- There can be an advantage to missing a turn when you have 5 cards in order to avoid being forced to cash in your cards.
Specifics:
- The following situation came up in a game with escalating card cashing when it was late enough in the game where taking out another player and getting their cards was a rediculously huge advantage. I positioned the board at the end of my turn such that player X couldn't take out the weakest player (player Y) even with cashing in his cards, which I knew he had to do since he had 5 cards (no other players were really in a position to take out Y). I was collecting so many more bonus armies than everyone else every turn that I would be able to take out the weakest player in 1 or 2 turns, depending on the dice. Player X wasn't collecting enough armies each turn to take him out before then so I liked my position.
What happened was player X missed his turn so he didn't have to cash his cards until next turn. I rolled bad so had to wait one more turn to take out Y. Since other cards were cashed in between X's turns, player X had just enough extra armies to take out Y and then cashed again in the middle of his turn and ended up winning.
This will improve the following aspects of the site:
If you start a turn with 5 cards (so you have to cash out) and you miss your turn, then the computer cashes out the first available set you have and those armies get added with your other deferred armies. Bonus armies you receive for occupying a specific territory corresponding to one of the cards turned in are automatically placed in that respective territory, just like before.