I have noticed that there has been a lot of players joining speed assassin games and regular assassin games and they end up not playing their turns and getting kicked. This screws up the game as any format but it makes it a lot worse I think because the if the person who was attacking them wasted their resources and then suddenly their target changes and then they are going after a player who has not been attacked so they have built up their armies. it also effects the person that the player that built up his armies is attacking because he can't get away from his attacks effectively because his army count is almost always going to be lower than his attacker because he has been actively going after his target while being hunted by a player who is not actively being attacked.
A good example is Speed Game 7774578
In this game Red's target is Blue
Green's target is Red
Blue's target is Yellow
and Yellow's target is Green
Green never plays a turn, Yellow not knowing if they will show up is actively attacking Green. Red is attacking Blue but is NOT being attacked by Green so he is building troops rapidly. Three turns go by and Green is kicked.
Making Yellow's target now Red after he wasted all his troops.
The real loser in all this actually becomes Blue because by the time Yellow can go after Red to lower his troops Red has already killed Blue overwhelmingly.
NOW MY SUGGESTION...
I don't want to take away from the winner of these messes but my answer to this would be...
Cause the Deadbeat player to take part of the burden of the points lost by all players left that did not win.
Example I will use is from the very same game from above:
2010-10-10 03:18:32 - Ponez lost 12 points GREEN (DEADBEAT)
2010-10-10 03:18:32 - gymnastQT lost 18 points BLUE - killed due to circumstances cause by GREENS DEADBEATING
2010-10-10 03:18:32 - Jim1086 lost 22 points YELLOW - unable to do anything after wasting troops on DEADBEAT
2010-10-10 03:18:32 - Nath77440 gained 52 points - RED - Winner due to not being attacked and becoming superior (NOt taking away the win but you see my point)
So in my scenerio
Ponez lost 12 points GREEN (DEADBEAT) Would now lose 12 for themselves 9 for Green and 11 for Yellow for a total of 32
gymnastQT lost 18 points BLUE Would now lose only 9
Jim1086 lost 22 points YELLOW Would lose only 11
Nath77440 gained 52 points The same amount they would have Won anyways
Now you could take it a step further and make it where the lose all the points for BLUE and Yellow since they never showed up and in games where a deadbeat actually plays a percentage of the game you could lower the percentage of burden they take off the other losing players.
This is my first time with a suggestion so I am sorry if I did not make it understandable but I hope you get the gist of what I am trying to suggest.
I truly feel players would take for responsibility for playing the games if they were held responsible for other losing players points that they have effected by not playing the game.
Let me know what you think...
gymnastQT