- FOW stays in a permanently unhelpful blanket. This can be fine but it could also be helpful and add another tactical aspect if this varied. My suggestion is to add a new option where the distance obscured by FOW varies according to "the time of day" within the game
Specifics/Details:
- The distance viewable varies according to the following table, and changes each full round. There would need to be a "local game clock" added to the map, or just below it, for a game employing this option.
- Midnight - adjacent regions only
- 3am - adjacent regions only
- Dawn (6am) - up to 2 regions away
- 9am - up to 3 regions away
- Noon- the entire map (or 5 regions if you think that's too good)
- 3pm - up to 3 regions away
- Dusk (6pm) - up to 2 regions away
- Twilight (9pm) - adjacent regions only
- Midnight - back to start of the cycle. Thus it takes 9 rounds to complete a cycle
How this will benefit the site and/or other comments:
- This avoids the "not respecting the fog" bickering, which is often quite tiresome
- Helps novice players appreciate the changing fortunes of the battle and attack the game leader not just the guy nearest to them
- Hinders huge buildups of forces near the front line
- Adds a tactical dimension - do you leave your main forces visible or pull most of them back as the sun rises?
- The canny player will attempt to time their main attacks to commence in the 6pm round, so that they can use the rounds of night-time to achieve tactical surprise
Problems:
- scope for confusion for newer players (a hyperlink next to the "the time of day" Clock to a help page would solve that)
- won't work very well on Doodle Earth