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1756244879 Conquer Club • View topic - Nuclear capabilities
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Nuclear capabilities

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Nuclear capabilities

Postby AARRGH on Thu Nov 22, 2007 12:19 pm

Hey all, I was recently introduced to the site and am very impressed thus far. Being a Noob i haven't had a chance to really experience all thus far. One suggestion I wanted to bounce around is a house rule that we play at home. 3 dice for both defending and attacking armies, when armies allow, if they come up 111-nuclear bomb is unleashed and all opposing armies on that continent are wiped out. Makes for very interesting changes at the end of some long games...has also caused grown men to cry! Anyway, thanks again for all the work to establish a site like this.
What do we know about partying or anything else?
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Postby AARRGH on Thu Nov 22, 2007 12:20 pm

Sorry, reading over this I didn't mean continent, but rather country that is involved in the battle.
What do we know about partying or anything else?
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Postby khazalid on Thu Nov 22, 2007 12:22 pm

i believe this has been suggested already... sorry
had i been wise, i would have seen that her simplicity cost her a fortune
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Postby AARRGH on Thu Nov 22, 2007 4:04 pm

Thanks, glad to know that others out there think similarly. Like I said, as a Noob I won't really know what has been suggested or not for a while; still, not a bad idea.
What do we know about partying or anything else?
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Postby khazalid on Thu Nov 22, 2007 4:09 pm

if you have any other bright ideas, hit the search button and do a quick check. also they like everything in form form so makes sure you used the form. form.
had i been wise, i would have seen that her simplicity cost her a fortune
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Postby The Weird One on Fri Nov 23, 2007 2:30 am

still a great idea for those so far out of the dice gods' favor that this is relatively commonplace.
sheepofdumb wrote:I'm not scum, just a threat to the town. There's a difference, thank you very much.

ga7 wrote: I'll keep my vote where it should be but just in case Vote Strike Wolf AND f*ck FLAMINGOS f*ck THEM HARD
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