Moderator: Community Team
monkdrunkey wrote:If your teammate has to lose all troops in territories he's conceding, you actually have to weigh which is more important: keeping the troops, or taking the territory for yourself.
fumandomuerte wrote:This will kill a big part of the strategy involving teammed games imo.
DoomOmen wrote:fumandomuerte wrote:This will kill a big part of the strategy involving teammed games imo.
I don't see how. Maybe you could explain. What is strategic about killing teammates? The only argument I can fathom is that having to hit your teammates to take their territory makes you contemplate the situation and whether or not it is prudent to hit and weaken your teammate at the moment, but I would much spend all our combined efforts on the enemy and not on whether or not we should hit each other.
I think the opposite. I feel that the less time we spend on killing our teammates, the more time can be spent on the real strategy of eliminating the enemy.
fumandomuerte wrote:One should avoid taking teammates territories unless it becomes necessary. This new way of playing teammed games (specially doubles) will give all the advantage to the first team taking turn.
Return to Archived Suggestions
Users browsing this forum: No registered users