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Awarding Points in an Assassin Game when Player(s) Deadbeat

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Awarding Points in an Assassin Game when Player(s) Deadbeat

Postby gymnastQT on Sun Oct 10, 2010 3:52 am

I have noticed that there has been a lot of players joining speed assassin games and regular assassin games and they end up not playing their turns and getting kicked. This screws up the game as any format but it makes it a lot worse I think because the if the person who was attacking them wasted their resources and then suddenly their target changes and then they are going after a player who has not been attacked so they have built up their armies. it also effects the person that the player that built up his armies is attacking because he can't get away from his attacks effectively because his army count is almost always going to be lower than his attacker because he has been actively going after his target while being hunted by a player who is not actively being attacked.

A good example is Speed Game 7774578


In this game Red's target is Blue
Green's target is Red
Blue's target is Yellow
and Yellow's target is Green


Green never plays a turn, Yellow not knowing if they will show up is actively attacking Green. Red is attacking Blue but is NOT being attacked by Green so he is building troops rapidly. Three turns go by and Green is kicked.

Making Yellow's target now Red after he wasted all his troops.

The real loser in all this actually becomes Blue because by the time Yellow can go after Red to lower his troops Red has already killed Blue overwhelmingly.


NOW MY SUGGESTION...

I don't want to take away from the winner of these messes but my answer to this would be...

Cause the Deadbeat player to take part of the burden of the points lost by all players left that did not win.

Example I will use is from the very same game from above:

2010-10-10 03:18:32 - Ponez lost 12 points GREEN (DEADBEAT)
2010-10-10 03:18:32 - gymnastQT lost 18 points BLUE - killed due to circumstances cause by GREENS DEADBEATING
2010-10-10 03:18:32 - Jim1086 lost 22 points YELLOW - unable to do anything after wasting troops on DEADBEAT
2010-10-10 03:18:32 - Nath77440 gained 52 points - RED - Winner due to not being attacked and becoming superior (NOt taking away the win but you see my point)


So in my scenerio

Ponez lost 12 points GREEN (DEADBEAT) Would now lose 12 for themselves 9 for Green and 11 for Yellow for a total of 32
gymnastQT lost 18 points BLUE Would now lose only 9
Jim1086 lost 22 points YELLOW Would lose only 11
Nath77440 gained 52 points The same amount they would have Won anyways

Now you could take it a step further and make it where the lose all the points for BLUE and Yellow since they never showed up and in games where a deadbeat actually plays a percentage of the game you could lower the percentage of burden they take off the other losing players.


This is my first time with a suggestion so I am sorry if I did not make it understandable but I hope you get the gist of what I am trying to suggest.

I truly feel players would take for responsibility for playing the games if they were held responsible for other losing players points that they have effected by not playing the game.


Let me know what you think...


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Re: Awarding Points in an Assassin Game when Player(s) Deadb

Postby TheForgivenOne on Sun Oct 10, 2010 4:38 am

Dude, we can't go punishing people for missing turns. There ARE valid reasons why people may miss turns and have to deadbeat. Especially in speed games. Something may call them away from the computer, power goes out, emergency, etc etc. They already get punished by not having a chance to win the game, suddenly you are making them lose even more. Imagine this for someone with a bit higher rank, or in the end lose to someone with about 400 points. They go from losing something like 25 points, ALLL the way up to 60-70 points. Possibly into the 90's or 100. That kill scores. Badly. Now imagine they were in about 3-5 assassin games when this happened. They could drop from an easy 1800 down to 1400. Only from 4 games. That is waaay too much.
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Re: Awarding Points in an Assassin Game when Player(s) Deadb

Postby gymnastQT on Sun Oct 10, 2010 7:22 pm

I understand your point. That is also why I said we could do it percentage wise. So for the percentage of the game you played if you eventually deadbeated you would be responsible for less of the points the more of the game you played...That way only games deadbeated by not playing a turn would cost a lot of points. And we are not punishing for missing turns...you can miss turns and not be eliminated from a game...but for real if you get in a speed game of assassin and do NOT play a single turn, I think YES you should be penalized. You would NOT lose points for missing turns here or there only if you were kicked out of a game totally for not playing.
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Re: Awarding Points in an Assassin Game when Player(s) Deadb

Postby TheForgivenOne on Sun Oct 10, 2010 7:53 pm

gymnastQT wrote:but for real if you get in a speed game of assassin and do NOT play a single turn, I think YES you should be penalized. You would NOT lose points for missing turns here or there only if you were kicked out of a game totally for not playing.


Again, rl happens. People may have joined the game, waited half an hour, forgot they had the game up, and leave the computer. OR a power outage happens, laptop/computer failure. Can you blame them for the latter?
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Re: Awarding Points in an Assassin Game when Player(s) Deadb

Postby greenoaks on Sun Oct 10, 2010 9:00 pm

if you play enough games you will benefit from those deadbeats, you will be hurt by those deadbeats, you will deadbeat yourself.

it all evens out in the end
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