN, my line of code would be ran:
Code: Select all
if (game_time > 300) game_time = 300;

Since game_time is 330, which is greater than 300, the value changes to 300.

Essentially, game_time is 300 or less after my line of code is executed. So the game clock could never have more than 5 minutes on it.

PS: Don't argue with me about coding logic.
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Re: Do not add time in speed game in certain circumstances

Postby Metsfanmax on Mon Mar 28, 2011 8:13 pm

blakebowling wrote:Yes. Darwin's code does what SirSebstar said. However mine does exactly the same thing.
Example 1:
Lets say there are 2:00 left on the game clock when someone is eliminated. The way the current system works, 2:30 would be added to the game clock.
So game_time starts out at 120, when the player elimination is triggered, 150 would be added to the time. Therefore game_time += 150 (120 + 150 = 270) so game_time is now set at 270. THEN, my line of code would be ran:
Code: Select all
if (game_time > 300) game_time = 300;

Since game_time is 270, which is less than 300, The value does not change.


Well this is obviously true. But you didn't say anything about running his code and THEN running yours in your original post. You provided only the one line of code, which implied that you were only providing code for the suggestion of refilling to 5 minutes after an elimination. This inference was supported by the fact that you quoted that suggestion when you provided the code. To say that your one line of code and his one line of code do exactly the same thing is objectively false. To say that running your line of code after his line of code is redundant, is entirely correct ;P
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Re: Do not add time in speed game in certain circumstances

Postby Metsfanmax on Mon Mar 28, 2011 8:19 pm

By the way, one of the poll options should be "the current system."
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Re: Do not add time in speed game in certain circumstances

Postby Mr_Adams on Mon Mar 28, 2011 8:20 pm

Metsfanmax wrote:By the way, one of the poll options should be "the current system."


The first option is "the current system". it has 0 votes. ;)
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Re: Do not add time in speed game in certain circumstances

Postby blakebowling on Mon Mar 28, 2011 8:21 pm

Metsfanmax wrote:
blakebowling wrote:Yes. Darwin's code does what SirSebstar said. However mine does exactly the same thing.
Example 1:
Lets say there are 2:00 left on the game clock when someone is eliminated. The way the current system works, 2:30 would be added to the game clock.
So game_time starts out at 120, when the player elimination is triggered, 150 would be added to the time. Therefore game_time += 150 (120 + 150 = 270) so game_time is now set at 270. THEN, my line of code would be ran:
Code: Select all
if (game_time > 300) game_time = 300;

Since game_time is 270, which is less than 300, The value does not change.


Well this is obviously true. But you didn't say anything about running his code and THEN running yours in your original post. You provided only the one line of code, which implied that you were only providing code for the suggestion of refilling to 5 minutes after an elimination. This inference was supported by the fact that you quoted that suggestion when you provided the code. To say that your one line of code and his one line of code do exactly the same thing is objectively false. To say that running your line of code after his line of code is redundant, is entirely correct ;P

I'm saying to add my one line of code to the end of what currently runs on CC. I just don't re-invent the wheel.
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Re: Do not add time in speed game in certain circumstances

Postby Metsfanmax on Mon Mar 28, 2011 8:29 pm

blakebowling wrote:
Metsfanmax wrote:
blakebowling wrote:Yes. Darwin's code does what SirSebstar said. However mine does exactly the same thing.
Example 1:
Lets say there are 2:00 left on the game clock when someone is eliminated. The way the current system works, 2:30 would be added to the game clock.
So game_time starts out at 120, when the player elimination is triggered, 150 would be added to the time. Therefore game_time += 150 (120 + 150 = 270) so game_time is now set at 270. THEN, my line of code would be ran:
Code: Select all
if (game_time > 300) game_time = 300;

Since game_time is 270, which is less than 300, The value does not change.


Well this is obviously true. But you didn't say anything about running his code and THEN running yours in your original post. You provided only the one line of code, which implied that you were only providing code for the suggestion of refilling to 5 minutes after an elimination. This inference was supported by the fact that you quoted that suggestion when you provided the code. To say that your one line of code and his one line of code do exactly the same thing is objectively false. To say that running your line of code after his line of code is redundant, is entirely correct ;P

I'm saying to add my one line of code to the end of what currently runs on CC. I just don't re-invent the wheel.


What currently runs on CC is to add 5 minutes whenever you eliminate a player. Darwins' code is a totally different system that we don't currently utilize. Your code, applied to the current system, doesn't do what Darwins' code does.
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Re: Do not add time in speed game in certain circumstances

Postby Metsfanmax on Mon Mar 28, 2011 8:31 pm

Mr_Adams wrote:
Metsfanmax wrote:By the way, one of the poll options should be "the current system."


The first option is "the current system". it has 0 votes. ;)


No, the first option is "the current system" but it has 150 seconds added, whereas the the actual current system has 300 seconds added.
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Re: Do not add time in speed game in certain circumstances

Postby Mr_Adams on Mon Mar 28, 2011 8:32 pm

Metsfanmax wrote:
Mr_Adams wrote:
Metsfanmax wrote:By the way, one of the poll options should be "the current system."


The first option is "the current system". it has 0 votes. ;)


No, the first option is "the current system" but it has 150 seconds added, whereas the the actual current system has 300 seconds added.



Ummm... I've played 3 speed games today, and it has always added 2.5 minutes for an elimination. :|
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Re: Do not add time in speed game in certain circumstances

Postby Mr_Adams on Mon Mar 28, 2011 8:34 pm

Instructions: Game Settings wrote:Speed Games

These real-time games have 5 minute rounds and automatically refresh. An extra 2.5 minutes is added to the round length when someone is eliminated. Such a game is listed under the "Speed Games" section of "Join A Game" until it fills up. If a player logouts or their session is idle for more than 15 minutes they will be automatically dropped from any waiting speed games.
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Re: Do not add time in speed game in certain circumstances

Postby Metsfanmax on Mon Mar 28, 2011 8:37 pm

Mr_Adams wrote:
Instructions: Game Settings wrote:Speed Games

These real-time games have 5 minute rounds and automatically refresh. An extra 2.5 minutes is added to the round length when someone is eliminated. Such a game is listed under the "Speed Games" section of "Join A Game" until it fills up. If a player logouts or their session is idle for more than 15 minutes they will be automatically dropped from any waiting speed games.


Wait, so is 5 minutes for regular games? I assumed this suggestion would apply to all games, since freestyle RT casual games would still suffer from the same problem.

But I could have sworn you got 5 minutes extra for a speed game. Is this change recent?
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Re: Do not add time in speed game in certain circumstances

Postby blakebowling on Mon Mar 28, 2011 8:38 pm

No time is added for casual games. Only speed games.

Also, my code would work.
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Re: Do not add time in speed game in certain circumstances

Postby Metsfanmax on Mon Mar 28, 2011 8:40 pm

Well, I was certain that 5 minutes are added to speed games, not 2:30. Either my memory totally fails me (possible) or this was changed at some point in the last couple of months.
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Re: Do not add time in speed game in certain circumstances

Postby SirSebstar on Tue Mar 29, 2011 2:14 am

sorry, this is for quite a long time now 2.30 extra time for speed. So i'd have to say memory fail???
never mind, as long as we are on the same page now right?!?
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Re: Do not add time in speed game in certain circumstances

Postby Metsfanmax on Tue Mar 29, 2011 8:07 am

SirSebstar wrote:sorry, this is for quite a long time now 2.30 extra time for speed. So i'd have to say memory fail???
never mind, as long as we are on the same page now right?!?


Indeed. It seems that mostly everyone in support of the suggestion in this thread supports the system of adding 2:30 upon an elimination, as long as you don't get more than 5 minutes. I suppose the slightly alternate suggestion of refilling to 5 minutes regardless is also still in consideration. I'm guessing that if this suggestion is to gain significant support, you guys should choose one or the other and stick with it...
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