Moderator: Community Team
seekmeup41 wrote:I would like to propose a new game option fueld by the thousands of complaints about dice. Why not draw dice from a pool of dice so that everyone is guaranteed to have the same dice? For example, at the start of every game, everyone has a "dice pool" of 300 dice (50 repetitions of each of the 6 possible die). Every roll of the dice the die are drawn randomly without replacement from this pool of 300. When all the dice are drawn from this pool, another 300 are supplied and the draw starts again from this pool. This option would guarantee that everyone at least rolls the same number of 1s or 6s in the course of 300 dice and would end all the flame wars about unfair dice; it is currently impossible to tell what your opponent is rolling when it is his/her turn so you never know how good your dice are. Here, you would at least know that even when you get bad dice one turn, that would increase your odds of good dice in the next turns, kinda like playing single deck blackjack. I think it is worth a shot and would be simple to incorporate in the game. Comments?
Seek
seekmeup41 wrote:
My motivation is that often CC no longer has a skill element. Make it a pool of 600 dice if you like but I would like to make our games more about skill and less of dice luck.
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
seekmeup41 wrote: However, what would change is that extremely unlikely events would NOT occur often (like losing 59 vs 23).
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
seekmeup41 wrote:Well Darwin, it would be possible to code up a program to predict the odds of winning given my proposal if you actually A) knew all the dice that were thrown (which you couldn't know because what you roll when your opponents roll is not visible and B) if you knew exactly how big the dice pool was which you were drawing from, which as I said in my last post, I would be happy if this was anywhere between as small as 30 to as large as 600. If the dice pool size changed every time is was refreshed you would have absolutely no way of predicting what your dice might be.
it doesnt matter whether YOU want to predict the dice or not. the fact is the method you have outlined is so predictable that you don't even need to know what other ppl have. and even if you dont want to predict the dice, SOMEONE will.seekmeup41 wrote:My proposal is based largely on the fact that often in scientific endeavor we do not use random number generators; instead we code things so that events are drawn pseudorandomly. We don't neccesarily care when events occur but we want to ensure that they occur with a certain frequency. I don't want to be able to predict my dice; all I want is to know that I got just as many 1s as my opponent. My suggestions above would make it very difficult to count the dice but would make it much more likely (than the current dice system) that the dice were evenly allocated to all players.
seekmeup41 wrote:Frankly, I am surprised so many people are so negative about this suggestion. I guess there are players that like to know they have a small chance in hell at winning even when they are heavily outnumbered. I am not one of those people. I prefer to tip my hat, say good game, and have a rematch.
Seek
Darwins_Bane wrote:firstly, having a randomly changing dice pool size would effectively render the dice just like they are now. there is a 1 in 6 chance each time its rolled. the fact that its in a batch of 50k is for convenience and to reduce the fetch load on the site. and you still havent adressed the fact that no matter the batch size its still predictable. It doesnt matter what the other ppl have. if you have rolled 5's and 6's then you WILL role low dice and therefore lose. and your way, until you lose those then you can't get good dice. that seems kinda dumb to me.
seekmeup41 wrote:I should say that the objection to my suggestion seems to indicate how serious people take cheating or dice counting. That is cool. Glad we have people trying to make the game as Risky as possible.
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
seekmeup41 wrote:I should say that the objection to my suggestion seems to indicate how serious people take cheating or dice counting. That is cool. Glad we have people trying to make the game as Risky as possible.
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