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freezie wrote:So..let me think:
Someone use all his credits on a continent, get it, and get other territories assigned randomly.
Smart people would bid a lot on Oceania, using classic as exemple, and have a continent to start with, almost assurely, since he used every of his credits to that.
Then someone else could bid the same number of credits amon all asia, start with it, be the first player playiing, and get a huge +7 to start with?
To me, it sounds like it would be a bit abusive.
freezie wrote:Smart people would bid a lot on Oceania, using classic as exemple, and have a continent to start with, almost assurely, since he used every of his credits to that.
Piestar wrote:I fail to understand the point. Please explain how this would improve gameplay, or the enjoyment thereof?
Would the points determine all the nations you receive, so that high bids would have the trade-off of fewer starting positions? That could be interesting...
What would happen when two players bid the same amount for the smae territory? Would they cancel each other out, giving that territory to the next highest bidder?
Would the remainder of the terts be made neutral?
Most importantly, would the end result be worth the effort to modify the program?
Just curious...
BaldAdonis wrote:freezie wrote:Smart people would bid a lot on Oceania, using classic as exemple, and have a continent to start with, almost assurely, since he used every of his credits to that.
Well, then everyone would be doing that, wouldn't they? So everyone would tie, and no one would get it.
yeti_c wrote:* Suggestion Idea: A Deploy phase at the beginning of the game.
* Specifics:
At the start of the game all territories are randomly assigned with 1 army on each.
The remaining armies (Number of territories held * 2) are then available for deploy.
Each player has one "Deploy turn" at the beginning of the game.
During this phase they can see the map and all territories auto assigned (unless Fog is on) but not how many have been deployed by other players. The log will only update at the end of the round.
The player can deploy his armies in the standard way... if the player runs out of time then all deploys are cancelled and 3 are deployed everywhere.
If the player misses his turn - then 3 are deployed everywhere.
Once the last player has played - the game begins in earnest...
This round is effectively "freestyle" in so far that everyone can play at any time... the random starting decision is made after the round completes...
* Why it is needed: Greater/Different Strategy
(I thought I'd just post this idea as although it's not mine - it's the best version of this (I think) that I have seen - but it's been forgotten some where!)
yeti_c wrote:* Suggestion Idea: A Deploy phase at the beginning of the game.
* Specifics:
At the start of the game all territories are randomly assigned with 1 army on each.
The remaining armies (Number of territories held * 2) are then available for deploy.
Each player has one "Deploy turn" at the beginning of the game.
During this phase they can see the map and all territories auto assigned (unless Fog is on) but not how many have been deployed by other players. The log will only update at the end of the round.
The player can deploy his armies in the standard way... if the player runs out of time then all deploys are cancelled and 3 are deployed everywhere.
If the player misses his turn - then 3 are deployed everywhere.
Once the last player has played - the game begins in earnest...
This round is effectively "freestyle" in so far that everyone can play at any time... the random starting decision is made after the round completes...
* Why it is needed: Greater/Different Strategy
(I thought I'd just post this idea as although it's not mine - it's the best version of this (I think) that I have seen - but it's been forgotten some where!)
freezie wrote:BaldAdonis wrote:freezie wrote:Smart people would bid a lot on Oceania, using classic as exemple, and have a continent to start with, almost assurely, since he used every of his credits to that.
Well, then everyone would be doing that, wouldn't they? So everyone would tie, and no one would get it.
Then, the point of this update is? And if 2 players tie this way, and the other bid for south america..The other 2 are pretty much screwed.
Herakilla wrote:how the heck can you do it in one round? the way it SHOULD be done to have maximum effectiveness is auctioning off the territories. it randomly chooses a territory then starts taking bids, once ever player passes back to the current bidder than that bidder wins
you could make the bidding rounds speed but once the actual game starts it would revert to casual lol
Herakilla wrote:how the heck can you do it in one round? the way it SHOULD be done to have maximum effectiveness is auctioning off the territories. it randomly chooses a territory then starts taking bids, once ever player passes back to the current bidder than that bidder wins
you could make the bidding rounds speed but once the actual game starts it would revert to casual lol
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