* Suggestion Idea: Eliminate triple armies for missing two turns, instead awarding only double armies.
* Why it is needed: We can argue all day and night about double armies, but missing a turn happens. The bigger problem to me is that when someone misses two turns, you begin to think they're a deadbeat, and instead they come back with a minimum of NINE armies. This is just too many armies, and throws the balance of the game way off. Especially team games, where you are probably not focusing on that team under the assumption they are a teammate down.
So eliminate the triple armies. If you miss a second turn, those armies are gone and you still only get double armies. Double armies is plenty to get a player back in the game.
* Priority (1-5): 3-4