Conquer Club

Option for reinforcements at the end of the round

Suggestions that have been archived.

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Do you like this idea?

Yes, it sounds fun.
0
No votes
Yes, but fortifications should still be allowed.
1
17%
No.
5
83%
 
Total votes : 6

Option for reinforcements at the end of the round

Postby 4V4T4R on Mon Dec 17, 2007 7:02 pm

Inspired by Soloman's castle risk suggestion, I figured that I would propose this:

* Suggestion Idea: The reinforcement round is moved from the
beginning of the turn to the end, and fortification is eliminated. This would
be an option
available at the game setup screen.

* Specifics: At the start of a turn, a player would attack, and then get to
deploy reinforcements afterwards. Because troops are deployed at the end,
fortification is not really needed.

* Why it is needed: This adds several unique elements to the strategy of
the game. For example, it would require players to think farther in advance,
because they would have to decide where to attack from and deploy troops
there, so that they could attack from it on the next round. Also, players would
be able to see where other players had deployed troops before they are
attacked, so that they would have a chance to deploy their own troops in
preparation for the battle. I think this would be a fun, different way of
playing.
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Postby Handsomesam on Mon Dec 17, 2007 8:33 pm

Different, seems to me like it's more Defensive geared.
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Re: Option for reinforcements at the end of the round

Postby spiesr on Mon Dec 17, 2007 10:18 pm

4V4T4R wrote: Because troops are deployed at the end,
fortification is not really needed.
But then your troops could not move except by attacking?
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Re: Option for reinforcements at the end of the round

Postby 4V4T4R on Mon Dec 17, 2007 10:42 pm

spiesr wrote:
4V4T4R wrote: Because troops are deployed at the end,
fortification is not really needed.
But then your troops could not move except by attacking?


Yes, but since you deploy troops after you attack, if you need more troops on
a territory you can deploy them there, you don't need to move existing ones there.

Also, with the exception of unlimited fortifications, most kinds of risk don't
allow that kind of massive troop movement anyway, so you would actually
have more control over troop arrangement with this than with many other
kinds of risk.
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