sully800 wrote:I always like your ideas for their creativity UncleAndy, but most of them add a large amount of luck to the game. That's the main reason I don't like this idea. I prefer to see Risk edge towards strategy and away from luck.
Chess is a pure strategy game, War (the card game) is pure luck. I am a much bigger fan of Chess than War. You get the idea

I prefer Chess to War myself.... In retrospect, you are correct, my ideas tend to introduce more variables, which can be construed as introducing more luck into the game.
However, make note of my
Reduced Rate card option; that idea actually
reduces involved players' tendency to rely on luck (of the cards), as it reduces the impact of card trades....and yet it was universally bashed for the first ten posts.
Y'all are right, though,
Multiplier Cards would totally put the game out of whack, potentially allowing a player reduced to a single territory to beat the sole surviving opponent who owns 90%+ of the globe (and therefore punishing solid play by over-rewarding luck). Regardless of the eventual fates, I love putting new ideas on the table and watching how peoples brains spin them, as well as the synergy of developing concepts as a community.