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talonz wrote:Playing a team game and unable to win the game with the team holding alternate victory conditions. This defies all logic and makes team games impossible to win by alt vic conditions outside of straight up slaughter of opposing teams, which is boring to say the least, and makes team play largely pointless.
Please fix this.
TheForgivenOne wrote:
If this were to be implemented, then people would start howling that teams should be able to hold continent bonuses.
natty_dread wrote:How does it defy logic? Bonuses have to be held by a single player, so do victory conditions. Seems logical to me.
How does it make team games pointless? All maps don't even have victory conditions.
talonz wrote:Playing a team game and unable to win the game with the team holding alternate victory conditions. This defies all logic and makes team games impossible to win by alt vic conditions outside of straight up slaughter of opposing teams, which is boring to say the least, and makes team play largely pointless.
Please fix this.
talonz wrote:All maps have victory conditions, at a minimum eliminating all enemy players. One can do this as a team, and yet cant win with alternate victory conditions as a team?
*that* is not logical. You might as well remove team options on such maps.
ender516 wrote:If you read the Instructions for this site, you will see the following statements:In the Overview, the creators of Conquer Club wrote:Conquer Club is a turn-based strategy game. Opponents engage in combat and the last remaining player wins.In the Gameplay Notes (emphasis mine), the creators of Conquer Club wrote:Some maps have objectives which you must conquer and hold for one round to win the game.
The special terminology has been created to recognize a special situation, where victory can be achieved in a way that might be otherwise unexpected.
talonz wrote:natty_dread wrote:How does it defy logic? Bonuses have to be held by a single player, so do victory conditions. Seems logical to me.
Thats not logical, just consistent.
How does it make team games pointless? All maps don't even have victory conditions.
All maps have victory conditions, at a minimum eliminating all enemy players. One can do this as a team, and yet cant win with alternate victory conditions as a team?
*that* is not logical. You might as well remove team options on such maps.
talonz wrote:All maps have victory conditions, at a minimum eliminating all enemy players. One can do this as a team, and yet cant win with alternate victory conditions as a team?
*that* is not logical. You might as well remove team options on such maps.
ender516 wrote:Have you even thought about how your sort of team victory objectives would be recognized? If you take part of the objective, then an opponent plays, then your teammate takes the rest of the objective, then another opponent takes some of what you held, then another teammate takes it back, when have you held the objective for one round? What if you take part of the objective from your teammate? The more one considers this idea, the more the complications grow. Have you considered it?
lackattack wrote:Sorry talonz, but this suggestion is too unpopular to be considered.
Darwins_Bane wrote:Rejected.
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