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Required break between targets

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Required break between targets

Postby Piestar on Tue Oct 16, 2007 11:20 pm

<Body>:

Suggestion Idea: An option that requires the players to physically choose the next target when the armies in the current attacking territory run out.

Specifics: A simple option. When an attacking territory runs out of armies, instead of jumping to another potential attack, you get the illegal attack message.

Why it is needed: Because there are people like me who get button happy, and end up messing themselves over. Although I suggest this as an option, I really think for beginners this would be a preferable default, with the quicker free-flow style that is currently in use could be an option for more experienced players.
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Postby Aerial Attack on Tue Oct 16, 2007 11:30 pm

If I understand you correctly, what you really want is a blank territory added to the top of the Attack From drop down box.

This way, unless you either a) select a real territory to attack from OR b) have advanced armies into a territory - the empty territory is selected [and if you hit attack, you get an error message]?

It definitely could prove useful - since the box is ordered alphabetically. But, I don't know that lack likes putting "dead" things in the database.


[side note only vaguely connected to the main topic]

I know he doesn't want database entries for map that don't actually exist (play-testing of maps prior to launch). So, would he want each map to have an extra field "" ? Then again, adding that would be a step towards my method of using fortification as the way to handle missed armies ...

[/side note]
Last edited by Aerial Attack on Tue Oct 23, 2007 12:24 pm, edited 1 time in total.
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Postby misterman10 on Tue Oct 16, 2007 11:31 pm

No offense, but it seems like your making suggestions just for the sake of making them. I know this because I did this when I first joined. I would actually spend some of my free time and deep thought just thinking of suggestions. Most of mine were bad...

As to this suggestion, I dont think it would be necessary. With the 'illegal attack' message, this would mean that EVERY SINGLE one of your territories would have an option to attack but would just show the 'illegal attack' message. On big maps, if you have a lot of territories with 1's, thats just pointless. Also, it would just make scrolling through your attack stages harder and longer. Just take your turns more slowly :wink:
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really?

Postby Piestar on Tue Oct 16, 2007 11:41 pm

No offense MisterMan, but your comments make no sense to me.

No, I'm not making ideas simply to watch myself type. I am sure you are being honest when yuo confess that you have done so, but I am not you.

No offense.

Secondly, no, it would not require every territory to have the option to attack.
No, my suggestion would not offer up an option to attack from nations which cannot attack, be it due to having one army, or no neighboring enemy.
No, it would not slow your processing of your turn down, because it would be OPTIONAL.

The current program recognizes that your current country has reached zero armies, and defaults to the top of the list, whichever new territory that is capable of attacking.

My suggestion would default the same result (attacking country has no armies left) and sends it to a null-field.

Aerial Assault understands, and has a potential method, though I agree with him that a 'blank' might be problamatic.
Perhaps, if instead of a blank, each list has a default first-field entitled 'no attack made' in red text?
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Postby Night Strike on Wed Oct 17, 2007 12:32 am

You shouldn't ever get the "illegal attack" message anymore because there are none. As soon as an attack from territory is chosen (1st box), the attack to territories (2nd box) are updated with only the ones that are possible to attack. This is true for both manual and default selections.
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Oops

Postby Piestar on Wed Oct 17, 2007 12:48 am

Non sequitar Night Strike.
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Postby backspin on Sat Oct 20, 2007 8:37 am

Aerial Attack wrote:If I understand you correctly, what you really want is a blank territory added to the top of the Attack From drop down box.

This way, unless you either a) select a real territory to attack from OR b) have advanced armies into a territory - the empty territory is selected [and if you hit attack, you get an error message]?

It definitely could prove useful - since the box is ordered alphabetically. But, I don't know that lack likes putting "dead" things in the database.


[side note only vaguely connected to the main topic]

I know he doesn't want database entries for map that don't actually exist (play-testing of maps prior to launch). So, would he want each map to have an extra field "" ? Then again, adding that would be a step towards my method of using fortification as the way to handle missed armies ...

[/side note]


Why would putting a null field in the drop down, put any 'dead' things in the database? It would be rather easy to add an empty entry to the top of the list, without affecting the database at all. Attempting to attack the null field would result in an error. Nothing would be done to the database. But this is all a moot point considering how AJAX automatically updates the attack to field with potential targets.
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Postby mmkok on Sat Oct 20, 2007 9:21 am

i see his piont, but for me its been me clicking on attack and then i just attacked somewere were i didnt want to attack and i just lost2 guys. i think if there was a way to make it so you have to select were you want to attack and not just have the computer do it and all you have to do is hit attack. If i make sense
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