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PenalCode wrote:Why not make it so that you are exempt from nuking your own territories. Bombing your own territories just doesn't make sense, it just serves to penalize you for no reason at all.
PenalCode wrote:Why not make it so that you are exempt from nuking your own territories. Bombing your own territories just doesn't make sense, it just serves to penalize you for no reason at all.
gradybridges wrote:plus ift gives a safe spot to one of your territories. If you are down to one/2 territories on a small map with a couple players you can build up many rounds while the others attack eachother.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
alstergren wrote:gradybridges wrote:plus ift gives a safe spot to one of your territories. If you are down to one/2 territories on a small map with a couple players you can build up many rounds while the others attack eachother.
Actually it doesn't. Two players can, at the same time, have the same region named in a spoil.
TheForgivenOne wrote:alstergren wrote:gradybridges wrote:plus ift gives a safe spot to one of your territories. If you are down to one/2 territories on a small map with a couple players you can build up many rounds while the others attack eachother.
Actually it doesn't. Two players can, at the same time, have the same region named in a spoil.
Tends to only happen on small maps with a lot of players. I think it only happens once all the territories cards have been exhausted from the "deck"
Jatekos wrote:TFO is right. Normally you are safe if you build on the regions you own as a spoil. That's why stalemates occur in multiplayer nuclear games.
greenoaks wrote:Jatekos wrote:TFO is right. Normally you are safe if you build on the regions you own as a spoil. That's why stalemates occur in multiplayer nuclear games.
i have close to 1500 unique kills with nukes and have NEVER experienced a stalemate game because of them
PenalCode wrote:Why not make it so that you are exempt from nuking your own territories. Bombing your own territories just doesn't make sense, it just serves to penalize you for no reason at all.
SirSebstar wrote:also, i think nukes should have a more random deck, so you can actually grab the same card another has
Jatekos wrote:greenoaks wrote:Jatekos wrote:TFO is right. Normally you are safe if you build on the regions you own as a spoil. That's why stalemates occur in multiplayer nuclear games.
i have close to 1500 unique kills with nukes and have NEVER experienced a stalemate game because of them
No wonder you have not come accross one if you have only played so few games.
Here is one from my extensive nuclear history: Game 6529815
This game made me realize that there are many players out there who know the nuclear strategy.Notice that Blue, Cyan and myself (Red) were all building up on selected regions.
Here is another one, which would have turned into a building game if there wasn't a player (Yellow) who mixed everything up, because he was not aware of the building-on-your-spoils strategy. Red, Blue and Pink (me) were stacking on cards. Game 7929508
greenoaks wrote:i can see how this is a problem if it has happened twice in your games and never in my 1,400+ nuclear games
management better get onto this immediately
PenalCode wrote:Why not make it so that you are exempt from nuking your own territories. Bombing your own territories just doesn't make sense, it just serves to penalize you for no reason at all.
PLAYER57832 wrote:Nuking just the opponents territory would make it not that much different than the other spoils options (just reversed). This, the chance that you might penalize yourself as well as the opponent is an interesting twist.
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