Inspired by Soloman's castle risk suggestion, I figured that I would propose this:
* Suggestion Idea: The reinforcement round is moved from the
beginning of the turn to the end, and fortification is eliminated. This would
be an option
available at the game setup screen.
* Specifics: At the start of a turn, a player would attack, and then get to
deploy reinforcements afterwards. Because troops are deployed at the end,
fortification is not really needed.
* Why it is needed: This adds several unique elements to the strategy of
the game. For example, it would require players to think farther in advance,
because they would have to decide where to attack from and deploy troops
there, so that they could attack from it on the next round. Also, players would
be able to see where other players had deployed troops before they are
attacked, so that they would have a chance to deploy their own troops in
preparation for the battle. I think this would be a fun, different way of
playing.