1756282232
1756282232 Conquer Club • View topic - cards are worth what round you are in
Conquer Club

cards are worth what round you are in

Suggestions that have been archived.

Moderator: Community Team

cards are worth what round you are in

Postby joeyjordison on Fri Mar 23, 2007 11:27 am

simple idea i just had. couldn't find it suggested elsewhere on or the TDL so i'll fire away.

simple put the cards set is worth equal to the round number. i think this would reduce the variation and chance based on cards as the maximum that a set can be worth is about 5 more than your last. i just think it would be a nice option and would mean cards keep up with the rate of play but don't force it like in esc and chance is left out more unlike flat.
User avatar
Major joeyjordison
 
Posts: 1170
Joined: Wed Apr 19, 2006 9:10 am

Postby max is gr8 on Fri Mar 23, 2007 11:27 am

I thinks its a good idea
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
User avatar
Corporal max is gr8
 
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future

Postby sully800 on Fri Mar 23, 2007 11:30 am

This is similar to the esc+1 option that has been suggested. In that suggestion, the card sets are each just 1 more than the previous value. They would increase at relatively the same rates, depending on the number of people involved. I personally think esc+1 makes a bit more sense, but they are so similar either would be a good option.
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Postby CreepyUncleAndy on Fri Mar 23, 2007 12:49 pm

I've been thinking towards something along the same lines, a way to nerf escalation without removing it entirely. My idea was simply that the first set to be cashed in would provide you with a base of 5-10 armies (or perhaps the Flat Rate equivalent for whatever set you turn in), and the number of armies you would get for each subsequent trade-in would simply increase by one.

But I like your idea better, because (a) it is equally fair to all players who trade in during the same round and (b) the number of armies you get does not jump exponentially.

Agreed, this idea is much more sane than Escalation currently is. Maybe we can call this Reduced Escalation....and maybe we can implement my Reduced Rate option as well. 8)
User avatar
Private CreepyUncleAndy
 
Posts: 228
Joined: Fri Dec 01, 2006 9:45 pm

Postby joeyjordison on Fri Mar 23, 2007 1:03 pm

sully800 wrote:This is similar to the esc+1 option that has been suggested. In that suggestion, the card sets are each just 1 more than the previous value. They would increase at relatively the same rates, depending on the number of people involved. I personally think esc+1 makes a bit more sense, but they are so similar either would be a good option.


they are similar and i saw the esc+1 option but decided that the gameplay implecations were quite different. esc+1 would be a very slow cards option whereas mine would be slightly faster. also my idea would mean that things depend solely on when you cash as opposed to when your oponents get set thus slightly eliminating some of the luck factor involved.
User avatar
Major joeyjordison
 
Posts: 1170
Joined: Wed Apr 19, 2006 9:10 am


Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users