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Night Strike wrote:Metsfanmax wrote:By the way, tournament games are where this is qualitatively most important. If someone gets that shiny medal for winning a tournament, shouldn't they be able to say that it was only due to their strategic efforts, and not any help they might have gotten from a friend?
But it's ok to earn that shiny medal simply because your opponent went on a vacation and deadbeated the games? Don't worry though! The winner still won on their own strategic efforts.![]()
Woodruff wrote:Night Strike wrote:Metsfanmax wrote:By the way, tournament games are where this is qualitatively most important. If someone gets that shiny medal for winning a tournament, shouldn't they be able to say that it was only due to their strategic efforts, and not any help they might have gotten from a friend?
But it's ok to earn that shiny medal simply because your opponent went on a vacation and deadbeated the games? Don't worry though! The winner still won on their own strategic efforts.![]()
What? Is it REALLY that difficult to plan things out? I do not have HAVE NOT EVER had a sitter on this site. I have played in 3175 games. I have played in BOATLOADS of tournaments. I have a 99% "turns taken ratio" and that includes twice when I basically dropped every single game I was playing at the time completely. So how did I do that? When I knew something was coming up, like a vacation, I trimmed down my games-started and got it as close to zero as I could before I left and made sure I didn't start any new tournaments, and then I checked in every few days while on vacation just to finish out the one or two games still running and those tournaments I was still in. It's not rocket science, and it's not difficult at all to do. You're a big fan of self-responsibility, Night Strike...so put the responsibility on the player to manage their own games, which is precisely where it belongs.
RedRover23B wrote:Woodruff wrote:Night Strike wrote:Metsfanmax wrote:By the way, tournament games are where this is qualitatively most important. If someone gets that shiny medal for winning a tournament, shouldn't they be able to say that it was only due to their strategic efforts, and not any help they might have gotten from a friend?
But it's ok to earn that shiny medal simply because your opponent went on a vacation and deadbeated the games? Don't worry though! The winner still won on their own strategic efforts.![]()
What? Is it REALLY that difficult to plan things out? I do not have HAVE NOT EVER had a sitter on this site. I have played in 3175 games. I have played in BOATLOADS of tournaments. I have a 99% "turns taken ratio" and that includes twice when I basically dropped every single game I was playing at the time completely. So how did I do that? When I knew something was coming up, like a vacation, I trimmed down my games-started and got it as close to zero as I could before I left and made sure I didn't start any new tournaments, and then I checked in every few days while on vacation just to finish out the one or two games still running and those tournaments I was still in. It's not rocket science, and it's not difficult at all to do. You're a big fan of self-responsibility, Night Strike...so put the responsibility on the player to manage their own games, which is precisely where it belongs.
Not everyone can check in while on vacation- not all tournaments are completed by the time you expect. Just because you are able to do something doesnt mean that everyone has the same ability. Some people have more unpredictable lives, living situations etc. They have the responsibility to find someone suitable to play the turn for them.
RedRover23B wrote:Wining is more fun than losing. Thats why people get account sitters, to prevent them from losing. Also, if you read my post i mentioned earlier that missing turns ruins the opponents experience as well especially free players. They have 4 games and if one game is dragging out caused of missed turns that isnt very enjoyable for them. Please read posts before responding.
Woodruff wrote:RedRover23B wrote:Wining is more fun than losing. Thats why people get account sitters, to prevent them from losing. Also, if you read my post i mentioned earlier that missing turns ruins the opponents experience as well especially free players. They have 4 games and if one game is dragging out caused of missed turns that isnt very enjoyable for them. Please read posts before responding.
I've read this entire thread. Please try to climb off that high horse before you fall off...you only come off looking like a jackass.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
RedRover23B wrote:If Player X plays for player A then that could still alter the outcome but probably to a lesser agree since [not actually did the math on this but guessing..] probably about 70% of CC players are lieutenants or lower- so in some cases a colonel could be playing for a private but ill say this happens rarely.
About the argument 'life happens'. Yes life happens- unseen, foreseen and possibly seen. Some events are completely out of control. Unexpected business trips [not everyone has control when, how long or for what purpose], Extreme illness, Death in families [even if you are still at home you may not want to play and you cant hold that against them] etc. even though, these things may happen rarely they do happen- are these people supposed to miss turns in clan wars, team games or even 1v1- making their and their opponents experience not as great especially playing against a free player? Lets remember the main purpose of this site: To play and have fun. That is why this site exist, for people who enjoy to play this game to come to an online community to play a game and Lack profits off of it. Why not have account sitters to let everyone enjoy the game.
About the vacation system, Ive read your posts, but i have to ask how will this work? Player has to go on vacation July 2nd-13th, so everyone else has to wait while he is away? If that is the case the the other players in the game might need to miss a few turns because they expected the game to be over by the 5th.
So you are allowed to share your password with your clan and they can jump in when they are in danger of missing the turn [I honestly didnt know that until i read this post just now] you can even go as far to post in certain threads as them.
Metsfanmax wrote:About the argument 'life happens'. Yes life happens- unseen, foreseen and possibly seen. Some events are completely out of control. Unexpected business trips [not everyone has control when, how long or for what purpose], Extreme illness, Death in families [even if you are still at home you may not want to play and you cant hold that against them] etc. even though, these things may happen rarely they do happen- are these people supposed to miss turns in clan wars, team games or even 1v1- making their and their opponents experience not as great especially playing against a free player? Lets remember the main purpose of this site: To play and have fun. That is why this site exist, for people who enjoy to play this game to come to an online community to play a game and Lack profits off of it. Why not have account sitters to let everyone enjoy the game.
I find this argument to be pretty much a wash. Proponents of the account sitting ban would just argue that if indeed life does happen, then we shouldn't be worried about our internet score on Conquer Club. You can't both argue that real life is important and takes priority over CC sometimes, and that your score is so important to you that you need it to be protected while you're gone.
So you are allowed to share your password with your clan and they can jump in when they are in danger of missing the turn [I honestly didnt know that until i read this post just now] you can even go as far to post in certain threads as them.
Metsfanmax wrote:Yes, that is one abuse of the current system. To be honest it has not been clarified at all by the C&A team where the line is crossed in terms of sharing your password continuously with others, but that's not the main point. I do think, though, that at least some of the suggestions for a non-password-sharing account sitting function solve this problem.
Metsfanmax wrote:
RedRover23b wrote:
About the argument 'life happens'. Yes life happens- unseen, foreseen and possibly seen. Some events are completely out of control. Unexpected business trips [not everyone has control when, how long or for what purpose], Extreme illness, Death in families [even if you are still at home you may not want to play and you cant hold that against them] etc. even though, these things may happen rarely they do happen- are these people supposed to miss turns in clan wars, team games or even 1v1- making their and their opponents experience not as great especially playing against a free player? Lets remember the main purpose of this site: To play and have fun. That is why this site exist, for people who enjoy to play this game to come to an online community to play a game and Lack profits off of it. Why not have account sitters to let everyone enjoy the game.
I find this argument to be pretty much a wash. Proponents of the account sitting ban would just argue that if indeed life does happen, then we shouldn't be worried about our internet score on Conquer Club. You can't both argue that real life is important and takes priority over CC sometimes, and that your score is so important to you that you need it to be protected while you're gone.
Jghost wrote:
Why not? Why can one not argue that real life is important, and that their games, while not taking precedence, has value to them? Why is that so hard to understand? We obviously value it enough to invest our money into it. So, if one needs someone to watch his account for a couple of days whilst he takes care of business, where is the fault in this? I think you devalue this argument unfairly. It is not a wash. It is at least as valid as your opinion if not more.
jpcloet wrote:If you don't allow sitting, you will lose a lot of your medium active customers. The site by not doing anything is already jeopardizing almost 1/3 of its core revenues.
RedRover23B wrote:Lets take this example, If someone is breaking into my house i care about my safety and my families, but i also care enough about my property that im going to call the police. Or if you were in a baseball league and you had to miss a game due to illness, wont you still care if you won or lose especially if you were in a tournament? Just because you have to miss something for various reasons doesn't mean you dont care.
One thing though is this, if we do ban account sitting then we will have to perfect a vacation system and we would have to perfect an automated system. Because despite all the examples of people having stable lives and who are able to play 3200 plus games with a 98% attendance there are those who just cant do that.
Metsfanmax wrote:
By the way, password sharing will be eliminated at some point this year in favor of an automated system for account sitting. There are a number of threads about this in this forum.
RedRover23B wrote:Sorry, i assumed you were in favor- but after reading your first post again youre right there is no opinion there just stating that an automated system could be coming.
Continuing that thought though, lets say you have played 60 rounds of a hive game and you are so close to victory but something comes up and you have to miss a turn. And in a game with escalating cards one missed turn [one extra card for the opponent or not gaining a card yourself] could cause you to lose the game. After such a long game, are you saying you rather lose for the mere sake of claiming you played the whole game on your own? Wouldn't that be frustrating to think- 'i could have won'. And before anyone dismisses this argument based on rarity of such games [if anyone plans to make such a claim] i want to add this does happen a lot. Player's invest a lot into a game whether it lasts 15 rounds or 100. Time, effort, and thought goes into each game and to lose it just cause of one or two turns are missed is a shame [in my opinion]. Perhaps, youre right this is where the argument differs: you have those who want to finish a game no matter what needs to be done in the middle and you have others who want to finish the game only on their merit. But isnt that for each player to decide? You dont have to get an account sitter- you can finish a game on your own merit, but why ban account sitting for those who want have a fill-in for a few turns because to them the result matters or they are unwilling to say that the time and effort spent on the game was for nothing.
RedRover23B wrote:Let me ask this then, does allowing people to sit accounts really that important then? If you have fun no matter what, if you know you are the victor for what ever reason, then why ban it and ruin someone's win percentage or attendance. People take pride in different things. I have a friend who is terrible at the game call of duty, but he has fun because he brags that he has a 75% accuracy, while i take pride in my kill/death ratio, slightly off topic i know but my point is this: I dont care too much about my rank, but i like to keep my win percentage high, that's how i know im doing a good job. It is something i can look to and say '47% win percentage, not bad' and i can compare myself to others.
A. There isnt enough concrete evidence that the turn that was taken was executed better than the what should have been. [the sitter being better than the original player]. Im sure it goes both ways and averages out.
C. What's the difference between logging in as someone and playing compared to logging as yourself and playing their account- essentially all your arguments will still be in effect: The player has partial contribution, The player could be better than the original player. Just because its automated just reduces the amount of people who are eligible to sit accounts.
D. People take pride in their own accomplishments, others in ranks and win percentages. And sometimes they need a little help.
Metsfanmax wrote: However, the real problem here, the one that the OP originally alluded to, is that account sitting is fair but not equal. In reality, some players do not have account sitters, and those people are at a disadvantage (in terms of chances to win games) compared to average clan players and the like. So with or without account sitting, there will always be a disparity between the "haves" and the "have-nots." It is the nature of such competitive game-playing sites. Given the difficulty in eradicating that disparity, I would at least like to side with the system that doesn't favor people simply because they've made more internet friends.
BoganGod wrote:They might make noises about considering this draconian idea. I doubt they are that keen to lose revenue. I and over 20other players I know(most of us premium3+years) will not be renewing premium if there is no sitter function.
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