AK_iceman wrote:Stalemates are part of the game and often part of the strategy. Outlasting your opponent in patience is something that isn't seen as often in flat-rate or escalating games. I think it's fine the way it is.
Unfortunately, it often doesn't come down to your patience, rather the patience of the guy next to you. Essentially, at some point, somebody gets bored and attacks somebody. This typically ends being the undoing of both players as they end up behind in the arms race.
The thing is, there is never "the right time to attack" because the longer you wait, the less sense it ever makes to attack at all. I mean, even if the guy next to you is on his last leg and you can take him out relatively easily, what's the point? Assuming that you get average dice rolls, it will cost you about as many armies as he had. Once again, this puts you behind the field in terms of total armies.
I guess people enjoy simply deploying, hitting end attacks, coming back in about a day, doing the same, and so on. All the while hoping that they're not the guy next to the guy that decides to go ballistic at some point. To me, that doesn't seem like a game.
The irony is that I'd imagine that people seek no-cards games to avoid the luck element of cards only to have it replaced by being lucky enough to be the one who managed to avoid being in the middle of the inevitable tussle.
I joined a few no-cards games because I figured they'd be more about strategy and less about luck since there was no chance that you'd be dragged out to 5 cards to make a red set while your opponents are cashing in mixed sets every 3 cards. Unfortunately, they end up turning into water torture instead. I just thought a minor tweak would actually make them resemble risk in some vague way.
The fact that no-card doubles games tend to be more engaging and less random is evidence that giving a reward for taking out an opponent does ultimate encourage action. In the case of doubles, there's a tremendous reward for taking a player out because more often than not, you get 2 for the price of one as the partner of the eliminated player is pretty much screwed.
Once again, if you think it's fine, that's cool. I'll just avoid entering those games and just stick long spikes underneath my fingernails instead.