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Super maps!

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Super maps!

Postby Halmir on Fri Sep 10, 2010 6:46 am

Concise description:
  • My suggestion is to create an option to link up a number of maps, where a player's troops are transferrable between the different maps (assuming the reinforcement conditions allow) and bonuses are collected for the player across the entire set of maps. This is an extension of Qwert's marvellous WW2 Europe map, where he connected his Eastern Front & Western Front maps into a single entity. However the scale of what I'm proposing means it can't all fit on a single map.

Specifics/Details:
  • Consider the Classic or World 2.1 maps as an example. A new version would be created to use these as a template, where other maps are embedded. So instead of a single country such as France or Germany, that sector is actually the France or Germany map. Or instead of The battles are fought out on that map separately to the main conflict. On the main map it is marked with some special symbol that enables players click to open up that map a region. The number of troops only changes to a player's colour once the entire sub-map has been captured
  • At the start and end of the turn, the player receives a collated bonus from all countries and regional bonuses across all submaps and the main map. He/She can deploy all of that on any of the maps they choose. In the reinforcement phase, if the game settings permit (i.e. Unlimited) they can move forces freely between maps if they have a route to do so.

How this will benefit the site and/or other comments:
  • By not being able to see the entire map in one go, this adds a level of complexity and strategy not available currently. Players must carefully monitor each theatre of war around the globe or risk having a general slow success in most areas beaten by an opponent who has become strong in one sector.
  • Enables more of an "Axis vs Allies" conflict with more focus on certain areas of the world being Homelands

Things still to be determined:
  • How would bonus cards work, should players be limited to 1 per turn or 1 per map per turn (probably the former)?
  • Can players attack from one map across to another during a turn via the border access sections (could be a bunch of coding issues there I'd fear) or are transfers only permissable during the reinforcement phase?
  • How does scoring work, is this viewed as a single game or does multiple maps allow more points to be won/lost (I'd favour this being a single game's worth of points, but as it is in effect 3,4,5 games at once you may like to consider reviewing that at some point)?
  • Limited to Premium members only or it's going to distort the "4 game limit" rule
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Re: Super maps!

Postby Doc_Brown on Fri Sep 10, 2010 10:26 am

There is a simplified version of this that wouldn't take any effort on the part of the site staff but would make a really epic tournament:
You could design a global map in which each territory corresponds to a current CC map. The players would designate a super-territory (map) as their starting locations. From there they can email their movements to the tournament coordinator by indicating which neighboring super-territory the would like to attack (the super map would need to be drawn out somewhere and updated between each round to indicate who controls each super-territory and which ones are adjacent to your current locations). You get one attack per round, and attacking a neighboring super-territory results in a game being played on that map. If you want to make it slightly more complicated, you could have each of the players designate prior to the start of the tournament what their attack style (game settings) is. Attacker settings determine the settings to be used for that game. It would get a bit more complicated if two people attack the same territory, but one could come up with a way to determine how that works.

Hmmm. As I type this, it's actually is starting to sound really fun. If no one runs with this idea sometime soon, I might look into running a tournament along these lines myself!
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Re: Super maps!

Postby Blinkadyblink on Sat Sep 11, 2010 12:51 am

This idea sounds really awesome. My one question is how would bonuses on the "super" map work? If I hold a continent on World 2.1, do I get an additional bonus? Also, I'm pretty sure that there aren't any maps in which all of the territories have corresponding maps of there own. Maybe the solution would be to have some sort of generic map that you could change the shape of?

@Doc Brown: Barterer2002 is running a tourney similar to this right now. Everyone started out with a territory on the Classic map and got to attack other territories by playing games on maps associated with them. It is a lot of fun!
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Re: Super maps!

Postby blakebowling on Sat Sep 11, 2010 7:49 pm

Blinkadyblink wrote:This idea sounds really awesome. My one question is how would bonuses on the "super" map work? If I hold a continent on World 2.1, do I get an additional bonus? Also, I'm pretty sure that there aren't any maps in which all of the territories have corresponding maps of there own. Maybe the solution would be to have some sort of generic map that you could change the shape of?

@Doc Brown: Barterer2002 is running a tourney similar to this right now. Everyone started out with a territory on the Classic map and got to attack other territories by playing games on maps associated with them. It is a lot of fun!


Assuming you used Classic and had a map for every single territory in it, you could have the bonuses for the regions on the smaller maps be normal and the bonuses for the regions or continents on the classic map x10
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Re: Super maps!

Postby Halmir on Mon Sep 13, 2010 5:28 pm

Using the World2.1 map, Germany is a single region on it. But in the Germany map it's a couple of dozen regions.

If you get a majority percentage of the sub-map (say 60%), then that should count as your country, and on the Supermap enable you to get the region bonus. This gives scope for a "resistance movement" to carry on fighting even once the country is officially conquered. :)
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