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DeadBeat Counter

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DeadBeat Counter

Postby wpg27offsuit on Mon Apr 28, 2008 2:46 pm

Deadbeat counter
    beside a players name - have Positive Feedback / Negative feed back / Deadbeat counter

Specifics:
I have played over a 1000 games, and I REALLY tire of people getting "kicked out for missing too many turns" - Now I realize sometimes a PC crashes, or someone is unavailable for a day or two - but if we had a counter on someone the number of times they are kicked out for missing 3 in a row - we could avoid playing them all together.

Assuming you like that idea - you could go one step further, and add a "No deadbeats over 'x' games allowed" Where x could be say 3. So when you setup a game - anyone who has been kicked out for missing too many turns more than 3 times - is forbidden to play.
"Did you hear that Meg? Guys can marry other guys now. So, this is awkward, but I mean, if they can do that, that is pretty much it for you, isn't it? I mean you might as well pack it in. Game over."

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Re: DeadBeat Counter

Postby Kemmler on Mon Apr 28, 2008 2:55 pm

rejected
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Re: DeadBeat Counter

Postby Thezzaruz on Mon Apr 28, 2008 5:56 pm

This I would actually find useful, the feedback counter I don't.
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Re: DeadBeat Counter

Postby Arbotross on Mon Apr 28, 2008 10:33 pm

except that new players who are more likely to miss there first turns would likely get in on this rule and if they became a serious player later their first couple weeks on the site could hurt them

also for players who have been playing for a long time a game here and there due to problems and emergencies would simple be unfair

unless you change the counter to a ratio it really couldn't serve its purpose
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Re: DeadBeat Counter

Postby bringiton4 on Mon Apr 28, 2008 10:41 pm

Why has this been rejected?

A deadbeat ratio (a % number that they have deadbeated in games) would probably be one of the MOST relevant numbers to everyone on this site.
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Re: DeadBeat Counter

Postby Keebs2674 on Wed Apr 30, 2008 12:50 pm

I like this idea, although I'd dispense with the feature that would kick them out of games for having to high a deadbeat count. But I like the idea of the public humiliation that goes with it! We need more things like this in CC that gives people a big "Scarlet A" on their chests for doing things that go against the spirit of the game. See my suggestion today about "unwritten rules of CC".
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Re: DeadBeat Counter

Postby wpg27offsuit on Wed Apr 30, 2008 2:39 pm

Ok - take out the option to refuse them to play a game

But keep the idea of how many times they deadbeat.

I once went looking for games to play - one guy had set up literally 40+ maps of classic - and he had like 20 negative feed back - most of which was dead beat -dead beat - deadbeat - I think a 3rd number beside positive and negative feedback - counting the number of times "KICKED OUT" for missing too many turns could be good. I mean thats 3 whole days (minimum) before getting kicked out.

Please- reconsider this - drop the idea of not allowing people to play - fine - but PLEASE consider putting this stat on their name.

As said in a previous post the positive / negative feed back is not really helpful - however - I personally believe the deadbeat counter would be.

I personally - have missed a turn or two here or there due to circumstances - however, I have NEVER been kicked out for missing turns... And I can almost guarantee I will not be in the future.
"Did you hear that Meg? Guys can marry other guys now. So, this is awkward, but I mean, if they can do that, that is pretty much it for you, isn't it? I mean you might as well pack it in. Game over."

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Re: DeadBeat Counter

Postby magimellow on Sat May 03, 2008 10:50 am

STRONGLY concur on the idea of a deadbeat ratio. A count means little to me....the ratio of deadbeat games over total would be a useful stat. Also, agree on the ability to limit those with deadbeats from games I create/search for. Using the ignore list is not effective enough, and requires alot of maintenance.

Just came from a game that deadbeated.....and they created the game....came in and said "Oh, i gotta go play a poker tournament".....well why didn't they "drop game" then..... totally bs.


This feature is much needed and would be greatly appreciated. Having a ratio would not overly punish those that ocassionally fall asleep, family emergency, wife/husband calls you away ;), etc.
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Re: DeadBeat Counter

Postby dustn64 on Sun May 04, 2008 8:36 pm

I think you should just leave a neg if someone deadbeats in a game of yours. Then just check their feedback.

But that would arise another suggestion all together. Should the person that creates the game be able to kick a person for the reason of feedback or rank before the game initiates?
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Re: DeadBeat Counter

Postby Thezzaruz on Mon May 05, 2008 3:03 am

dustn64 wrote:But that would arise another suggestion all together. Should the person that creates the game be able to kick a person for the reason of feedback or rank before the game initiates?


No, if you feel the need to exclude some players then play a private game.
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Re: DeadBeat Counter

Postby gumby2 on Tue May 06, 2008 11:54 am

I like the idea of a deadbeat counter. I have missed turns and games, but I think with stats it would be easy to see the deadbeats who ALWAYS quit if they get behind.
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Re: DeadBeat Counter

Postby PLAYER57832 on Tue May 06, 2008 1:15 pm

If someone is a habitual deadbeater without reason, it usually shows up in feedback. When its not intentional or habitual, who really cares? Sometimes you have to cut folks slack, even if it is frustrating.
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Re: DeadBeat Counter

Postby wpg27offsuit on Thu May 08, 2008 12:45 pm

The problem with leaving negative feedback - is if you see a player with a stat of (54-20) - do you really wanna read through 74 feedbacks to see if he's deadbeating or not.

I do not understand why this idea was squashed when its relatively easy to do - I think I can speak for a fair majority of people when I say Deadbeats often alter the course of a game. I have won and lost MANY games due to the direct impact of deadbeating. ESPECIALLY when the drop out with in the first few rounds - and leave someone an unfair advantage of neutral territories blocking a path to someone. Now you gotta go kill 3 or 4 countries og deadbeat neutrals just to get to someone who is playing the game. COMPLETELY unfair.

For those in the power to "allow" or "ban" an idea - please speak up and tell us WHY you said no - There must be a reason for it - but I think enough people have piped up and said this is useful... PLEASE reconsider
Thanks
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Re: DeadBeat Counter

Postby bringiton4 on Thu May 08, 2008 12:54 pm

Please please OH PLEASE make this happen.

This is something we all want, and I really don't see the downside. Name and shame.

Deadbeats ruin games. They RUIN games. That simple
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Re: DeadBeat Counter

Postby bringiton4 on Sun May 11, 2008 2:42 pm

Bump
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Re: DeadBeat Counter

Postby PLAYER57832 on Sun May 11, 2008 8:46 pm

wpg27offsuit wrote:The problem with leaving negative feedback - is if you see a player with a stat of (54-20) - do you really wanna read through 74 feedbacks to see if he's deadbeating or not.

You only need read through the negs .. and thenonly a few. Usually, you will see a pattern -- if the pattern is "deadbeats as soon as losing .." you might want to skip. if the feedback is "gee I was in the hospital for three days and came back to find all these negs ... "

This is a LOT more helpful than a straight number.
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Re: DeadBeat Counter

Postby bringiton4 on Sun May 11, 2008 10:14 pm

While I generally agree with you, it's mostly not possible, if someone is joining your game in the last, or second-last position. This just makes it far more simple and plain easy.

If someone deadbeated because of a legitimate reason (hospital, other unavoidable reasons) - and only because of unavoidable reasons - then they'll be MORE than fine. It's a ratio after all - if they deadbeat in 1% of their overall games, no one will say anything. But if they deadbeat in 20% of games, wouldn't you want to know that?
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Re: DeadBeat Counter

Postby waseemalim on Mon May 12, 2008 2:22 am

I like it.
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Re: DeadBeat Counter

Postby ParadiceCity9 on Mon May 12, 2008 7:47 pm

I missed a lot of turns at once when i had like 300 games...can that not be held against me?
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Re: DeadBeat Counter

Postby wpg27offsuit on Fri May 16, 2008 8:46 am

ParadiceCity9 wrote:I missed a lot of turns at once when i had like 300 games...can that not be held against me?


Would that not be "biting off more than you can chew". No offense - but if you sign up for so many games - than it should only be fair that you have time to play all those games. But, again - I am not wanting a "missed turn" counter. I want a "kicked out for missing 3 in a row" counter.

Everybody misses a turn or two - Even I have been known to miss the odd turn (as hard as I try not to let that happen) - I am talking about being KICKED OUT OF THE GAME for missing turns. Thats 3 days in a row - 72 hours of no play - thats what I am asking for. And sorry - so far, I have not heard a really good reason why this can not be added. Its a simple little stat besides the Positive / Negative feedback.
"Did you hear that Meg? Guys can marry other guys now. So, this is awkward, but I mean, if they can do that, that is pretty much it for you, isn't it? I mean you might as well pack it in. Game over."

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Re: DeadBeat Counter

Postby Renee_W on Fri May 16, 2008 11:02 am

It's also only 15 minutes. In order to not be problematic a deadbeat counter would also need to not count speed game deadbeats that occur say 45-60 minutes into the game or more. A casual game I can see it as a problem 100% of the time. A speed game you have to be more understanding life happens and games can take 15 minutes to 5 hrs and you can't know how long before you start.
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Re: DeadBeat Counter

Postby TheHappyJ on Fri May 16, 2008 1:51 pm

Spectacular idea. I don't normally troll the forum, but came on today to make two suggestions, and this is one. In my versn, game creators have the option of disallowing deadbeats, but the system self corrected by expunging ond DB per month - protecting against the occasional incident. When my wife's water broke, I apologized and DB'ed 5 games. If I had not been able to join a game for two months after that, I'd have been fine.... I was too occupied with the baby, anyway. People who miss games routinely SHOULD have a yellow stripe or embroidered "A", and I like to meet new players by joining public games rather than play with the same handful day in and out.
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Re: DeadBeat Counter

Postby ParadiceCity9 on Fri May 16, 2008 2:03 pm

wpg27offsuit wrote:
ParadiceCity9 wrote:I missed a lot of turns at once when i had like 300 games...can that not be held against me?


Would that not be "biting off more than you can chew". No offense - but if you sign up for so many games - than it should only be fair that you have time to play all those games. But, again - I am not wanting a "missed turn" counter. I want a "kicked out for missing 3 in a row" counter.

Everybody misses a turn or two - Even I have been known to miss the odd turn (as hard as I try not to let that happen) - I am talking about being KICKED OUT OF THE GAME for missing turns. Thats 3 days in a row - 72 hours of no play - thats what I am asking for. And sorry - so far, I have not heard a really good reason why this can not be added. Its a simple little stat besides the Positive / Negative feedback.


No you don't understand what I said. This was when I had played a total of like 300 games. I was a fucking noob and started like 150 freestyle games at once and deadbeated out of probably 60% of them. I'm not like that now. That was the only time that I've mass-deadbeated.
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Re: DeadBeat Counter

Postby Natewolfman on Fri May 16, 2008 2:58 pm

I love this idea!

1) It will also limit those players who deadbeat just cuz they know they will lose, so they dont look bad

2) For those who mentioned feedback being the correct source, i dont know about you, but if i took the time to write a negative feedback for every deadbeat i encountered (probably a good few hundred) not only is it a waste of time, but also im sure i would get alot more negs myself from people retaliating on me for it...
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Re: DeadBeat Counter

Postby DaGip on Sat May 17, 2008 5:59 pm

If they had a Deadbeat percentage, that would be helpful, in my opinion.
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