Conquer Club

Make some maps seasonal to help boost their use

Suggestions that have been archived.

Moderator: Community Team

Do you think barely played maps could benefit from being made Seasonal? (Open 2-3 times/yr)

Yes, without question.
2
20%
Yes, with some concerns about how this would function.
1
10%
No, without question.
1
10%
No, not based on converting existing maps, but I support hte creation of season maps.
6
60%
 
Total votes : 10

Re: Put Halloween Hallows away until, I don't know, Hallowee

Postby Army of GOD on Fri Jul 23, 2010 1:19 am

HE HATH SPOKEN

Time to lock 'er down and then stick a match in her so the memories of this thread burn away with it.
mrswdk is a ho
User avatar
Lieutenant Army of GOD
 
Posts: 7191
Joined: Tue Feb 24, 2009 4:30 pm

Re: Put Halloween Hallows away until, I don't know, Hallowee

Postby Queen_Herpes on Fri Jul 23, 2010 1:20 am

Woodruff wrote:1) If you want another map to look forward to for yourself, you can manually limit yourself from playing that map except when you consider it seasonal. By doing so, you will be able to more "look forward to" the map and yet the rest of us won't be kept from playing it..

2) You believe that making a map LESS playable will cause mapmakers to want to make more of them? I can't say that I follow your logic there.


1) Certainly I can do this. This is also a good argument for those players who are opposed to adding more game options.

2) Let me explain:

There are some maps on conquerclub that are rarely played. Some of those, IMO, are fun to play.
Nothing is done to encourage players to play those maps.

Why not?
There is virtually zero marketing done to existing members of conquerclub for any purpose. Have you been encouraged via targeted marketing to bring new players to the site? Have you been hit with advertisements for particular maps? No maps are highlighted on the map list (except for Beta Maps with that big red BETA printed across the map icons and they are grouped at the bottom of the map list.) Little stuff, basic, could be done. Shoot an automated PM to a player who plays a lot of feudal empire to let him know about feudal epic or WWII Poland. Both maps that use "castles" as an origin, like feudal. But this isn't done, no big deal. One map per day could be highlighted on the map list as the "map of the day" or something. Again, not done...and no big deal. There are, what, 9 maps that cycle through the flash display on the homepage of conquerclub? Same nine since I've been here. This is the extent of advertisement on this site. And don't get me started on the external marketing.

My suggestion here is an attempt to create a buzz about some of the maps that rarely get played.

A buzz can be created. Woodruff, you're a teacher, so you're probably familiar with Pokemon and Heelys. Both
of those companies created artificial lack of inventory for their products. They limited distribution, controlled when the retailers could let inventory out to the shelves, and created first a "buzz" about these products that no one could get their hands on. Next a "frenzy" was created once limited inventory was released in targeted locations. The belief is that neither Pokemon cards nor Heelys shoes would have sold as many units had these ploys not been pushed forward.

I'm hoping to do the same thing for some of the maps here on conquerclub. Lackattack probably fears shelving some of the maps. There is a lot to be said, though, about the overabundance, cognitive dissonance, overuse and predator confusion aspects of choosing a map to play. This has a little bit to do with my suggestion to limit new recruits, and perhaps I should include this reasoning in that suggestion as well. Essentially, we are all predators looking for a target: a map. The first issue we face is the overabundance of maps and predator confusion. Though it is a "target rich environment," having too many targets can lead to the type of confusion a wildlife predator faces when confronting a herd or school. I don't like playing the same map over and over again. I find it difficult at times to select just the right map. Sometimes, cognitive dissonance has an effect for maps that I've either lost on or frequently won on. I believe this happens to other players as well. The new map guides should help with that, though. Then I have to weed through the maps that are played the most, because, well, we all play those maps a lot and we're all kind of tired of them. Interested in playing an Assdoodle? How about Classic? I mean, if no one else is online at 2am and the only open game is a 1v1 speed classic, I guess I'll do it.

This suggestion is about creating a buzz over one or more maps. Close them up and make them seasonal. Leave them locked up most of the year, and let people pine for them to be unlocked for one or two weeks each year. Heck, it could be like Discovery Channel's "Shark Week" (in case you needed another example.) I, for one, look forward to "Shark Week" every year. I think I would get sick of watching shows about sharks (in the background of course, while playing at conquerclub) every day of the year.

I figured I'd start with Halloween Hallows. It has a name and map subject matter that fits for Halloween. I believe if it were locked up, players would (at first) complain. A lot of these players would be players who had never played, rarely played, or not recently played the map. No matter who they were, "buzz" has begun. If locked up now, there would be some controversy and discussion through August and September. I'm haven't missed the fact that I'm somewhat of a pariah to enough of the members who read the forums here and my username connotes a relationship to King_Herpes which also brings some controversy to the players who stick to games. [If I had a nickel for everytime someone asked me "How's the King?" int he game chat...] The fact that I am the one who made the suggestion will also be controversial and create more "buzz." Then the map gets unlocked October 1st and open thru November 30th. (Good choice of dates methinks as Halloween falls smack in the middle.) On October first, there will be a lot of players playing it. I think Halloween Hallows will be used as a map for more games during October and November than it has been from July 23, 2009 until Today, July 22, 2010. The frenzy would begin and perhaps some tournametn directors would anticipate the unlocking of the map and plan ahead for some tournaments that include Halloween Hallows to start on October 1st. Then there is the annual free speed on Halloween Hallows that lackattack inevitably offers to freemiums around Halloween. More frenzy. On November 30th, someone will suggest that Halloween Hallows should be kept open all year and the whole buzz cycle will begin again. At that point...the new Christmas map will be opened. Out of respect for Orthodox Christmas (late January) I'd suggest the Christmas map be open from December 1st thru January 31st. blah, blah, blah...

What do you think?
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Put Halloween Hallows away until, I don't know, Hallowee

Postby Incandenza on Fri Jul 23, 2010 2:33 am

There's no point in debating this, since you'd have to get the mapmaker's permission, which clearly is not forthcoming in the case of HH.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Re: Put Halloween Hallows away until, I don't know, Hallowee

Postby Doc_Brown on Fri Jul 23, 2010 1:30 pm

QH: You're clearly not getting much support on this idea. I'd have to side with those that feel that restricting access does not increase enjoyability (as I've said in the threads about some of your other suggestions). That said, I follow your point. There are maps on the site that are probably far less popular, and because they remain relatively obscure, people can't find many games on those maps. Instead of restricting maps to certain times of the year, why not have a "map of the month" event that highlights a specific unpopular map (maybe one from the bottom 1/3 in terms of recent games started). I'm not sure exactly how this could work, though you've got the creativity to come up with a full concept for how this might play out. Perhaps it could include contests (though with 12 additional contests per year, it might devalue the contest winner medal, but there might be other rewards that would be suitable), special interview with the map creator, etc... I think that would create at least as much buzz about the unpopular maps as would restricting access to them, and that excitement would carry over for some time after the event (much like the World Cup map is still fairly popular).
User avatar
Colonel Doc_Brown
 
Posts: 1323
Joined: Tue Sep 29, 2009 6:06 pm

Re: Put Halloween Hallows away until, I don't know, Hallowee

Postby Queen_Herpes on Fri Jul 23, 2010 1:52 pm

Doc_Brown wrote:QH: You're clearly not getting much support on this idea. I'd have to side with those that feel that restricting access does not increase enjoyability (as I've said in the threads about some of your other suggestions). That said, I follow your point. There are maps on the site that are probably far less popular, and because they remain relatively obscure, people can't find many games on those maps. Instead of restricting maps to certain times of the year, why not have a "map of the month" event that highlights a specific unpopular map (maybe one from the bottom 1/3 in terms of recent games started). I'm not sure exactly how this could work, though you've got the creativity to come up with a full concept for how this might play out. Perhaps it could include contests (though with 12 additional contests per year, it might devalue the contest winner medal, but there might be other rewards that would be suitable), special interview with the map creator, etc... I think that would create at least as much buzz about the unpopular maps as would restricting access to them, and that excitement would carry over for some time after the event (much like the World Cup map is still fairly popular).


If a map isn't getting played...then pushing it to seasonal can't hurt it. The buzz created by moving it to seasonal will be enough to generate interest, then there will be a frenzy of playing that happens when the map is "active" during its "season." I firmly believe that many of the lesser-played maps will get more play (total number of games played on that map) in a one or two month "season" than it will being left to collect dust on the "always-available" map list. I'm not sure what the plan is for the maps that no one plays. Will they eventually be shelved forever? By moving a lesser-played map to seasonal, if no buzz is created, and no one cares that it isn't available, that might mean the map could be put away forever or until more interest is generated in seeing it an active map again.

I was led here by your comment on my new suggestion about map-of-the-day. Not sure who posted first, but I'd been tossing this idea around for a few weeks. I like the idea of contests associated with map-of-the-day and might incorporate that into my suggestion. The point is to create buzz and help pick up maps that have fallen off.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Put Halloween Hallows away until, I don't know, Hallowee

Postby TheForgivenOne on Fri Jul 23, 2010 1:57 pm

Queen_Herpes wrote:
Doc_Brown wrote:QH: You're clearly not getting much support on this idea. I'd have to side with those that feel that restricting access does not increase enjoyability (as I've said in the threads about some of your other suggestions). That said, I follow your point. There are maps on the site that are probably far less popular, and because they remain relatively obscure, people can't find many games on those maps. Instead of restricting maps to certain times of the year, why not have a "map of the month" event that highlights a specific unpopular map (maybe one from the bottom 1/3 in terms of recent games started). I'm not sure exactly how this could work, though you've got the creativity to come up with a full concept for how this might play out. Perhaps it could include contests (though with 12 additional contests per year, it might devalue the contest winner medal, but there might be other rewards that would be suitable), special interview with the map creator, etc... I think that would create at least as much buzz about the unpopular maps as would restricting access to them, and that excitement would carry over for some time after the event (much like the World Cup map is still fairly popular).


If a map isn't getting played...then pushing it to seasonal can't hurt it. The buzz created by moving it to seasonal will be enough to generate interest, then there will be a frenzy of playing that happens when the map is "active" during its "season." I firmly believe that many of the lesser-played maps will get more play (total number of games played on that map) in a one or two month "season" than it will being left to collect dust on the "always-available" map list. I'm not sure what the plan is for the maps that no one plays. Will they eventually be shelved forever? By moving a lesser-played map to seasonal, if no buzz is created, and no one cares that it isn't available, that might mean the map could be put away forever or until more interest is generated in seeing it an active map again.

I was led here by your comment on my new suggestion about map-of-the-day. Not sure who posted first, but I'd been tossing this idea around for a few weeks. I like the idea of contests associated with map-of-the-day and might incorporate that into my suggestion. The point is to create buzz and help pick up maps that have fallen off.


But the point is, you do not have the consent of the mapmaker to make this map a seasonal map. Since you already started up a new thread for Map of the day/Month, i will be moving this to Rejected.
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Major TheForgivenOne
 
Posts: 5997
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME

Re: Put Halloween Hallows away until, I don't know, Hallowee

Postby Queen_Herpes on Fri Jul 23, 2010 2:02 pm

TheForgivenOne wrote:
Queen_Herpes wrote:
Doc_Brown wrote:QH: You're clearly not getting much support on this idea. I'd have to side with those that feel that restricting access does not increase enjoyability (as I've said in the threads about some of your other suggestions). That said, I follow your point. There are maps on the site that are probably far less popular, and because they remain relatively obscure, people can't find many games on those maps. Instead of restricting maps to certain times of the year, why not have a "map of the month" event that highlights a specific unpopular map (maybe one from the bottom 1/3 in terms of recent games started). I'm not sure exactly how this could work, though you've got the creativity to come up with a full concept for how this might play out. Perhaps it could include contests (though with 12 additional contests per year, it might devalue the contest winner medal, but there might be other rewards that would be suitable), special interview with the map creator, etc... I think that would create at least as much buzz about the unpopular maps as would restricting access to them, and that excitement would carry over for some time after the event (much like the World Cup map is still fairly popular).


If a map isn't getting played...then pushing it to seasonal can't hurt it. The buzz created by moving it to seasonal will be enough to generate interest, then there will be a frenzy of playing that happens when the map is "active" during its "season." I firmly believe that many of the lesser-played maps will get more play (total number of games played on that map) in a one or two month "season" than it will being left to collect dust on the "always-available" map list. I'm not sure what the plan is for the maps that no one plays. Will they eventually be shelved forever? By moving a lesser-played map to seasonal, if no buzz is created, and no one cares that it isn't available, that might mean the map could be put away forever or until more interest is generated in seeing it an active map again.

I was led here by your comment on my new suggestion about map-of-the-day. Not sure who posted first, but I'd been tossing this idea around for a few weeks. I like the idea of contests associated with map-of-the-day and might incorporate that into my suggestion. The point is to create buzz and help pick up maps that have fallen off.


But the point is, you do not have the consent of the mapmaker to make this map a seasonal map. Since you already started up a new thread for Map of the day/Month, i will be moving this to Rejected.



Hold your horses there tiger. Go ahead and move it on back...You haven't read the following post regarding copyright:
viewtopic.php?f=127&t=122416
viewtopic.php?f=127&t=122416

While I respect the perspective of the mapmaker, ultimately it is a conquerclub decision to use the map how it chooses.

So, thank you for moving it back to active suggestions...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Put Halloween Hallows away until, I don't know, Hallowee

Postby TheForgivenOne on Fri Jul 23, 2010 2:37 pm

And you clearly don't have much support for this thread. I've seen threads asking for all Seasonal maps become full time maps. So i am pretty sure you won't be getting enough support for this to happen. As i saw way more support in the thread asking all seasonal maps become open all year round.
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Major TheForgivenOne
 
Posts: 5997
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME

Re: Put Halloween Hallows away until, I don't know, Hallowee

Postby Queen_Herpes on Fri Jul 23, 2010 3:06 pm

TheForgivenOne wrote:And you clearly don't have much support for this thread. I've seen threads asking for all Seasonal maps become full time maps. So i am pretty sure you won't be getting enough support for this to happen. As i saw way more support in the thread asking all seasonal maps become open all year round.


First post 3 days ago. There are many more suggestions out there that haven't been sent to rejected on the whim of a moderator and are languishing in the pages and pages of suggestions. It is the right thing to do to put a 3-day-old suggestion back out for review. Or are all suggestions that go without comment for 3 days, now dead?

Kindly move it back. The original reason for moving it was flawed based on a lack of a read of the copyright announcement on your part. This new reason "I'm prety sure you won't be getting enough support for this to happen" is hardly reason to shelve a suggestion.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Put Halloween Hallows away until, I don't know, Hallowee

Postby TheForgivenOne on Fri Jul 23, 2010 3:19 pm

I'll move it back out, but here's my view. People are already complaining enough about maps that are seasonal. I've seen people harp and complain so much about when the St. Patty's day went back down, and now people were doing it when the World Cup map went down. Now all this is going to do is get more people complaining about this map if it is moved to a seasonal. PLUS CC already used this map with Halloween last year, so more than likely they will do it again. So i don't see a reason as to why we should move it to be a Seasonal. And about moving more maps like the WW maps, i don't agree with that either. People are arguing more and more that they want more choice. Well this will hinder their choice of maps.
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Major TheForgivenOne
 
Posts: 5997
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME

Re: Put Halloween Hallows away until, I don't know, Hallowee

Postby Queen_Herpes on Fri Jul 23, 2010 3:26 pm

TheForgivenOne wrote:I'll move it back out, but here's my view. People are already complaining enough about maps that are seasonal. I've seen people harp and complain so much about when the St. Patty's day went back down, and now people were doing it when the World Cup map went down. Now all this is going to do is get more people complaining about this map if it is moved to a seasonal. PLUS CC already used this map with Halloween last year, so more than likely they will do it again. So i don't see a reason as to why we should move it to be a Seasonal. And about moving more maps like the WW maps, i don't agree with that either. People are arguing more and more that they want more choice. Well this will hinder their choice of maps.


Thank you for moving it back out. Now, I'm thinking that the "complaining about maps that are seasonal" is enough to start this whole buzz thing. While people are complaining about choice, yes, I understand that; however, there are maps (like Halloween Hallows) that hardly anyone plays. Ever since I posted this thread, there have been 3 games started on this map. And that is just a guess, I will need to look to check the dates the games were started, I just guessed based on the game numbers. I know I've played it recently, but there are hardly a lot of players out there like me who play just about every map as much as possible. Most players stick to the same maps. Since all the maps are available (except St. Patrick's and World Cup) I can scarely understand the concern over a "lack of choice."

Create more buzz about this...and there will be a frenzy when the map is unleashed into its season of play. Maps will be played more often (if they are good enough) during their "season" than they would otherwise be played all year long. And if no one plays during its season? Then maybe the map shoudl be retired?
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Put Halloween Hallows away until, I don't know, Hallowee

Postby cairnswk on Fri Jul 23, 2010 4:31 pm

Queen_Herpes wrote:...
Hold your horses there tiger. Go ahead and move it on back...You haven't read the following post regarding copyright:
viewtopic.php?f=127&t=122416
viewtopic.php?f=127&t=122416

While I respect the perspective of the mapmaker, ultimately it is a conquerclub decision to use the map how it chooses.

So, thank you for moving it back to active suggestions...


Queen_Herpes.
Below is this copyright.
Copyright
While many people contribute towards development of a map, it is the graphical artist who has recognised ownership of the map imagery, and must agree to the the following copyright agreement upon quenching:

The author retains copyright on their work, and gives Conquer Club permission to use the imagery free of charge, for as long as Conquer Club sees fit on the Conquer Club website. Conquer Club cannot sell, lease, or lend the right to use the images to anyone else. The author swears that their map is their own work, or a legal derivative work and by submitting it, do hereby claim all responsibility for that being true.

The phrase "the author retains copyright on their work, and gives Conquer Club permission to use the imagery free of charge, for as long as Conquer Club sees fit on the Conquer Club website" does not mean or imply that CC can do what they want with it.
My interpretation of this is It only means that CC can use the map for as long as they deem it to be viable map for CC. It doesn't say anything about or imply that CC can do what it wants with the map within the term of use of the map.
Once again, i have said that CC can use the HH map, but I don't want it to become a seasonal map, since it went through the Foundry Process to become an all year map.

EDIT:
Further to this...you claim (a guess from what i read) about only three games being started since you started you you posted this thread is incorrect.

This thread started 2010/7/20 8:30am
There have been 16 games created since your posting.
Game 7333331 initialized 2010/7/20 12:32, was the first of these 16, and there have been 9 Tournament games created within these 16 games. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Put Halloween Hallows away until, I don't know, Hallowee

Postby Queen_Herpes on Fri Jul 23, 2010 6:20 pm

Yes, I didn't count the 9 tournament games as they were tournaments for "All of CC" or something like that.

I respect everything that you have done and everything that you have written. I think that making a map a seasonal map will cause the map to be played, chosen, used, etc. much more often - specifically for maps that are currently low on the usage scale. While Halloween Hallows may (for whatever reason) not become the first map to go from full-time to seasonal AND perhaps no map will ever go from full-time to seasonal, I think it is with the best interest of the site to consider converting some of the lesser-played maps to a seasonal format. Recall the buzz that was created when Pearl Harbor was converted and the bonuses were reconfigured. Seemed to me like there was a lot of conversation about the map and I played it more than usual during that time. I'm certain there was a lot more play on that map during that time.

The site, in general, lacks any internal marketing and similarly any directional signage. You and your maps could benefit from a variety of strategies to get more people to play the maps. Ultimately, the goal is to cause more people to play the map, right?
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Put Halloween Hallows away until, I don't know, Hallowee

Postby Denise on Sat Jul 24, 2010 11:08 am

Nah, this map and all maps meant for all year play should be left as is. The large choice of maps adds to the enjoyment of the game, and taking away those choices, even temporarily, will detract from it. The mapmakers wishes should be taken into consideration, in fact he/she should be given last word on the matter. Otherwise, why would he have the incentive to make more maps?
Image
User avatar
Major Denise
 
Posts: 1376
Joined: Fri Oct 09, 2009 3:43 am

Re: Put Halloween Hallows away until, I don't know, Hallowee

Postby Queen_Herpes on Sat Jul 24, 2010 12:26 pm

Denise wrote:Nah, this map and all maps meant for all year play should be left as is. The large choice of maps adds to the enjoyment of the game, and taking away those choices, even temporarily, will detract from it. The mapmakers wishes should be taken into consideration, in fact he/she should be given last word on the matter. Otherwise, why would he have the incentive to make more maps?


I'll address the "incentive to make more maps" part of your comment:

Making a map is a huge part of this site. However, no matter how much concerned time is put in by the mapmaker, coders, foundry, and community, the map (even if it makes it through final forge and beta) may just be uninteresting to play. It certainly is possible. There are plenty of maps out there that, well, just don't seem to get played. It doesn't mean the mapmaker should be faulted, but mapmakers should realize that having an abundance of unused maps out there isn't a great "choice" for the users. By pushing a map to "seasonal" there could be more attention given to that map. Of course, this is a possibility and not a guarantee.

If the map gets more attention and more use as a seasonal map, wouldn't that be better for the map? And if it is better for the map, and the map gets more use, wouldn't the mapmaker be happy with that? If I make a map and I think it is the coolest and funnest and most interesting map to play, but it only gets played in tournaments titled "The every map on CC Tournament" and rarely otherwise, I'm probably going to recognize that the map just didn't have the staying power that I hoped it would have. If my map gets moved to seasonal and suddenly, for whatever reason, some attention gets paid to it and people start playing it more often, I would be happy and I think the contributors to the map would also be satisfied.

Here is an example of a map that I really like and I try to make sure I start speed games on:

Gilgamesh
Total games: 3117
% of Total games played on site: 3117/6210390 = .05% of all games ever played
Total maps on the site: 162 (including betas)
If all things were equal and all maps came out at the same time each map would be played in 6210390 total games 38,335 times for a percentage of .62%
Remove Classic from the mix (1618881 games) and out of 4591509 games each map would be played 28,1518 times for a percentage of 1.76%
Gilgamesh is played considerably less than the ideal average game. The map has only been around for about one year. It has been played in roughly 10 games per day. Gilgamesh has a low "seasonability" from my perspective because there isn't a "season" of the year that correlates to Gilgamesh. While Gilgamesh could really benefit from some additional marketing and attention, I'm not sure how to make that happen.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Put Halloween Hallows away until, I don't know, Hallowee

Postby Metsfanmax on Sat Jul 24, 2010 12:49 pm

The only way the map will get more attention is if it's publicized that it's being taken away, and if there's a public announcement around Halloween when people announce that it's coming back for a little while. But that won't be because people actually want to play it, it'll just be because it's only there for a limited amount of time. Might as well leave it year round for the people who do actually want to play it, to play it whenever they want.

You have basically no support on this issue, and the mapmaker himself doesn't want you to do it. Why won't you just respect his wishes?
User avatar
Sergeant 1st Class Metsfanmax
 
Posts: 6722
Joined: Wed Apr 11, 2007 11:01 pm

Re: Put Halloween Hallows away until, I don't know, Hallowee

Postby drunkmonkey on Sat Jul 24, 2010 1:04 pm

I don't want to sound rude, but I don't know any other way to say this: this is one of the worst suggestions I've ever seen. There is only one post other than the OP supporting this. Everyone else - the mapmaker, the players, the mods - vehemently disagrees with the idea that limiting variety somehow improves CC. Let it die.
User avatar
Major drunkmonkey
 
Posts: 1704
Joined: Thu May 14, 2009 4:00 pm

Re: Put Halloween Hallows away until, I don't know, Hallowee

Postby TheForgivenOne on Sat Jul 24, 2010 1:26 pm

This isn't going to happen Queen. You got no support, the mapmaker does not approve, yet you continue to push this idea, like you don't care about the mapmakers wishes. If CC is just going to make 50% of the maps into Seasonal, without consent of the mapmaker, i'm sure a lot of mapmakers are going to stop making maps.
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Major TheForgivenOne
 
Posts: 5997
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME

Re: Make some maps seasonal to help boost their use

Postby Queen_Herpes on Sat Jul 24, 2010 1:47 pm

TFO, your responses have been identical. I see the attention given to support Cairnswk's perspective about keeping Halloween Hallows year-round, but the debate (from my perspective) is to find a way to breathe new life into maps that aren't being played. In addition, ultimately, we can unclutter the available maps page. I will edit the original post to reflect more ideas, but may take two days (which I know seems to be an eternity on this forum) so please be patient.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Make some maps seasonal to help boost their use

Postby Metsfanmax on Sat Jul 24, 2010 2:11 pm

Queen_Herpes wrote:TFO, your responses have been identical. I see the attention given to support Cairnswk's perspective about keeping Halloween Hallows year-round, but the debate (from my perspective) is to find a way to breathe new life into maps that aren't being played. In addition, ultimately, we can unclutter the available maps page. I will edit the original post to reflect more ideas, but may take two days (which I know seems to be an eternity on this forum) so please be patient.


You haven't really told us why "breathing new life" into maps is desirable. If people want to play these maps they will, and if they don't want to, then they won't. The only thing taking it away does, is to hurt the people who do play them on a regular basis.

It's not like the maps have feelings or anything. The mapmakers do, though.
User avatar
Sergeant 1st Class Metsfanmax
 
Posts: 6722
Joined: Wed Apr 11, 2007 11:01 pm

Re: Make some maps seasonal to help boost their use

Postby TheForgivenOne on Sat Jul 24, 2010 2:24 pm

If you make these seasonal maps, it isn't going to bring more attention to them, all it's going to do is narrow all the games played on it into 1 week. "OH wow, that map had well over 1000 games started on it in 1 week". Yeah, well, would it make a difference if it had 1000 started in 1 year span? Not really. It won't make them more desirable if people can only play them in one week. You are just narrowing how many were played in that 1 year, into 1 week. Then it's gone for another 358 days. Just because something is seasonal, does not make it enjoyable. Take Cutesy Club for instance.
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Major TheForgivenOne
 
Posts: 5997
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME

Re: Put Halloween Hallows away until, I don't know, Hallowee

Postby Doc_Brown on Sat Jul 24, 2010 3:10 pm

Queen_Herpes wrote:Here is an example of a map that I really like and I try to make sure I start speed games on:

Gilgamesh
Total games: 3117
% of Total games played on site: 3117/6210390 = .05% of all games ever played
Total maps on the site: 162 (including betas)
If all things were equal and all maps came out at the same time each map would be played in 6210390 total games 38,335 times for a percentage of .62%
Remove Classic from the mix (1618881 games) and out of 4591509 games each map would be played 28,1518 times for a percentage of 1.76%
Gilgamesh is played considerably less than the ideal average game. The map has only been around for about one year. It has been played in roughly 10 games per day. Gilgamesh has a low "seasonability" from my perspective because there isn't a "season" of the year that correlates to Gilgamesh. While Gilgamesh could really benefit from some additional marketing and attention, I'm not sure how to make that happen.


You're missing some key facts with those numbers. Gilgamesh was was quenched in October 2009. The game number at that time was around 5709000, which means there have only been 501390 games played since Gilgamesh was an option. Of those, Gilgamesh has been played 3117 times based on your numbers, which works out to 0.62%. With 162 maps on the site, each one should be played 0.62% of the time on average. Looks like Gilgamesh is played exactly as often as the average map.
User avatar
Colonel Doc_Brown
 
Posts: 1323
Joined: Tue Sep 29, 2009 6:06 pm

Re: Put Halloween Hallows away until, I don't know, Hallowee

Postby Queen_Herpes on Sat Jul 24, 2010 3:15 pm

Doc_Brown wrote:
Queen_Herpes wrote:Here is an example of a map that I really like and I try to make sure I start speed games on:

Gilgamesh
Total games: 3117
% of Total games played on site: 3117/6210390 = .05% of all games ever played
Total maps on the site: 162 (including betas)
If all things were equal and all maps came out at the same time each map would be played in 6210390 total games 38,335 times for a percentage of .62%
Remove Classic from the mix (1618881 games) and out of 4591509 games each map would be played 28,1518 times for a percentage of 1.76%
Gilgamesh is played considerably less than the ideal average game. The map has only been around for about one year. It has been played in roughly 10 games per day. Gilgamesh has a low "seasonability" from my perspective because there isn't a "season" of the year that correlates to Gilgamesh. While Gilgamesh could really benefit from some additional marketing and attention, I'm not sure how to make that happen.


You're missing some key facts with those numbers. Gilgamesh was was quenched in October 2009. The game number at that time was around 5709000, which means there have only been 501390 games played since Gilgamesh was an option. Of those, Gilgamesh has been played 3117 times based on your numbers, which works out to 0.62%. With 162 maps on the site, each one should be played 0.62% of the time on average. Looks like Gilgamesh is played exactly as often as the average map.


Thank you, I knew I had missed something. I will apply that logic to looking at some other maps in an attempt to find maps that are not played often.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Make some maps seasonal to help boost their use

Postby Queen_Herpes on Sat Jul 24, 2010 3:17 pm

TheForgivenOne wrote:If you make these seasonal maps, it isn't going to bring more attention to them, all it's going to do is narrow all the games played on it into 1 week. "OH wow, that map had well over 1000 games started on it in 1 week". Yeah, well, would it make a difference if it had 1000 started in 1 year span? Not really. It won't make them more desirable if people can only play them in one week. You are just narrowing how many were played in that 1 year, into 1 week. Then it's gone for another 358 days. Just because something is seasonal, does not make it enjoyable. Take Cutesy Club for instance.


Seasons does not mean "1 week." Could be 100 days if there was a "100 days war map." Could be 3 months if there was a "springtime" map. And, you're right, Cutesy club was not a great promotion from a desirability perspective. I'd be interested to see how it functioned as an internal marketing strategy.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Make some maps seasonal to help boost their use

Postby TheForgivenOne on Sat Jul 24, 2010 3:27 pm

Queen_Herpes wrote:
TheForgivenOne wrote:If you make these seasonal maps, it isn't going to bring more attention to them, all it's going to do is narrow all the games played on it into 1 week. "OH wow, that map had well over 1000 games started on it in 1 week". Yeah, well, would it make a difference if it had 1000 started in 1 year span? Not really. It won't make them more desirable if people can only play them in one week. You are just narrowing how many were played in that 1 year, into 1 week. Then it's gone for another 358 days. Just because something is seasonal, does not make it enjoyable. Take Cutesy Club for instance.


Seasons does not mean "1 week." Could be 100 days if there was a "100 days war map." Could be 3 months if there was a "springtime" map. And, you're right, Cutesy club was not a great promotion from a desirability perspective. I'd be interested to see how it functioned as an internal marketing strategy.


Perhaps instead of someone being banned from the forums, the site turns into Cutesy Club :lol:

Anyways, the thing is, the only maps, beside Hallowed Hallows, that come off the top of my head, that would be seasonal, are the WW maps, and a ton of people love those maps.
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Major TheForgivenOne
 
Posts: 5997
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME

PreviousNext

Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users