1756162146
1756162146 Conquer Club • View topic - TRACK USER PLAY SPEED!
Conquer Club

TRACK USER PLAY SPEED!

Suggestions that have been archived.

Moderator: Community Team

TRACK USER PLAY SPEED!

Postby lpeters82 on Thu Jan 07, 2010 5:00 pm

Would it be possible to keep track of the speed that users take turns? I think this would be a great stat to list on a userpage. I know a site called GameTZ can track how long it takes users to respond to new offers so it must be possible.

Thoughts/comments...
Last edited by lpeters82 on Fri Jan 08, 2010 4:38 pm, edited 1 time in total.
Sergeant 1st Class lpeters82
 
Posts: 4
Joined: Fri Dec 11, 2009 3:20 pm

Re: Track users play speed -or- Ability to adjust turn time

Postby kampo on Thu Jan 07, 2010 5:11 pm

like 1 hour turn time? sounds good to me.
Sergeant kampo
 
Posts: 11
Joined: Wed Aug 12, 2009 6:57 pm

Re: Track users play speed -or- Ability to adjust turn time

Postby lpeters82 on Thu Jan 07, 2010 5:42 pm

Yeah, either just let game creators have complete control -or- have a few options 1hr, 3hrs, 6hrs, 12hrs, and 24hrs. The only downside I see is when it is first started people might join games not knowing how long they have, but I think most users are smart enough to figure it out.
Sergeant 1st Class lpeters82
 
Posts: 4
Joined: Fri Dec 11, 2009 3:20 pm

Re: Track users play speed -or- Ability to adjust turn time

Postby The Neon Peon on Thu Jan 07, 2010 8:47 pm

If there is a 1 hour time limit, odds are someone is going to go to sleep and deadbeat.
If there is a 3 hour time limit, odds are someone is going to go to work and deadbeat.
If there is a 6 hour time limit, odds are people will go to sleep/work and miss lots of turns because of it.
Same with 12 hours...

I just don't think this is a good idea. Everyone goes to sleep, and has things to do beside CC. Having time limits of even 12 hours would require you to check your turns 3 times a day so that you do not miss turns. Not to mention 3 or 1 hour time limits...

If you have premium membership, you have the option of playing unlimited games (you can join enough so that the turns never end), or speed games (5 minute time limit).
User avatar
Lieutenant The Neon Peon
 
Posts: 2342
Joined: Sat Jun 14, 2008 12:49 pm

Re: Track users play speed -or- Ability to adjust turn time

Postby lpeters82 on Fri Jan 08, 2010 3:47 pm

Agreed with the shorter timed games. How about the ability to track play speed? I still think that would be a good option.
Sergeant 1st Class lpeters82
 
Posts: 4
Joined: Fri Dec 11, 2009 3:20 pm

Re: TRACK USER PLAY SPEED!

Postby Corno4825 on Fri Jan 08, 2010 8:59 pm

I do think that putting an "Average Time to Take Turns" stat would be helpful (having a separate stat for speed and casual). Imagine playing with someone and being able to guesstimate how often he's going to take his turns!
User avatar
Sergeant Corno4825
 
Posts: 35
Joined: Mon Dec 21, 2009 3:39 pm

Re: TRACK USER PLAY SPEED!

Postby max is gr8 on Sat Jan 09, 2010 1:56 pm

Been suggested before and rejected... if I remember correctly it's because you have 24 hours to take a turn in casual, so it doesn't matter how long they take to make their move instead it does matter how frequently they'll miss (hence the turn missed %)
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
User avatar
Corporal max is gr8
 
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future


Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users