1756241300
1756241300 Conquer Club • View topic - number of countries held [To-do]
Conquer Club

number of countries held [To-do]

Suggestions that have been archived.

Moderator: Community Team

number of countries held [To-do]

Postby killthejoe on Mon Sep 10, 2007 12:17 am

It would be great if there was a small list, or simply a number that appeared beside each player's name to tell how many countries each person owns at a given time.

Just for simplicity's sake!

Thanks much!
User avatar
Corporal killthejoe
 
Posts: 13
Joined: Sun Sep 09, 2007 12:05 am

Postby ParadiceCity9 on Mon Sep 10, 2007 5:29 am

get greasemonkey.
Corporal 1st Class ParadiceCity9
 
Posts: 4239
Joined: Thu Feb 15, 2007 4:10 pm

Postby Ishiro on Mon Sep 10, 2007 7:02 am

ParadiceCity9 wrote:get greasemonkey.


Which doesn't work unless you turn off ajax, and turning off ajax may only be a temporary solution as lack appears to be heading toward ajax for future site enhancements.

I'd love to see some of the more basic features of the scripts built into the site... country counts, XML parsing to show attack paths (some maps are not exactly clear on what shares borders with what all the time), continent bonuses...
Image
User avatar
Corporal 1st Class Ishiro
 
Posts: 324
Joined: Mon Jul 17, 2006 5:53 pm
Location: Under the Rainbow

Postby jiminski on Mon Sep 10, 2007 8:14 am

I reckon the script genius's will have that problem sorted in the long term. (thanks very much in advance)
so short-term get Greasemonkey (BOB) and disable Ajax in 'My settings'

Greasemonkey is a marvelous addition and the site would be diminished without it....
is there a reason that lack has not fully integrated the option into the site?
I am on unfamiliar ground but is it an intellectual property issue? would he have to pay a fee to Troy or Robert where now he does not as it is a volunteered add-on?
User avatar
Major jiminski
 
Posts: 5422
Joined: Tue Feb 20, 2007 3:30 pm
Location: London

Postby lackattack on Mon Sep 10, 2007 8:22 am

In-game stats is on my to-do list :D
User avatar
Corporal 1st Class lackattack
 
Posts: 6097
Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC

Postby jiminski on Mon Sep 10, 2007 8:45 am

thanks lack :wink: i was not being a smart-arse there ... in fact the exact opposite. (.. a dumb-head?)

is there a reason that you haven't integrated the whole Greasemonkey script so you do not get conflict when you improve your site? (Ajax for example)
User avatar
Major jiminski
 
Posts: 5422
Joined: Tue Feb 20, 2007 3:30 pm
Location: London

Postby lackattack on Mon Sep 10, 2007 9:21 am

I just prioritized other stuff. But if the GM script doesn't get fixed soon, that will boost the priority of pulling GM features into the CC core.
User avatar
Corporal 1st Class lackattack
 
Posts: 6097
Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC

Postby jiminski on Mon Sep 10, 2007 9:53 am

cheers mate
User avatar
Major jiminski
 
Posts: 5422
Joined: Tue Feb 20, 2007 3:30 pm
Location: London

Postby Ishiro on Mon Sep 10, 2007 6:09 pm

I think the problem with the Greasemonkey script is going to be how to get it to refresh when the ajax triggers. Currently, I'm not seeing a way around it, but I'm going to keep looking.
Image
User avatar
Corporal 1st Class Ishiro
 
Posts: 324
Joined: Mon Jul 17, 2006 5:53 pm
Location: Under the Rainbow

Postby MOBAJOBG on Tue Sep 11, 2007 12:55 am

If it's not too much to ask, please show or display also the number of armies.

Note: I prefer to play this game as it is in its original form.
User avatar
Major MOBAJOBG
 
Posts: 748
Joined: Thu Dec 14, 2006 12:18 am

Postby superkarn on Tue Sep 11, 2007 8:19 am

lackattack wrote:I just prioritized other stuff. But if the GM script doesn't get fixed soon, that will boost the priority of pulling GM features into the CC core.

Then maybe Tr0y should just sit tight :lol:
User avatar
Major superkarn
 
Posts: 134
Joined: Mon Jul 17, 2006 10:11 am


Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users