Hiya, I am new to Conquer Club and being a massive fan of risk - this site rules!! I don't know if anyone played risk on the Playstation 1 but it offered a number of excellent additions to this classic game.
1) CAPITALS - At the start of the game you can lay a capital, which is your base, (if chosen as an option), eliminating the capital elimates the army.
2) FORTS - You could build forts to re-enforce your front line - each fort had a little number next to it I think it was out of 40, and if your fort gets hammered- at the start of your go, when you are laying down your new troops you can repair any damage done to the fort in previous rounds.
3) Mystery Power ups - The PS1 version offered many power ups like a cannon, if found could bomb a territory knocking up to 20% of the chosen territories men, super forts (with a higher number - like 80 instead of 40), super heroes - when some of your troops in a certain territory are superhuman etc.
4) Generals - You could add generals to mastermind your attacks!! Each general has a 1,2,3 and 4 rating, 4 being best.
5) JOKER CARDS - I am a big lover of joker cards, they make sets far easier to make, and 3 jokers means LOADS OF MEN!!!
Just a few thoughts, but as is, this is already my fave site!! I AM ADDICTED!!
Manys thanks to you all, and let the battles commence!!
Kernow007