Conquer Club

Simulation games?

Suggestions that have been archived.

Moderator: Community Team

AI maps?

Postby babohtea on Thu May 06, 2010 2:45 pm

I'm going to ignore the bullets format because it's a pretty simple discussion, and it would probably only have one bullet anyways. Do you guys think it'd be cool to implement AI for certain maps? You can set them to certain difficulties, and then see if you and your friends can take on a rigged AI with better strategy, or something along those lines?
Sergeant babohtea
 
Posts: 3
Joined: Sun Feb 21, 2010 11:39 am

Re: AI maps?

Postby SirSebstar on Thu May 06, 2010 3:30 pm

viewtopic.php?t=4323
currently it looks like its rejected. i think its a bit soon to bring it up again.
User avatar
Major SirSebstar
 
Posts: 6969
Joined: Fri Oct 27, 2006 7:51 am
Location: SirSebstar is BACK. Highscore: Colonel Score: 2919 21/03/2011

Re: AI maps?

Postby firsal901 on Tue May 11, 2010 3:15 am

id love it
User avatar
Cook firsal901
 
Posts: 193
Joined: Thu Jul 17, 2008 3:33 am
Location: Laguna, Philippines (Google it)

Re: AI maps?

Postby TheForgivenOne on Tue May 11, 2010 12:47 pm

This would take a TON of coding from lack/any other admin. He would have to make the AI have different strategies, play a certain situation one way, and a different situation another. This is another topic that lack has said he will never implement. Trust me, i moved about 3-4 of these topics to rejected back from Jan of 06.
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Major TheForgivenOne
 
Posts: 5997
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME

Re: AI maps?

Postby Queen_Herpes on Tue May 11, 2010 5:02 pm

Actually, it is not that hard to code. There is also freeware out there already that was written specifically as AI for the classic Risk gameboard that could be borrowed. Because lackattack rejected them back in 2006 does not mean that he is without resources, support, employees, or volunteers to consider this for the current year. As the site was developed in 2006, I am sure that coding for AI was something that appeared to be too daunting considering the many other fires that needed to be put out back in the beginning. Now, however, lackattack has a huge support team, and I think it would be worthwhile to consider AI for the classic map coded as a "simpleton" opponent. It could greatly benefit the ability of newer members and building their understanding of how the game works. Will they learn strategy from this? No.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: AI maps?

Postby TheForgivenOne on Tue May 11, 2010 10:42 pm

Well Queen, i remember him saying something about how he wanted this site to remain User based, without AI's. I could go back and check his exact words, but of course, he could have changed his mind
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Major TheForgivenOne
 
Posts: 5997
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME

Re: AI maps?

Postby Queen_Herpes on Tue May 11, 2010 11:22 pm

TheForgivenOne wrote:Well Queen, i remember him saying something about how he wanted this site to remain User based, without AI's. I could go back and check his exact words, but of course, he could have changed his mind


It can remain user-based, if AI is allowed for 1v1 games. Provide AI and limit it to 1-v-AI so new players can learn the game.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: AI maps?

Postby army of nobunaga on Tue May 11, 2010 11:25 pm

QH is right,.... it wouldnt be smart ass AI... but it wouldn't be hard to code... beyond me, but not a coding nerd. I know because I know a modest amount of different coding languages and more so because ive seen templates of AI generators for chess on other sites and it was not complicated.
Maps Maps Maps!


Take part in this survey and possibly win an upgrade -->
https://docs.google.com/spreadsheet/embeddedform?formkey=dGg4a0VxUzJLb1NGNUFwZHBuOHRFZnc6MQ
User avatar
Cadet army of nobunaga
 
Posts: 1989
Joined: Sat Oct 13, 2007 10:06 pm
Location: www.facebook.com/armyofnobu and Houston.

Re: AI maps?

Postby TheForgivenOne on Tue May 11, 2010 11:57 pm

Queen_Herpes wrote:
TheForgivenOne wrote:Well Queen, i remember him saying something about how he wanted this site to remain User based, without AI's. I could go back and check his exact words, but of course, he could have changed his mind


It can remain user-based, if AI is allowed for 1v1 games. Provide AI and limit it to 1-v-AI so new players can learn the game.


I really like this idea. New players start off against AI's until they get the hang of what is happening.
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Major TheForgivenOne
 
Posts: 5997
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME

Re: AI maps?

Postby Queen_Herpes on Wed May 12, 2010 12:04 am

TheForgivenOne wrote:
Queen_Herpes wrote:
TheForgivenOne wrote:Well Queen, i remember him saying something about how he wanted this site to remain User based, without AI's. I could go back and check his exact words, but of course, he could have changed his mind


It can remain user-based, if AI is allowed for 1v1 games. Provide AI and limit it to 1-v-AI so new players can learn the game.


I really like this idea. New players start off against AI's until they get the hang of what is happening.


In case this gets confused with other suggestions, please let me clarify:

I am not saying new players would be required to play against AIs...It would just be there as an option for one and all. It would be especially helpful to new players, though.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: AI maps?

Postby army of nobunaga on Wed May 12, 2010 12:08 am

Queen_Herpes wrote:
TheForgivenOne wrote:
Queen_Herpes wrote:
TheForgivenOne wrote:Well Queen, i remember him saying something about how he wanted this site to remain User based, without AI's. I could go back and check his exact words, but of course, he could have changed his mind


It can remain user-based, if AI is allowed for 1v1 games. Provide AI and limit it to 1-v-AI so new players can learn the game.


I really like this idea. New players start off against AI's until they get the hang of what is happening.


In case this gets confused with other suggestions, please let me clarify:

I am not saying new players would be required to play against AIs...It would just be there as an option for one and all. It would be especially helpful to new players, though.



the thing is queen, once you code in the AI... then you could simple apply it in a lot of ways.

AI could be a tool or a game option. I found a python link for a chess AI, and looked at it real fast... It is easy, but it is very very very very tedious. I didnt realize how much raw data entry that those guys pounded in.
Maps Maps Maps!


Take part in this survey and possibly win an upgrade -->
https://docs.google.com/spreadsheet/embeddedform?formkey=dGg4a0VxUzJLb1NGNUFwZHBuOHRFZnc6MQ
User avatar
Cadet army of nobunaga
 
Posts: 1989
Joined: Sat Oct 13, 2007 10:06 pm
Location: www.facebook.com/armyofnobu and Houston.

Re: AI maps?

Postby fumandomuerte on Wed May 12, 2010 1:15 am

AI on the Risk game for cell phones sucks. Taking that as a reference I would say no, but -as usual- I won't mind having it as an option.
http://www.gamemobile.co.uk/mobile-game-review/review.php?game=RISK
Image
Thanks to the CC staff for the perma-ban on ۩░▒▓₪№™℮₪▓▒░۩!
User avatar
Captain fumandomuerte
 
Posts: 620
Joined: Sat Dec 29, 2007 1:27 am
Location: The Cinderella of the Pacific

Re: AI maps?

Postby Queen_Herpes on Wed May 12, 2010 1:19 am

fumandomuerte wrote:AI on the Risk game for cell phones sucks. Taking that as a reference I would say no, but -as usual- I won't mind having it as an option.
http://www.gamemobile.co.uk/mobile-game-review/review.php?game=RISK

The point isn't to provide you, fumandomuerte, with a great opponent to play against in the AI. The point is to provide an AI opponent that is terrible. Why? Because it would be terribly easy to code for a terrible AI ...AND... that terrible AI would be a great opponent for players who are new to the game.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: AI maps?

Postby fumandomuerte on Wed May 12, 2010 1:44 am

Queen_Herpes wrote:
fumandomuerte wrote:AI on the Risk game for cell phones sucks. Taking that as a reference I would say no, but -as usual- I won't mind having it as an option.
http://www.gamemobile.co.uk/mobile-game-review/review.php?game=RISK

The point isn't to provide you, fumandomuerte, with a great opponent to play against in the AI. The point is to provide an AI opponent that is terrible. Why? Because it would be terribly easy to code for a terrible AI ...AND... that terrible AI would be a great opponent for players who are new to the game.


I see your point, it could be a great training for newbies ;)
Image
Thanks to the CC staff for the perma-ban on ۩░▒▓₪№™℮₪▓▒░۩!
User avatar
Captain fumandomuerte
 
Posts: 620
Joined: Sat Dec 29, 2007 1:27 am
Location: The Cinderella of the Pacific

Re: AI maps?

Postby Queen_Herpes on Sun May 16, 2010 9:57 pm

fumandomuerte wrote:
Queen_Herpes wrote:
fumandomuerte wrote:AI on the Risk game for cell phones sucks. Taking that as a reference I would say no, but -as usual- I won't mind having it as an option.
http://www.gamemobile.co.uk/mobile-game-review/review.php?game=RISK

The point isn't to provide you, fumandomuerte, with a great opponent to play against in the AI. The point is to provide an AI opponent that is terrible. Why? Because it would be terribly easy to code for a terrible AI ...AND... that terrible AI would be a great opponent for players who are new to the game.


I see your point, it could be a great training for newbies ;)


Exactly, which is why I support either implementing this AI or Practice games.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Simulation games?

Postby THORNHEART on Wed Jun 02, 2010 11:03 am

Hmm I am think of some kinda way to play against the computer without losing points :)


Its a way for rookies and newbs to learn to play certain maps and also to get accumsted to the game before heading out to be farmed.

So basically all it is is an option to select your map and settings and then you play vs the nuetrals but somehow you guys have to work out a simple program that makes the nuetrals attack and stuff on their turn.

it would help the site by allowing noobs to practise and learn maps while not worring about being pawned.

??
Hello THORNHEART,

You have received a formal disciplinary warning.
THORNHEART has earned himself a 24 hour Forum ban..
1st user that hasn't taken the C&A Report Abuse / Spurious Reports Warning we give seriously.
User avatar
Corporal THORNHEART
 
Posts: 369
Joined: Wed Apr 11, 2007 3:47 pm
Location: USA

Re: Simulation games?

Postby TheForgivenOne on Wed Jun 02, 2010 3:02 pm

Been suggested before
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Major TheForgivenOne
 
Posts: 5997
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME

Re: Simulation games?

Postby natty dread on Wed Jun 02, 2010 5:55 pm

My opinion hasn't changed since QH:s previous AI thread, so I'm just going to quote myself -

myself wrote:I'd think about the AI from the perspective of server resources. If it would eat lots of server resources, then I'd rather see those server resources used for something like increasing the number of players, or some cool XML features, or something. However if it would be possible to make this AI without taxing the server too much, then I wouldn't be opposed to it, as long as it is strictly as an option and learning tool and not a mandatory thing for new players...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Simulation games?

Postby THORNHEART on Fri Jun 04, 2010 6:38 pm

it wouldnt need to be a great code...or even a code at all the newbies could just hack away at neutrals and the neutrals all just reset to 3 each turn...

sorry havnt been on the forums recently so i havnt seen the other sugs about this

its not about points or the comp or player winning its about learning the maps instead of trail and error and getting called noob and being farmed..
Hello THORNHEART,

You have received a formal disciplinary warning.
THORNHEART has earned himself a 24 hour Forum ban..
1st user that hasn't taken the C&A Report Abuse / Spurious Reports Warning we give seriously.
User avatar
Corporal THORNHEART
 
Posts: 369
Joined: Wed Apr 11, 2007 3:47 pm
Location: USA


Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users