greenoaks wrote:crustykev wrote:It should be done to increase the number of potential customers.
You guys are saying that you have fifty games on the go.
So you must have ten????????? games waiting for you to take a turn when you log on.
By your own actions, you have shown a limit of four games available to play when you log on to be inadequate for your own requirements.
So you are the evidence that speeding up play for freemiums with a four game limit isnt going to detract from the number of premium players.
But it will have the potential to attract more players, some of whom will go premium.
this would not attract more players. to do so there would need to be ads promoting this change.
besides, doing things to make an experience better for customers who do not pay for it leads to bankrupcy.
Strictly speaking of CC in a business sense.
Generally, the purpose of business is to make a profit, and then make a bigger one, etc.
As someone who is satisfied that you are getting value for money, (or you wouldnt have bought premium).
As long as CC is maintained to a standard so you remain satisfied, you wil keep buying premium.
And so will I when my expired credit card is sorted.
So to a degree, we are fixed income, and doing more for us may improve our experience, but isnt going to increase the income of CC, because we would have bought premium anyway.
For CC to be more profitable, like any business, it needs to attract more paying customers.
Those newbies that sign up, and leave soon after frustrated by the speed of CC are the most easily accessible sources of increased profit for CC.
So its good business to find ways to encourage them to stay.
Making the newbie experience better is financially more sensible than making the premium experience better.
The longer someone is here, the more likely they are to upgrade.
You guys are the proof.
You werent satisfied with just 4 potential turns a day.
You were willing to pay for 10, 20, 50 turns a day, and the other advantages of being a premium member.