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Aerial Attack

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Do you like Aerial Attack

Poll ended at Wed Oct 31, 2007 8:09 pm

Yes, it would be a cool option
1
6%
I don't know yet, but it sounds interesting, lets discuss it more first
2
12%
Stop annoying us with your foolish suggestions Piestar! You suck!
3
18%
No, I don't want to have to worry about units appearing behind my lines.
4
24%
No, I fear change. (And fire. Fire BAD!)
1
6%
No, he's always too negative.
4
24%
I have no opinion, I just feel the need to vote on all polls.
2
12%
 
Total votes : 17

Aerial Attack

Postby Piestar on Wed Oct 24, 2007 8:09 pm

<Body>:

Suggestion Idea: Airborne

Specifics: Just an idea for an odd variant, similar to bombardment, but which actually lets you 'drop' a unit behind enemy lines.

Obviously the outcome would have to be determined immediately. Depending on how the mechanism is hammered out (for example, requiring you to own a specific territory, or perhaps a special 'card') you might be able to drop 2 or 3 units behind the lines.

This could be particularly useful in a 'Fog of War' game, as it would give you a snap-shot of the territory, and it's surroundings.

Of course you also might accidentally attack an ally, but hey, c'est la guerre, mon amie.

Why it is needed: Like all of my ideas, not a need, just a thought, especially as it would add an interesting touch to Fog of War matches.
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Postby Aerial Attack on Wed Oct 24, 2007 8:25 pm

Hey a poll about me?

I'm too negative? No I don't think that I'm not a positive person *grin*.

As to the actual subject matter at hand ...

D-Day currently has this option. There are 2 planes (21st Flyover and 916 Flyover) that allow for this - however to compensate for their special attacks, holding a Flyover and it's corresponding Paratrooper is a -1 bonus.

Incidentally, the mapmakers accidentally added this feature to the Artillery terrs as well (can Aerial Attack the beaches). They liked it so much that they left this in the map. It was quenched just when bombardment came out - so most people assume the artillery only bombard.

I think I'll hold off on voting until I see just how negatively rated I am *cackle*.
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Postby Inhuman14 on Wed Oct 24, 2007 8:36 pm

I vote nay, mainly due to the fact that this would change the style of play way too much and would enable a lot of cheap victories.
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Postby gimil on Wed Oct 24, 2007 9:04 pm

Inhuman14 wrote:I vote nay, mainly due to the fact that this would change the style of play way too much and would enable a lot of cheap victories.


how do u figure?
What do you know about map making, bitch?

natty_dread wrote:I was wrong


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Postby Inhuman14 on Wed Oct 24, 2007 9:38 pm

Well, if you are positing that a player would be able to attack anywhere behind enemy lines, if that were right after someone just got established on a continent and could not afford 2-3 armies on every piece of territory they own, they would be quickly overrun. Plus it would tick off a lot of other players. It would never work as something on every game, but it might work in new maps as a gimmick type thing. I've got a topic dedicated to that at this link: http://www.conquerclub.com/forum/viewtopic.php?p=800329
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okay

Postby Piestar on Wed Oct 24, 2007 10:27 pm

Inhuman14 -

I understand your concerns, but I think they can be addressed.

Clearly if you limited where they could land, it would help to some degree.

In addition, this should primarily (or exclusively) be a Sequential Game option, to avoid the drop one guy, then hope to turn in cards before the victim gets a turn strategy, which, I concur, would be a cheap win.

As to changing the style of play, variety is the spice of life, and much like the salt and pepper on your dinner table, it would be optional.
Last edited by Piestar on Thu Oct 25, 2007 12:47 am, edited 1 time in total.
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And yet it moves...

Postby Piestar on Wed Oct 24, 2007 10:30 pm

Hey Aerial Attack -

Apparently you're not that negative, but the clear consensus is, much like all great geniuses, I am not understood in my own time, and thus suck. Alas, such was the fate of Socrates and Galileo... :wink:

What? Nobody told me "Socrates, hemlock is poison." : Mel Brooks
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Postby firth4eva on Thu Oct 25, 2007 2:56 am

Aerial Attack wrote:Hey a poll about me?I'm too negative? No I don't think that I'm not a positive person *grin*.

I think I'll hold off on voting until I see just how negatively rated I am *cackle*.


or maybe when someone gives 2 shits about what you think
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Re: okay

Postby Aerial Attack on Thu Oct 25, 2007 6:47 am

Piestar wrote:Inhuman14 -

I understand your concerns, but I think they can be addressed.

Clearly if you limited where they could land, it would help to some degree.

In addition, this should primarily (or exclusively) be a Sequential Game option, to avoid the drop one guy, then hope to turn in cards before the victim gets a turn strategy, which, I concur, would be a cheap win.

As to changing the style of play, variety is the spice of life, and much like the salt and pepper on your dinner table, it would be optional.


Unfortunately, I don't believe that (currently) the XML can differentiate between Freestyle and Sequential play order. Thus, in order to limit it's effects - you would need to limit the types of games able to be played on that map. I have a feeling that the Map Foundry would not forward a map that is not playable on all settings. And by not playable, I mean that a specific play setting would dramatically alter the game play.

It seems to be working on D-Day. There are more maps in the works that include bombardments. I think that as more people get used to long range attacks (even if only bombards), they will eventually be able to handle true long range attacks. So, it's just a matter of time *smile*.

And firth - this isn't the Flame Wars forum, so your comment was inappropriate. You can add it to the thread dedicated in my honor in Flame Wars *grin*. Unless of course, there's no more grammar to be corrected.
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